Rev |
Age |
Author |
Path |
Log message |
Diff |
Changes |
5075 |
2131d 20h |
terminx |
/polymer/eduke32/build/ |
Large batch of Polymost changes, including:
-lots of stylistic rewrites
-further improvements to anti-fighting code for wall and floor sprites (introduces three new cvars, r_wspr_offset, r_wspr_offset_variance, and r_fspr_offset)
-fixed brief HOM when traversing through a one-way masked wall
-seldomly used "alphahack" feature for hightile textures now represents alpha cutoff internally as a single byte instead of a float
-fixes a handful of issues where geometry failed to draw at certain coordinates from certain angles in certain resolutions
-renames a couple of cvars |
|
/polymer/eduke32/build/include/compat.h /polymer/eduke32/build/include/polymost.h /polymer/eduke32/build/src/baselayer.c /polymer/eduke32/build/src/defs.c /polymer/eduke32/build/src/mdsprite.c /polymer/eduke32/build/src/polymost.c /polymer/eduke32/build/src/texcache.c
|
5074 |
2131d 20h |
terminx |
/polymer/eduke32/source/ |
Abort animvpx playback if uploading the texture for a frame throws a GL error. DONT_BUILD. |
|
/polymer/eduke32/source/animvpx.c
|
5073 |
2131d 20h |
terminx |
/polymer/eduke32/build/include/ |
int64_t -> uint64_t in swap64bit(). DONT_BUILD. |
|
/polymer/eduke32/build/include/pragmas.h
|
5072 |
2131d 20h |
terminx |
/polymer/eduke32/build/src/ |
Polymer tsectortype usage. DONT_BUILD. |
|
/polymer/eduke32/build/src/polymer.c
|
5071 |
2131d 20h |
terminx |
/polymer/eduke32/build/src/ |
Minor stylistic changes, fix FPS counter and other 2D drawing in Polymer. |
|
/polymer/eduke32/build/src/engine.c
|
5070 |
2131d 20h |
terminx |
/polymer/eduke32/source/ |
Remove unused buffer to fix warning, DONT_BUILD. |
|
/polymer/eduke32/source/config.c
|
5069 |
2131d 20h |
terminx |
/polymer/eduke32/source/ |
Further gamevar changes/optimizations. This also fixes a bug Fox reported with the "shortcut" access to structure members that's tacked on to GetVar, where if the value of the index you're trying to access happened to equal the ID of the current sprite, it would act as if the variable passed was THISACTOR. |
|
/polymer/eduke32/source/gamevars.c /polymer/eduke32/source/gamevars.h /polymer/eduke32/source/savegame.c /polymer/eduke32/source/savegame.h
|
5068 |
2131d 20h |
terminx |
/polymer/eduke32/source/ |
Swap position of "load game" and "options" on main menu so that "load game" follows "new game", for consistency with the slightly different menu you get while in-game. |
|
/polymer/eduke32/source/menus.c
|
5067 |
2131d 20h |
terminx |
/polymer/eduke32/source/ |
"Stylistic changes"
Translation: I made some stuff const because I felt like it. |
|
/polymer/eduke32/source/actors.c /polymer/eduke32/source/actors.h
|
5066 |
2131d 20h |
terminx |
/polymer/eduke32/ |
More Android changes. DONT_BUILD. |
|
/polymer/eduke32/Android.mk /polymer/eduke32/source/android/android-jni.cpp /polymer/eduke32/source/android/in_android.c /polymer/eduke32/source/android/in_android.h
|
5065 |
2131d 20h |
terminx |
/polymer/eduke32/ |
Remove WeaponChoice* from eduke32.cfg and transition setting to "wchoice" cvar. This commit also removes an Android hack and changes the order of some of the in-game "F" key handling, just because it bugged me that some of them were out of order. |
|
/polymer/eduke32/build/src/osd.c /polymer/eduke32/source/config.c /polymer/eduke32/source/game.c /polymer/eduke32/source/game.h /polymer/eduke32/source/osdcmds.c
|
5064 |
2132d 13h |
hendricks266 |
/polymer/eduke32/ |
Amend "renamefile" def token to ensure its proper use. renamefile <GRP/SSI CRC32> <file number> <new filename> |
|
/polymer/eduke32/build/include/cache1d.h /polymer/eduke32/build/src/cache1d.c /polymer/eduke32/build/src/defs.c /polymer/eduke32/source/common.c /polymer/eduke32/source/common_game.h /polymer/eduke32/source/grpscan.c /polymer/eduke32/source/grpscan.h /polymer/eduke32/source/startgtk.game.c /polymer/eduke32/source/startwin.game.c
|
5063 |
2132d 15h |
hendricks266 |
/polymer/eduke32/source/ |
Expand the quote #13 auto-replacement to catch "OPEN" and "ANY BUTTON" in addition to "SPACE". |
|
/polymer/eduke32/source/gamedef.c
|
5062 |
2132d 15h |
hendricks266 |
/polymer/eduke32/source/ |
Add the Duke DC and Duke Caribbean SSI files to the list of group files automatically detected and added to the startup window. |
