Rev |
Age |
Author |
Path |
Log message |
Diff |
Changes |
5073 |
2177d 9h |
terminx |
/polymer/eduke32/build/include/ |
int64_t -> uint64_t in swap64bit(). DONT_BUILD. |
|
/polymer/eduke32/build/include/pragmas.h
|
5072 |
2177d 9h |
terminx |
/polymer/eduke32/build/src/ |
Polymer tsectortype usage. DONT_BUILD. |
|
/polymer/eduke32/build/src/polymer.c
|
5071 |
2177d 9h |
terminx |
/polymer/eduke32/build/src/ |
Minor stylistic changes, fix FPS counter and other 2D drawing in Polymer. |
|
/polymer/eduke32/build/src/engine.c
|
5070 |
2177d 9h |
terminx |
/polymer/eduke32/source/ |
Remove unused buffer to fix warning, DONT_BUILD. |
|
/polymer/eduke32/source/config.c
|
5069 |
2177d 9h |
terminx |
/polymer/eduke32/source/ |
Further gamevar changes/optimizations. This also fixes a bug Fox reported with the "shortcut" access to structure members that's tacked on to GetVar, where if the value of the index you're trying to access happened to equal the ID of the current sprite, it would act as if the variable passed was THISACTOR. |
|
/polymer/eduke32/source/gamevars.c /polymer/eduke32/source/gamevars.h /polymer/eduke32/source/savegame.c /polymer/eduke32/source/savegame.h
|
5068 |
2177d 9h |
terminx |
/polymer/eduke32/source/ |
Swap position of "load game" and "options" on main menu so that "load game" follows "new game", for consistency with the slightly different menu you get while in-game. |
|
/polymer/eduke32/source/menus.c
|
5067 |
2177d 9h |
terminx |
/polymer/eduke32/source/ |
"Stylistic changes"
Translation: I made some stuff const because I felt like it. |
|
/polymer/eduke32/source/actors.c /polymer/eduke32/source/actors.h
|
5066 |
2177d 9h |
terminx |
/polymer/eduke32/ |
More Android changes. DONT_BUILD. |
|
/polymer/eduke32/Android.mk /polymer/eduke32/source/android/android-jni.cpp /polymer/eduke32/source/android/in_android.c /polymer/eduke32/source/android/in_android.h
|
5065 |
2177d 9h |
terminx |
/polymer/eduke32/ |
Remove WeaponChoice* from eduke32.cfg and transition setting to "wchoice" cvar. This commit also removes an Android hack and changes the order of some of the in-game "F" key handling, just because it bugged me that some of them were out of order. |
|
/polymer/eduke32/build/src/osd.c /polymer/eduke32/source/config.c /polymer/eduke32/source/game.c /polymer/eduke32/source/game.h /polymer/eduke32/source/osdcmds.c
|
5064 |
2178d 1h |
hendricks266 |
/polymer/eduke32/ |
Amend "renamefile" def token to ensure its proper use. renamefile <GRP/SSI CRC32> <file number> <new filename> |
|
/polymer/eduke32/build/include/cache1d.h /polymer/eduke32/build/src/cache1d.c /polymer/eduke32/build/src/defs.c /polymer/eduke32/source/common.c /polymer/eduke32/source/common_game.h /polymer/eduke32/source/grpscan.c /polymer/eduke32/source/grpscan.h /polymer/eduke32/source/startgtk.game.c /polymer/eduke32/source/startwin.game.c
|
5063 |
2178d 3h |
hendricks266 |
/polymer/eduke32/source/ |
Expand the quote #13 auto-replacement to catch "OPEN" and "ANY BUTTON" in addition to "SPACE". |
|
/polymer/eduke32/source/gamedef.c
|
5062 |
2178d 3h |
hendricks266 |
/polymer/eduke32/source/ |
Add the Duke DC and Duke Caribbean SSI files to the list of group files automatically detected and added to the startup window. |
|
/polymer/eduke32/source/common.c /polymer/eduke32/source/common_game.h /polymer/eduke32/source/grpscan.c /polymer/eduke32/source/grpscan.h /polymer/eduke32/source/startgtk.game.c /polymer/eduke32/source/startwin.game.c
|
5061 |
2178d 3h |
hendricks266 |
/polymer/eduke32/build/ |
Defs: Add token "renamefile", which renames a file in a GRP or SSI file, in memory. 8.3 restrictions apply. |
|
/polymer/eduke32/build/include/cache1d.h /polymer/eduke32/build/src/cache1d.c /polymer/eduke32/build/src/defs.c
|
5060 |
2178d 3h |
hendricks266 |
/polymer/eduke32/build/src/ |
cache1d: Add support for loading SSI files. |
|
/polymer/eduke32/build/src/cache1d.c
|
5059 |
2178d 3h |
hendricks266 |
/polymer/eduke32/build/ |
cache1d: Allow loading GRP files from within other GRP files. |
|
/polymer/eduke32/build/include/cache1d.h /polymer/eduke32/build/src/cache1d.c
|
5058 |
2178d 3h |
hendricks266 |
/polymer/eduke32/build/ |
cache1d: Enumify the magic constants for "file is in a zip" and "file is in the filesystem". |
|
/polymer/eduke32/build/include/cache1d.h /polymer/eduke32/build/src/cache1d.c
|
5057 |
2178d 3h |
hendricks266 |
/polymer/eduke32/source/ |
Modify the modern mini-HUD so that:
1. Instead of the Mighty Foot using the Protective Boots inventory item as its icon, display no icon at all.
2. Adjust the ammo icon so that it is drawn at one-quarter size if its y-size is >=50 instead of >50. This fixes the display of Water Pistol Ammo in Duke Caribbean. |
|
/polymer/eduke32/source/game.c
|
5056 |
2191d 13h |
hendricks266 |
/polymer/eduke32/build/ |
Add "globalflags" def token. Flag 1 is a kill switch for the tileshades and artmapping features. Flag 2 is kill switch for the GL fullbright rendering pass. |
|
/polymer/eduke32/build/include/build.h /polymer/eduke32/build/include/polymost.h /polymer/eduke32/build/src/defs.c /polymer/eduke32/build/src/engine.c /polymer/eduke32/build/src/polymer.c /polymer/eduke32/build/src/polymost.c /polymer/eduke32/build/src/texcache.c
|
5055 |
2191d 13h |
hendricks266 |
/polymer/eduke32/build/ |
Change HICTINT_USEONART so that it applies tints to pal 0 of 8-bit tiles instead of their palswapped selves. Add HICTINT_APPLYOVERPALSWAP which applies tints to palswapped 8-bit tiles. Add HICTINT_APPLYOVERALTPAL, which applies tints to alt-pals of hightile textures. |
|
/polymer/eduke32/build/include/hightile.h /polymer/eduke32/build/src/polymost.c /polymer/eduke32/build/src/texcache.c
|
5054 |
2192d 2h |
hendricks266 |
/polymer/eduke32/source/ |
Replace the drawing code for the level stats with nearly equivalent code that can be much more easily reproduced in CON. |
|
/polymer/eduke32/source/game.c /polymer/eduke32/source/menus.c
|