Rev |
Age |
Author |
Path |
Log message |
Diff |
5069 |
2169d 9h |
terminx |
/ |
Further gamevar changes/optimizations. This also fixes a bug Fox reported with the "shortcut" access to structure members that's tacked on to GetVar, where if the value of the index you're trying to access happened to equal the ID of the current sprite, it would act as if the variable passed was THISACTOR. |
|
5068 |
2169d 9h |
terminx |
/ |
Swap position of "load game" and "options" on main menu so that "load game" follows "new game", for consistency with the slightly different menu you get while in-game. |
|
5067 |
2169d 9h |
terminx |
/ |
"Stylistic changes"
Translation: I made some stuff const because I felt like it. |
|
5066 |
2169d 9h |
terminx |
/ |
More Android changes. DONT_BUILD. |
|
5065 |
2169d 9h |
terminx |
/ |
Remove WeaponChoice* from eduke32.cfg and transition setting to "wchoice" cvar. This commit also removes an Android hack and changes the order of some of the in-game "F" key handling, just because it bugged me that some of them were out of order. |
|
5064 |
2170d 1h |
hendricks266 |
/ |
Amend "renamefile" def token to ensure its proper use. renamefile <GRP/SSI CRC32> <file number> <new filename> |
|
5063 |
2170d 3h |
hendricks266 |
/ |
Expand the quote #13 auto-replacement to catch "OPEN" and "ANY BUTTON" in addition to "SPACE". |
|
5062 |
2170d 3h |
hendricks266 |
/ |
Add the Duke DC and Duke Caribbean SSI files to the list of group files automatically detected and added to the startup window. |
|
5061 |
2170d 3h |
hendricks266 |
/ |
Defs: Add token "renamefile", which renames a file in a GRP or SSI file, in memory. 8.3 restrictions apply. |
|
5060 |
2170d 3h |
hendricks266 |
/ |
cache1d: Add support for loading SSI files. |
|
5059 |
2170d 3h |
hendricks266 |
/ |
cache1d: Allow loading GRP files from within other GRP files. |
|
5058 |
2170d 3h |
hendricks266 |
/ |
cache1d: Enumify the magic constants for "file is in a zip" and "file is in the filesystem". |
|
5057 |
2170d 3h |
hendricks266 |
/ |
Modify the modern mini-HUD so that:
1. Instead of the Mighty Foot using the Protective Boots inventory item as its icon, display no icon at all.
2. Adjust the ammo icon so that it is drawn at one-quarter size if its y-size is >=50 instead of >50. This fixes the display of Water Pistol Ammo in Duke Caribbean. |
|
5056 |
2183d 13h |
hendricks266 |
/ |
Add "globalflags" def token. Flag 1 is a kill switch for the tileshades and artmapping features. Flag 2 is kill switch for the GL fullbright rendering pass. |
|
5055 |
2183d 13h |
hendricks266 |
/ |
Change HICTINT_USEONART so that it applies tints to pal 0 of 8-bit tiles instead of their palswapped selves. Add HICTINT_APPLYOVERPALSWAP which applies tints to palswapped 8-bit tiles. Add HICTINT_APPLYOVERALTPAL, which applies tints to alt-pals of hightile textures. |
|
5054 |
2184d 2h |
hendricks266 |
/ |
Replace the drawing code for the level stats with nearly equivalent code that can be much more easily reproduced in CON. |
|
5053 |
2184d 2h |
hendricks266 |
/ |
Defs: When undefining a model, reset the angadd of its HUD settings to zero.
This fixes weapons not being displayed in Vaca+. |
|
5052 |
2184d 10h |
hendricks266 |
/ |
Amend r5048 to also reset ototalclock and lockclock, and to reset all three at the top of G_PlaybackDemo. |
|
5051 |
2184d 10h |
hendricks266 |
/ |
Partially revert r5020. It's okay to update totalclocklock in G_DrawRooms(), but we must continue updating it in drawrooms() so as to not break the editor and every other BUILD game.
