Rev |
Age |
Author |
Path |
Log message |
Diff |
5045 |
2226d 5h |
hendricks266 |
/ |
CON: Add EVENT_DISPLAYLEVELSTATS. Set RETURN to -1 to disable them. |
|
5044 |
2226d 5h |
hendricks266 |
/ |
C-CON: Add read-only userdef members "gametypeflags" and "m_gametypeflags", which return GametypeFlags[ud.coop] and GametypeFlags[ud.m_coop] respectively. |
|
5043 |
2226d 5h |
hendricks266 |
/ |
C-CON: Add read-only userdef members "usevoxels", "usehightile", and "usemodels". |
|
5042 |
2226d 5h |
hendricks266 |
/ |
Restore the shade of a tiled MENUTILE to 8, rather than 16. |
|
5041 |
2226d 5h |
hendricks266 |
/ |
Disable EF_HIDEFROMMP pending proper consideration when multiplayer is closer to being ready. |
|
5040 |
2226d 5h |
hendricks266 |
/ |
Fix a compiler warning with USE_OPENGL=0. |
|
5039 |
2230d 11h |
hendricks266 |
/ |
CON: Add "resetplayerflags". Flag 1 means "don't ask the user if they want to load". |
|
5038 |
2232d 5h |
hendricks266 |
/ |
Amend previous commit. DONT_BUILD. |
|
5037 |
2232d 5h |
hendricks266 |
/ |
BSD: Build system fixes/improvements. DONT_BUILD. |
|
5036 |
2232d 23h |
helixhorned |
/ |
LunaCON: add 'definevolumeflags' to keyword pattern, re-apply some changes of r5026.
DONT_BUILD. |
|
5035 |
2232d 23h |
helixhorned |
/ |
engine.c: style-cleanup getzrange(). DONT_BUILD. |
|
5034 |
2239d 15h |
hendricks266 |
/ |
Menus: Fix assorted issues in MENU_NETOPTIONS. |
|
5033 |
2239d 15h |
hendricks266 |
/ |
CON: Add "definevolumeflags", currently equipped to hide an episode from the single player and/or multiplayer screens.
enum
{
EF_HIDEFROMSP = 1<<0,
EF_HIDEFROMMP = 1<<1,
}; |
|
5032 |
2239d 15h |
hendricks266 |
/ |
CON: Extend undefinevolume so that it also undefines all levels in the specified volume. |
|
5031 |
2239d 15h |
hendricks266 |
/ |
CON: Rename "cutscene" command to "startcutscene". |
|
5030 |
2239d 18h |
helixhorned |
/ |
synthesis.sh: CPLUSPLUS=0 for the 32-bit Lunatic build, too.
BUILD_LUNATIC now, maybe? |
|
5029 |
2239d 18h |
helixhorned |
/ |
Lunatic: update user_defs, CPLUSPLUS=0 in synthesis.sh, disable 'cutscene' for now.
BUILD_LUNATIC. |
|
5028 |
2239d 18h |
helixhorned |
/ |
Makefile.common: fix "disallow building Lunatic with C++" (r4979). DONT_BUILD. |
|
5027 |
2239d 18h |
helixhorned |
/ |
Lunatic: update files from LuaJIT. DONT_BUILD. |
|
5026 |
2239d 18h |
helixhorned |
/ |
Lunatic: fix a couple of typo-like issues found by listglobals.sh. DONT_BUILD. |
|
5025 |
2240d 0h |
helixhorned |
/ |
menus.c: fix two unused-variable warnings. |
|
5024 |
2240d 0h |
helixhorned |
/ |
Classic/Polymost: factor out update of starting sectnum, use updatesectorbreadth().
