Rev |
Age |
Author |
Path |
Log message |
Diff |
5075 |
2126d 2h |
terminx |
/ |
Large batch of Polymost changes, including:
-lots of stylistic rewrites
-further improvements to anti-fighting code for wall and floor sprites (introduces three new cvars, r_wspr_offset, r_wspr_offset_variance, and r_fspr_offset)
-fixed brief HOM when traversing through a one-way masked wall
-seldomly used "alphahack" feature for hightile textures now represents alpha cutoff internally as a single byte instead of a float
-fixes a handful of issues where geometry failed to draw at certain coordinates from certain angles in certain resolutions
-renames a couple of cvars |
|
5074 |
2126d 2h |
terminx |
/ |
Abort animvpx playback if uploading the texture for a frame throws a GL error. DONT_BUILD. |
|
5073 |
2126d 2h |
terminx |
/ |
int64_t -> uint64_t in swap64bit(). DONT_BUILD. |
|
5072 |
2126d 2h |
terminx |
/ |
Polymer tsectortype usage. DONT_BUILD. |
|
5071 |
2126d 2h |
terminx |
/ |
Minor stylistic changes, fix FPS counter and other 2D drawing in Polymer. |
|
5070 |
2126d 2h |
terminx |
/ |
Remove unused buffer to fix warning, DONT_BUILD. |
|
5069 |
2126d 2h |
terminx |
/ |
Further gamevar changes/optimizations. This also fixes a bug Fox reported with the "shortcut" access to structure members that's tacked on to GetVar, where if the value of the index you're trying to access happened to equal the ID of the current sprite, it would act as if the variable passed was THISACTOR. |
|
5068 |
2126d 2h |
terminx |
/ |
Swap position of "load game" and "options" on main menu so that "load game" follows "new game", for consistency with the slightly different menu you get while in-game. |
|
5067 |
2126d 2h |
terminx |
/ |
"Stylistic changes"
Translation: I made some stuff const because I felt like it. |
|
5066 |
2126d 2h |
terminx |
/ |
More Android changes. DONT_BUILD. |
|
5065 |
2126d 2h |
terminx |
/ |
Remove WeaponChoice* from eduke32.cfg and transition setting to "wchoice" cvar. This commit also removes an Android hack and changes the order of some of the in-game "F" key handling, just because it bugged me that some of them were out of order. |
|
5064 |
2126d 18h |
hendricks266 |
/ |
Amend "renamefile" def token to ensure its proper use. renamefile <GRP/SSI CRC32> <file number> <new filename> |
|
5063 |
2126d 20h |
hendricks266 |
/ |
Expand the quote #13 auto-replacement to catch "OPEN" and "ANY BUTTON" in addition to "SPACE". |
|
5062 |
2126d 20h |
hendricks266 |
/ |
Add the Duke DC and Duke Caribbean SSI files to the list of group files automatically detected and added to the startup window. |
|
5061 |
2126d 20h |
hendricks266 |
/ |
Defs: Add token "renamefile", which renames a file in a GRP or SSI file, in memory. 8.3 restrictions apply. |
|
5060 |
2126d 20h |
hendricks266 |
/ |
cache1d: Add support for loading SSI files. |
|
5059 |
2126d 20h |
hendricks266 |
/ |
cache1d: Allow loading GRP files from within other GRP files. |
|
5058 |
2126d 20h |
hendricks266 |
/ |
cache1d: Enumify the magic constants for "file is in a zip" and "file is in the filesystem". |
|
5057 |
2126d 20h |
hendricks266 |
/ |
Modify the modern mini-HUD so that:
1. Instead of the Mighty Foot using the Protective Boots inventory item as its icon, display no icon at all.
2. Adjust the ammo icon so that it is drawn at one-quarter size if its y-size is >=50 instead of >50. This fixes the display of Water Pistol Ammo in Duke Caribbean. |
|
5056 |
2140d 6h |
hendricks266 |
/ |
Add "globalflags" def token. Flag 1 is a kill switch for the tileshades and artmapping features. Flag 2 is kill switch for the GL fullbright rendering pass. |
|