|
/polymer/eduke32/source/common.c /polymer/eduke32/source/common_game.h /polymer/eduke32/source/grpscan.c /polymer/eduke32/source/grpscan.h /polymer/eduke32/source/startgtk.game.c /polymer/eduke32/source/startwin.game.c
|
5061 |
2132d 15h |
hendricks266 |
/polymer/eduke32/build/ |
Defs: Add token "renamefile", which renames a file in a GRP or SSI file, in memory. 8.3 restrictions apply. |
|
/polymer/eduke32/build/include/cache1d.h /polymer/eduke32/build/src/cache1d.c /polymer/eduke32/build/src/defs.c
|
5060 |
2132d 15h |
hendricks266 |
/polymer/eduke32/build/src/ |
cache1d: Add support for loading SSI files. |
|
/polymer/eduke32/build/src/cache1d.c
|
5059 |
2132d 15h |
hendricks266 |
/polymer/eduke32/build/ |
cache1d: Allow loading GRP files from within other GRP files. |
|
/polymer/eduke32/build/include/cache1d.h /polymer/eduke32/build/src/cache1d.c
|
5058 |
2132d 15h |
hendricks266 |
/polymer/eduke32/build/ |
cache1d: Enumify the magic constants for "file is in a zip" and "file is in the filesystem". |
|
/polymer/eduke32/build/include/cache1d.h /polymer/eduke32/build/src/cache1d.c
|
5057 |
2132d 15h |
hendricks266 |
/polymer/eduke32/source/ |
Modify the modern mini-HUD so that:
1. Instead of the Mighty Foot using the Protective Boots inventory item as its icon, display no icon at all.
2. Adjust the ammo icon so that it is drawn at one-quarter size if its y-size is >=50 instead of >50. This fixes the display of Water Pistol Ammo in Duke Caribbean. |
|
/polymer/eduke32/source/game.c
|
5056 |
2146d 1h |
hendricks266 |
/polymer/eduke32/build/ |
Add "globalflags" def token. Flag 1 is a kill switch for the tileshades and artmapping features. Flag 2 is kill switch for the GL fullbright rendering pass. |
|
/polymer/eduke32/build/include/build.h /polymer/eduke32/build/include/polymost.h /polymer/eduke32/build/src/defs.c /polymer/eduke32/build/src/engine.c /polymer/eduke32/build/src/polymer.c /polymer/eduke32/build/src/polymost.c /polymer/eduke32/build/src/texcache.c
|
5055 |
2146d 1h |
hendricks266 |
/polymer/eduke32/build/ |
Change HICTINT_USEONART so that it applies tints to pal 0 of 8-bit tiles instead of their palswapped selves. Add HICTINT_APPLYOVERPALSWAP which applies tints to palswapped 8-bit tiles. Add HICTINT_APPLYOVERALTPAL, which applies tints to alt-pals of hightile textures. |
|
/polymer/eduke32/build/include/hightile.h /polymer/eduke32/build/src/polymost.c /polymer/eduke32/build/src/texcache.c
|
5054 |
2146d 13h |
hendricks266 |
/polymer/eduke32/source/ |
Replace the drawing code for the level stats with nearly equivalent code that can be much more easily reproduced in CON. |
|
/polymer/eduke32/source/game.c /polymer/eduke32/source/menus.c
|
5053 |
2146d 13h |
hendricks266 |
/polymer/eduke32/build/src/ |
Defs: When undefining a model, reset the angadd of its HUD settings to zero.
This fixes weapons not being displayed in Vaca+. |
|
/polymer/eduke32/build/src/mdsprite.c
|
5052 |
2146d 21h |
hendricks266 |
/polymer/eduke32/source/ |
Amend r5048 to also reset ototalclock and lockclock, and to reset all three at the top of G_PlaybackDemo. |
|
/polymer/eduke32/source/demo.c /polymer/eduke32/source/game.c
|
5051 |
2146d 21h |
hendricks266 |
/polymer/eduke32/build/src/ |
Partially revert r5020. It's okay to update totalclocklock in G_DrawRooms(), but we must continue updating it in drawrooms() so as to not break the editor and every other BUILD game.
¿Por qué no los dos? |
|
/polymer/eduke32/build/src/engine.c
|
5050 |
2147d 13h |
hendricks266 |
/polymer/eduke32/source/ |
Expand the grpinfo feature to allow defining GRPs requiring NAM, NAPALM, or WWII GI. |
|
/polymer/eduke32/source/common_game.h /polymer/eduke32/source/grpscan.c
|
5049 |
2147d 13h |
hendricks266 |
/polymer/eduke32/source/ |
In G_PlaybackDemo(), update totalclocklock when G_DrawRooms() is not called and therefore does not update it. This fixes ART animations displaying in the main menu. |
|
/polymer/eduke32/source/demo.c
|
5048 |
2147d 13h |
hendricks266 |
/polymer/eduke32/source/ |
Reset totalclock to zero for each MAIN_LOOP_RESTART. |
|
/polymer/eduke32/source/game.c
|
5047 |
2147d 13h |
hendricks266 |
/polymer/eduke32/source/ |
CON: Add EVENT_DISPLAYROOMSCAMERA and EVENT_DISPLAYSTART.
