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5069 2169d 9h terminx / Further gamevar changes/optimizations. This also fixes a bug Fox reported with the "shortcut" access to structure members that's tacked on to GetVar, where if the value of the index you're trying to access happened to equal the ID of the current sprite, it would act as if the variable passed was THISACTOR.  
5068 2169d 9h terminx / Swap position of "load game" and "options" on main menu so that "load game" follows "new game", for consistency with the slightly different menu you get while in-game.  
5067 2169d 9h terminx / "Stylistic changes"

Translation: I made some stuff const because I felt like it.
5066 2169d 9h terminx / More Android changes. DONT_BUILD.  
5065 2169d 9h terminx / Remove WeaponChoice* from eduke32.cfg and transition setting to "wchoice" cvar. This commit also removes an Android hack and changes the order of some of the in-game "F" key handling, just because it bugged me that some of them were out of order.  
5064 2170d 1h hendricks266 / Amend "renamefile" def token to ensure its proper use. renamefile <GRP/SSI CRC32> <file number> <new filename>  
5063 2170d 3h hendricks266 / Expand the quote #13 auto-replacement to catch "OPEN" and "ANY BUTTON" in addition to "SPACE".  
5062 2170d 3h hendricks266 / Add the Duke DC and Duke Caribbean SSI files to the list of group files automatically detected and added to the startup window.  
5061 2170d 3h hendricks266 / Defs: Add token "renamefile", which renames a file in a GRP or SSI file, in memory. 8.3 restrictions apply.  
5060 2170d 3h hendricks266 / cache1d: Add support for loading SSI files.  
5059 2170d 3h hendricks266 / cache1d: Allow loading GRP files from within other GRP files.  
5058 2170d 3h hendricks266 / cache1d: Enumify the magic constants for "file is in a zip" and "file is in the filesystem".  
5057 2170d 3h hendricks266 / Modify the modern mini-HUD so that:
1. Instead of the Mighty Foot using the Protective Boots inventory item as its icon, display no icon at all.
2. Adjust the ammo icon so that it is drawn at one-quarter size if its y-size is >=50 instead of >50. This fixes the display of Water Pistol Ammo in Duke Caribbean.
5056 2183d 13h hendricks266 / Add "globalflags" def token. Flag 1 is a kill switch for the tileshades and artmapping features. Flag 2 is kill switch for the GL fullbright rendering pass.  
5055 2183d 13h hendricks266 / Change HICTINT_USEONART so that it applies tints to pal 0 of 8-bit tiles instead of their palswapped selves. Add HICTINT_APPLYOVERPALSWAP which applies tints to palswapped 8-bit tiles. Add HICTINT_APPLYOVERALTPAL, which applies tints to alt-pals of hightile textures.  
5054 2184d 2h hendricks266 / Replace the drawing code for the level stats with nearly equivalent code that can be much more easily reproduced in CON.  
5053 2184d 2h hendricks266 / Defs: When undefining a model, reset the angadd of its HUD settings to zero.

This fixes weapons not being displayed in Vaca+.
5052 2184d 10h hendricks266 / Amend r5048 to also reset ototalclock and lockclock, and to reset all three at the top of G_PlaybackDemo.  
5051 2184d 10h hendricks266 / Partially revert r5020. It's okay to update totalclocklock in G_DrawRooms(), but we must continue updating it in drawrooms() so as to not break the editor and every other BUILD game.

¿Por qué no los dos?
5050 2185d 2h hendricks266 / Expand the grpinfo feature to allow defining GRPs requiring NAM, NAPALM, or WWII GI.  
5049 2185d 2h hendricks266 / In G_PlaybackDemo(), update totalclocklock when G_DrawRooms() is not called and therefore does not update it. This fixes ART animations displaying in the main menu.  
5048 2185d 2h hendricks266 / Reset totalclock to zero for each MAIN_LOOP_RESTART.  

EVENT_DISPLAYROOMSCAMERA functions exactly like EVENT_DISPLAYROOMS, including RETURN values, but for the ud.camerasprite >= 0 case.
EVENT_DISPLAYSTART is executed immediately after the screen background is cleared and drawn. Ensure its RETURN value is zero, because it is currently not being used.

WARNING: Consult the devs before using EVENT_DISPLAYSTART. Its position in the display code sequence is not finalized.
5046 2185d 2h hendricks266 / CON: Add EVENT_DISPLAYCAMERAOSD. Set RETURN to -1 to disable it.

From this event, if "getactor[THISACTOR].htg_t 0" is zero, then the camera is functional. Nonzero values indicate the camera has been destroyed, which is only possible when the CAMERASDESTRUCTABLE parameter of gamestartup has been enabled.
5045 2185d 2h hendricks266 / CON: Add EVENT_DISPLAYLEVELSTATS. Set RETURN to -1 to disable them.  
5044 2185d 2h hendricks266 / C-CON: Add read-only userdef members "gametypeflags" and "m_gametypeflags", which return GametypeFlags[] and GametypeFlags[ud.m_coop] respectively.  
5043 2185d 2h hendricks266 / C-CON: Add read-only userdef members "usevoxels", "usehightile", and "usemodels".  
5042 2185d 2h hendricks266 / Restore the shade of a tiled MENUTILE to 8, rather than 16.  
5041 2185d 2h hendricks266 / Disable EF_HIDEFROMMP pending proper consideration when multiplayer is closer to being ready.  
5040 2185d 2h hendricks266 / Fix a compiler warning with USE_OPENGL=0.  
5039 2189d 8h hendricks266 / CON: Add "resetplayerflags". Flag 1 means "don't ask the user if they want to load".  
5038 2191d 2h hendricks266 / Amend previous commit. DONT_BUILD.  
5037 2191d 2h hendricks266 / BSD: Build system fixes/improvements. DONT_BUILD.  
5036 2191d 20h helixhorned / LunaCON: add 'definevolumeflags' to keyword pattern, re-apply some changes of r5026.

5035 2191d 20h helixhorned / engine.c: style-cleanup getzrange(). DONT_BUILD.  
5034 2198d 12h hendricks266 / Menus: Fix assorted issues in MENU_NETOPTIONS.  
5033 2198d 12h hendricks266 / CON: Add "definevolumeflags", currently equipped to hide an episode from the single player and/or multiplayer screens.

5032 2198d 12h hendricks266 / CON: Extend undefinevolume so that it also undefines all levels in the specified volume.  
5031 2198d 12h hendricks266 / CON: Rename "cutscene" command to "startcutscene".  
5030 2198d 14h helixhorned / CPLUSPLUS=0 for the 32-bit Lunatic build, too.

BUILD_LUNATIC now, maybe?