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5038 2232d 5h hendricks266 /polymer/eduke32/build/include/ Amend previous commit. DONT_BUILD.  
/polymer/eduke32/build/include/compat.h
5037 2232d 5h hendricks266 /polymer/eduke32/ BSD: Build system fixes/improvements. DONT_BUILD.  
/polymer/eduke32/Makefile
/polymer/eduke32/Makefile.common
/polymer/eduke32/build/include/a.h
/polymer/eduke32/build/include/compat.h
/polymer/eduke32/build/src/baselayer.c
/polymer/eduke32/build/src/compat.c
/polymer/eduke32/build/src/crc32.c
/polymer/eduke32/source/common.c
5036 2232d 23h helixhorned /polymer/eduke32/source/lunatic/ LunaCON: add 'definevolumeflags' to keyword pattern, re-apply some changes of r5026.

DONT_BUILD.
 
/polymer/eduke32/source/lunatic/con_lang.lua
/polymer/eduke32/source/lunatic/lunacon.lua
5035 2232d 23h helixhorned /polymer/eduke32/build/src/ engine.c: style-cleanup getzrange(). DONT_BUILD.  
/polymer/eduke32/build/src/engine.c
5034 2239d 15h hendricks266 /polymer/eduke32/source/ Menus: Fix assorted issues in MENU_NETOPTIONS.  
/polymer/eduke32/source/menus.c
5033 2239d 15h hendricks266 /polymer/eduke32/source/ CON: Add "definevolumeflags", currently equipped to hide an episode from the single player and/or multiplayer screens.

enum
{
EF_HIDEFROMSP = 1<<0,
EF_HIDEFROMMP = 1<<1,
};
 
/polymer/eduke32/source/gamedef.c
/polymer/eduke32/source/gamedef.h
/polymer/eduke32/source/global.c
/polymer/eduke32/source/global.h
/polymer/eduke32/source/lunatic/defs.ilua
/polymer/eduke32/source/lunatic/dynsymlist
/polymer/eduke32/source/lunatic/lunacon.lua
/polymer/eduke32/source/menus.c
5032 2239d 15h hendricks266 /polymer/eduke32/source/ CON: Extend undefinevolume so that it also undefines all levels in the specified volume.  
/polymer/eduke32/source/gamedef.c
/polymer/eduke32/source/gamedef.h
5031 2239d 15h hendricks266 /polymer/eduke32/source/ CON: Rename "cutscene" command to "startcutscene".  
/polymer/eduke32/source/gamedef.c
/polymer/eduke32/source/gamedef.h
/polymer/eduke32/source/gameexec.c
/polymer/eduke32/source/lunatic/con_lang.lua
/polymer/eduke32/source/lunatic/doc/lunacon.txt
/polymer/eduke32/source/lunatic/lunacon.lua
5030 2239d 18h helixhorned /polymer/ synthesis.sh: CPLUSPLUS=0 for the 32-bit Lunatic build, too.

BUILD_LUNATIC now, maybe?
 
/polymer/synthesis.sh
5029 2239d 18h helixhorned /polymer/ Lunatic: update user_defs, CPLUSPLUS=0 in synthesis.sh, disable 'cutscene' for now.

BUILD_LUNATIC.
 
/polymer/eduke32/source/lunatic/con_lang.lua
/polymer/eduke32/source/lunatic/defs.ilua
/polymer/eduke32/source/lunatic/lunacon.lua
/polymer/synthesis.sh
5028 2239d 18h helixhorned /polymer/eduke32/ Makefile.common: fix "disallow building Lunatic with C++" (r4979). DONT_BUILD.  
/polymer/eduke32/Makefile.common
5027 2239d 18h helixhorned /polymer/eduke32/source/lunatic/ Lunatic: update files from LuaJIT. DONT_BUILD.  
/polymer/eduke32/source/lunatic/dis_x64.lua
/polymer/eduke32/source/lunatic/dis_x86.lua
/polymer/eduke32/source/lunatic/dump.lua
/polymer/eduke32/source/lunatic/v.lua
5026 2239d 18h helixhorned /polymer/eduke32/source/lunatic/ Lunatic: fix a couple of typo-like issues found by listglobals.sh. DONT_BUILD.  
/polymer/eduke32/source/lunatic/bcheck.lua
/polymer/eduke32/source/lunatic/defs.ilua
/polymer/eduke32/source/lunatic/engine_maptext.lua
/polymer/eduke32/source/lunatic/lunacon.lua
5025 2240d 1h helixhorned /polymer/eduke32/source/ menus.c: fix two unused-variable warnings.  
/polymer/eduke32/source/menus.c
5024 2240d 1h helixhorned /polymer/eduke32/build/src/ Classic/Polymost: factor out update of starting sectnum, use updatesectorbreadth().

The latter means that running perpendicular thin sector is handled better
if there are e.g. TROR sectors in the same x/y space.
 
/polymer/eduke32/build/src/engine.c
/polymer/eduke32/build/src/polymost.c
5023 2240d 14h terminx /polymer/eduke32/source/ Remove a couple of Android-specific menu items I accidentally left enabled on PC.  
/polymer/eduke32/source/menus.c
5022 2241d 15h helixhorned /polymer/eduke32/source/ gamedef.c: tweak g_keywdate[] entries.  
/polymer/eduke32/source/gamedef.c
/polymer/eduke32/source/lunatic/lunacon.lua
5021 2241d 15h helixhorned /polymer/eduke32/source/ actors.c: make Enforcers and Troopers avoid ST1 sectors as in Duke3D.

That is, resurrect the stayput condition for LIZMAN and non-flying
LIZTROOP, but only if changing from a non-ST1 sector. DONT_BUILD.
 
/polymer/eduke32/source/actors.c
5020 2242d 15h helixhorned /polymer/eduke32/ Stick update of 'totalclocklock' at beginning of G_DrawRooms() instead of drawrooms().

This fixes engine-side sprite animation in the following scenario: CON code
wants to draw a scene from EVENT_DISPLAYREST, but since it covers the whole
screen, disables the drawing of the 3D scene beforehand (RETURN set to 1 from
EVENT_DISPLAYROOMS). DONT_BUILD.
 
/polymer/eduke32/build/src/engine.c
/polymer/eduke32/source/game.c
5019 2242d 20h helixhorned /polymer/eduke32/source/ m32script: in 'for i drawnsprites' handling, back up and restore sprite MAXSPRITES-1.

This fixes the level 5 corruption encountered when issuing that iteration.
(Because the last sprite would be changed from e.g. statnum MAXSTATUS to 0.)
It is also mandatory anyhow since the last sprite may be contained in the map.
 
/polymer/eduke32/source/m32exec.c

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