EVENT_DISPLAYROOMSCAMERA functions exactly like EVENT_DISPLAYROOMS, including RETURN values, but for the ud.camerasprite >= 0 case.
EVENT_DISPLAYSTART is executed immediately after the screen background is cleared and drawn. Ensure its RETURN value is zero, because it is currently not being used.
WARNING: Consult the devs before using EVENT_DISPLAYSTART. Its position in the display code sequence is not finalized. |
|
/polymer/eduke32/source/events_defs.h /polymer/eduke32/source/game.c /polymer/eduke32/source/gamedef.c /polymer/eduke32/source/lunatic/con_lang.lua
|
5046 |
2147d 13h |
hendricks266 |
/polymer/eduke32/source/ |
CON: Add EVENT_DISPLAYCAMERAOSD. Set RETURN to -1 to disable it.
From this event, if "getactor[THISACTOR].htg_t 0" is zero, then the camera is functional. Nonzero values indicate the camera has been destroyed, which is only possible when the CAMERASDESTRUCTABLE parameter of gamestartup has been enabled. |
|
/polymer/eduke32/source/events_defs.h /polymer/eduke32/source/game.c /polymer/eduke32/source/gamedef.c /polymer/eduke32/source/lunatic/con_lang.lua
|
5045 |
2147d 13h |
hendricks266 |
/polymer/eduke32/source/ |
CON: Add EVENT_DISPLAYLEVELSTATS. Set RETURN to -1 to disable them. |
|
/polymer/eduke32/source/events_defs.h /polymer/eduke32/source/game.c /polymer/eduke32/source/gamedef.c /polymer/eduke32/source/lunatic/con_lang.lua
|
5044 |
2147d 13h |
hendricks266 |
/polymer/eduke32/source/ |
C-CON: Add read-only userdef members "gametypeflags" and "m_gametypeflags", which return GametypeFlags[ud.coop] and GametypeFlags[ud.m_coop] respectively. |
|
/polymer/eduke32/source/gamedef.c /polymer/eduke32/source/gamedef.h /polymer/eduke32/source/gamestructures.c
|
5043 |
2147d 13h |
hendricks266 |
/polymer/eduke32/source/ |
C-CON: Add read-only userdef members "usevoxels", "usehightile", and "usemodels". |
|
/polymer/eduke32/source/gamedef.c /polymer/eduke32/source/gamedef.h /polymer/eduke32/source/gamestructures.c
|
5042 |
2147d 13h |
hendricks266 |
/polymer/eduke32/source/ |
Restore the shade of a tiled MENUTILE to 8, rather than 16. |
|
/polymer/eduke32/source/game.c
|
5041 |
2147d 13h |
hendricks266 |
/polymer/eduke32/source/ |
Disable EF_HIDEFROMMP pending proper consideration when multiplayer is closer to being ready. |
|
/polymer/eduke32/source/global.h /polymer/eduke32/source/menus.c
|
5040 |
2147d 13h |
hendricks266 |
/polymer/eduke32/build/src/ |
Fix a compiler warning with USE_OPENGL=0. |
|
/polymer/eduke32/build/src/defs.c
|
5039 |
2151d 19h |
hendricks266 |
/polymer/eduke32/source/ |
CON: Add "resetplayerflags". Flag 1 means "don't ask the user if they want to load". |
|
/polymer/eduke32/source/gamedef.c /polymer/eduke32/source/gamedef.h /polymer/eduke32/source/gameexec.c /polymer/eduke32/source/gameexec.h /polymer/eduke32/source/lunatic/con_lang.lua /polymer/eduke32/source/lunatic/control.lua /polymer/eduke32/source/lunatic/lunacon.lua /polymer/eduke32/source/lunatic/lunatic_game.c
|
5038 |
2153d 13h |
hendricks266 |
/polymer/eduke32/build/include/ |
Amend previous commit. DONT_BUILD. |
|
/polymer/eduke32/build/include/compat.h
|
5037 |
2153d 13h |
hendricks266 |
/polymer/eduke32/ |
BSD: Build system fixes/improvements. DONT_BUILD. |
|
/polymer/eduke32/Makefile /polymer/eduke32/Makefile.common /polymer/eduke32/build/include/a.h /polymer/eduke32/build/include/compat.h /polymer/eduke32/build/src/baselayer.c /polymer/eduke32/build/src/compat.c /polymer/eduke32/build/src/crc32.c /polymer/eduke32/source/common.c
|
5036 |
2154d 7h |
helixhorned |
/polymer/eduke32/source/lunatic/ |
LunaCON: add 'definevolumeflags' to keyword pattern, re-apply some changes of r5026.
DONT_BUILD. |
|
/polymer/eduke32/source/lunatic/con_lang.lua /polymer/eduke32/source/lunatic/lunacon.lua
|