¿Por qué no los dos? |
|
5050 |
2185d 2h |
hendricks266 |
/ |
Expand the grpinfo feature to allow defining GRPs requiring NAM, NAPALM, or WWII GI. |
|
5049 |
2185d 2h |
hendricks266 |
/ |
In G_PlaybackDemo(), update totalclocklock when G_DrawRooms() is not called and therefore does not update it. This fixes ART animations displaying in the main menu. |
|
5048 |
2185d 2h |
hendricks266 |
/ |
Reset totalclock to zero for each MAIN_LOOP_RESTART. |
|
5047 |
2185d 2h |
hendricks266 |
/ |
CON: Add EVENT_DISPLAYROOMSCAMERA and EVENT_DISPLAYSTART.
EVENT_DISPLAYROOMSCAMERA functions exactly like EVENT_DISPLAYROOMS, including RETURN values, but for the ud.camerasprite >= 0 case.
EVENT_DISPLAYSTART is executed immediately after the screen background is cleared and drawn. Ensure its RETURN value is zero, because it is currently not being used.
WARNING: Consult the devs before using EVENT_DISPLAYSTART. Its position in the display code sequence is not finalized. |
|
5046 |
2185d 2h |
hendricks266 |
/ |
CON: Add EVENT_DISPLAYCAMERAOSD. Set RETURN to -1 to disable it.
From this event, if "getactor[THISACTOR].htg_t 0" is zero, then the camera is functional. Nonzero values indicate the camera has been destroyed, which is only possible when the CAMERASDESTRUCTABLE parameter of gamestartup has been enabled. |
|
5045 |
2185d 2h |
hendricks266 |
/ |
CON: Add EVENT_DISPLAYLEVELSTATS. Set RETURN to -1 to disable them. |
|
5044 |
2185d 2h |
hendricks266 |
/ |
C-CON: Add read-only userdef members "gametypeflags" and "m_gametypeflags", which return GametypeFlags[ud.coop] and GametypeFlags[ud.m_coop] respectively. |
|
5043 |
2185d 2h |
hendricks266 |
/ |
C-CON: Add read-only userdef members "usevoxels", "usehightile", and "usemodels". |
|
5042 |
2185d 2h |
hendricks266 |
/ |
Restore the shade of a tiled MENUTILE to 8, rather than 16. |
|
5041 |
2185d 2h |
hendricks266 |
/ |
Disable EF_HIDEFROMMP pending proper consideration when multiplayer is closer to being ready. |
|
5040 |
2185d 2h |
hendricks266 |
/ |
Fix a compiler warning with USE_OPENGL=0. |
|
5039 |
2189d 8h |
hendricks266 |
/ |
CON: Add "resetplayerflags". Flag 1 means "don't ask the user if they want to load". |
|
5038 |
2191d 2h |
hendricks266 |
/ |
Amend previous commit. DONT_BUILD. |
|
5037 |
2191d 2h |
hendricks266 |
/ |
BSD: Build system fixes/improvements. DONT_BUILD. |
|
5036 |
2191d 20h |
helixhorned |
/ |
LunaCON: add 'definevolumeflags' to keyword pattern, re-apply some changes of r5026.
DONT_BUILD. |
|
5035 |
2191d 20h |
helixhorned |
/ |
engine.c: style-cleanup getzrange(). DONT_BUILD. |
|
5034 |
2198d 12h |
hendricks266 |
/ |
Menus: Fix assorted issues in MENU_NETOPTIONS. |
|
5033 |
2198d 12h |
hendricks266 |
/ |
CON: Add "definevolumeflags", currently equipped to hide an episode from the single player and/or multiplayer screens.
enum
{
EF_HIDEFROMSP = 1<<0,
EF_HIDEFROMMP = 1<<1,
}; |
|
5032 |
2198d 12h |
hendricks266 |
/ |
CON: Extend undefinevolume so that it also undefines all levels in the specified volume. |
|
5031 |
2198d 12h |
hendricks266 |
/ |
CON: Rename "cutscene" command to "startcutscene". |
|
5030 |
2198d 14h |
helixhorned |
/ |
synthesis.sh: CPLUSPLUS=0 for the 32-bit Lunatic build, too.
BUILD_LUNATIC now, maybe? |
|