Rev |
Age |
Author |
Path |
Log message |
Diff |
5038 |
2187d 11h |
hendricks266 |
/ |
Amend previous commit. DONT_BUILD. |
|
5037 |
2187d 11h |
hendricks266 |
/ |
BSD: Build system fixes/improvements. DONT_BUILD. |
|
5036 |
2188d 5h |
helixhorned |
/ |
LunaCON: add 'definevolumeflags' to keyword pattern, re-apply some changes of r5026.
DONT_BUILD. |
|
5035 |
2188d 5h |
helixhorned |
/ |
engine.c: style-cleanup getzrange(). DONT_BUILD. |
|
5034 |
2194d 21h |
hendricks266 |
/ |
Menus: Fix assorted issues in MENU_NETOPTIONS. |
|
5033 |
2194d 21h |
hendricks266 |
/ |
CON: Add "definevolumeflags", currently equipped to hide an episode from the single player and/or multiplayer screens.
enum
{
EF_HIDEFROMSP = 1<<0,
EF_HIDEFROMMP = 1<<1,
}; |
|
5032 |
2194d 21h |
hendricks266 |
/ |
CON: Extend undefinevolume so that it also undefines all levels in the specified volume. |
|
5031 |
2194d 21h |
hendricks266 |
/ |
CON: Rename "cutscene" command to "startcutscene". |
|
5030 |
2195d 0h |
helixhorned |
/ |
synthesis.sh: CPLUSPLUS=0 for the 32-bit Lunatic build, too.
BUILD_LUNATIC now, maybe? |
|
5029 |
2195d 0h |
helixhorned |
/ |
Lunatic: update user_defs, CPLUSPLUS=0 in synthesis.sh, disable 'cutscene' for now.
BUILD_LUNATIC. |
|
5028 |
2195d 0h |
helixhorned |
/ |
Makefile.common: fix "disallow building Lunatic with C++" (r4979). DONT_BUILD. |
|
5027 |
2195d 0h |
helixhorned |
/ |
Lunatic: update files from LuaJIT. DONT_BUILD. |
|
5026 |
2195d 0h |
helixhorned |
/ |
Lunatic: fix a couple of typo-like issues found by listglobals.sh. DONT_BUILD. |
|
5025 |
2195d 7h |
helixhorned |
/ |
menus.c: fix two unused-variable warnings. |
|
5024 |
2195d 7h |
helixhorned |
/ |
Classic/Polymost: factor out update of starting sectnum, use updatesectorbreadth().
The latter means that running perpendicular thin sector is handled better
if there are e.g. TROR sectors in the same x/y space. |
|
5023 |
2195d 20h |
terminx |
/ |
Remove a couple of Android-specific menu items I accidentally left enabled on PC. |
|
5022 |
2196d 21h |
helixhorned |
/ |
gamedef.c: tweak g_keywdate[] entries. |
|
5021 |
2196d 21h |
helixhorned |
/ |
actors.c: make Enforcers and Troopers avoid ST1 sectors as in Duke3D.
That is, resurrect the stayput condition for LIZMAN and non-flying
LIZTROOP, but only if changing from a non-ST1 sector. DONT_BUILD. |
|
5020 |
2197d 21h |
helixhorned |
/ |
Stick update of 'totalclocklock' at beginning of G_DrawRooms() instead of drawrooms().
This fixes engine-side sprite animation in the following scenario: CON code
wants to draw a scene from EVENT_DISPLAYREST, but since it covers the whole
screen, disables the drawing of the 3D scene beforehand (RETURN set to 1 from
EVENT_DISPLAYROOMS). DONT_BUILD. |
|
5019 |
2198d 2h |
helixhorned |
/ |
m32script: in 'for i drawnsprites' handling, back up and restore sprite MAXSPRITES-1.
This fixes the level 5 corruption encountered when issuing that iteration.
(Because the last sprite would be changed from e.g. statnum MAXSTATUS to 0.)
It is also mandatory anyhow since the last sprite may be contained in the map. |
|