The latter means that running perpendicular thin sector is handled better
if there are e.g. TROR sectors in the same x/y space. |
|
5023 |
2240d 14h |
terminx |
/ |
Remove a couple of Android-specific menu items I accidentally left enabled on PC. |
|
5022 |
2241d 15h |
helixhorned |
/ |
gamedef.c: tweak g_keywdate[] entries. |
|
5021 |
2241d 15h |
helixhorned |
/ |
actors.c: make Enforcers and Troopers avoid ST1 sectors as in Duke3D.
That is, resurrect the stayput condition for LIZMAN and non-flying
LIZTROOP, but only if changing from a non-ST1 sector. DONT_BUILD. |
|
5020 |
2242d 15h |
helixhorned |
/ |
Stick update of 'totalclocklock' at beginning of G_DrawRooms() instead of drawrooms().
This fixes engine-side sprite animation in the following scenario: CON code
wants to draw a scene from EVENT_DISPLAYREST, but since it covers the whole
screen, disables the drawing of the 3D scene beforehand (RETURN set to 1 from
EVENT_DISPLAYROOMS). DONT_BUILD. |
|
5019 |
2242d 19h |
helixhorned |
/ |
m32script: in 'for i drawnsprites' handling, back up and restore sprite MAXSPRITES-1.
This fixes the level 5 corruption encountered when issuing that iteration.
(Because the last sprite would be changed from e.g. statnum MAXSTATUS to 0.)
It is also mandatory anyhow since the last sprite may be contained in the map. |
|
5018 |
2242d 19h |
helixhorned |
/ |
Mapster32: style-cleanup check_spritelist_consistency() and VM_Execute(): 'for'.
DONT_BUILD. |
|
5017 |
2242d 19h |
helixhorned |
/ |
Under conditions of CLASSIC_Z_DIFF_64 (r4960), make some drawvox() vars 64-bit.
- In drawvox(), make view-relative x and y high-precision on desktops. To a
large extent (but not completely), this fixes "stray" fake floor shadow
sprites for voxels.
- In the mouse picking code for voxels, fix a possible integer overflow.
A new engine.c-private function mulscale_triple30() is added.
DONT_BUILD. |
|
5016 |
2243d 16h |
helixhorned |
/ |
Add lunatic/test/thisactor_getzrange.con, providing 'state thisactor_getzrange'.
Also, note a place that is the real cause for "what makes the player slide off
enemies", as far as I can see. |
|
5015 |
2243d 16h |
helixhorned |
/ |
gameexec.c: factor out 2x occuring pattern into VM_GetZRange(), clean up 3 funcs.
- VM_GetZRange(), which updates actor[].{floor,ceiling}z, is called from
A_GetZLimits() and A_Fall().
- Style-cleanup the following: A_Dodge(), A_GetFurthestAngle(),
A_FurthestVisiblePoint(). DONT_BUILD. |
|
5014 |
2243d 16h |
helixhorned |
/ |
Revert "gameexec.c: in VM_Move(), update actor[].{floor,ceiling}z for enemies."
This reverts r4975. DONT_BUILD. |
|
5013 |
2244d 11h |
terminx |
/ |
MSVC build fix. |
|
5012 |
2244d 11h |
terminx |
/ |
Fix Mapster32 mouse cursor in GL |
|
5011 |
2244d 11h |
terminx |
/ |
Fix Polymer when switching from Polymost |
|
5010 |
2244d 11h |
terminx |
/ |
Nocompress and nodownsize for skyboxes |
|
5009 |
2244d 21h |
helixhorned |
/ |
Fix swapbufreverse(), adding precondition of count >= 4.
Also, in premap.c:G_CacheMapData(), comment out what was supposedly
intended as a debugging message ("percentage ..."). |
|
5008 |
2244d 21h |
helixhorned |
/ |
LunaCON: add 'cutscene' and 'ifcutscene' as NYI commands. DONT_BUILD. |
|
5007 |
2248d 1h |
hendricks266 |
/ |
Amend previous commit. DONT_BUILD. |
|
5006 |
2248d 1h |
hendricks266 |
/ |
Fix an assertion failure with NETCODE=0. DONT_BUILD. |
|