Rev |
Age |
Author |
Path |
Log message |
Diff |
5076 |
2174d 7h |
terminx |
/ |
Win32 debug build filename case checking now uses GetShortPathNameA()/GetLongPathNameA() instead of the slow SHGetFileInfo(). Since this works by requesting the shortened 8.3 filename for a file and then requesting the proper long version of that result, it has the side effect of breaking the functionality on NTFS volumes where the user has explicitly disabled the creation of 8.3 filenames. DONT_BUILD. |
|
5075 |
2174d 7h |
terminx |
/ |
Large batch of Polymost changes, including:
-lots of stylistic rewrites
-further improvements to anti-fighting code for wall and floor sprites (introduces three new cvars, r_wspr_offset, r_wspr_offset_variance, and r_fspr_offset)
-fixed brief HOM when traversing through a one-way masked wall
-seldomly used "alphahack" feature for hightile textures now represents alpha cutoff internally as a single byte instead of a float
-fixes a handful of issues where geometry failed to draw at certain coordinates from certain angles in certain resolutions
-renames a couple of cvars |
|
5074 |
2174d 7h |
terminx |
/ |
Abort animvpx playback if uploading the texture for a frame throws a GL error. DONT_BUILD. |
|
5073 |
2174d 7h |
terminx |
/ |
int64_t -> uint64_t in swap64bit(). DONT_BUILD. |
|
5072 |
2174d 7h |
terminx |
/ |
Polymer tsectortype usage. DONT_BUILD. |
|
5071 |
2174d 7h |
terminx |
/ |
Minor stylistic changes, fix FPS counter and other 2D drawing in Polymer. |
|
5070 |
2174d 7h |
terminx |
/ |
Remove unused buffer to fix warning, DONT_BUILD. |
|
5069 |
2174d 7h |
terminx |
/ |
Further gamevar changes/optimizations. This also fixes a bug Fox reported with the "shortcut" access to structure members that's tacked on to GetVar, where if the value of the index you're trying to access happened to equal the ID of the current sprite, it would act as if the variable passed was THISACTOR. |
|
5068 |
2174d 7h |
terminx |
/ |
Swap position of "load game" and "options" on main menu so that "load game" follows "new game", for consistency with the slightly different menu you get while in-game. |
|
5067 |
2174d 7h |
terminx |
/ |
"Stylistic changes"
Translation: I made some stuff const because I felt like it. |
|
5066 |
2174d 7h |
terminx |
/ |
More Android changes. DONT_BUILD. |
|
5065 |
2174d 7h |
terminx |
/ |
Remove WeaponChoice* from eduke32.cfg and transition setting to "wchoice" cvar. This commit also removes an Android hack and changes the order of some of the in-game "F" key handling, just because it bugged me that some of them were out of order. |
|
5064 |
2174d 23h |
hendricks266 |
/ |
Amend "renamefile" def token to ensure its proper use. renamefile <GRP/SSI CRC32> <file number> <new filename> |
|
5063 |
2175d 1h |
hendricks266 |
/ |
Expand the quote #13 auto-replacement to catch "OPEN" and "ANY BUTTON" in addition to "SPACE". |
|
5062 |
2175d 1h |
hendricks266 |
/ |
Add the Duke DC and Duke Caribbean SSI files to the list of group files automatically detected and added to the startup window. |
|
5061 |
2175d 1h |
hendricks266 |
/ |
Defs: Add token "renamefile", which renames a file in a GRP or SSI file, in memory. 8.3 restrictions apply. |
|
5060 |
2175d 1h |
hendricks266 |
/ |
cache1d: Add support for loading SSI files. |
|
5059 |
2175d 1h |
hendricks266 |
/ |
cache1d: Allow loading GRP files from within other GRP files. |
|
5058 |
2175d 1h |
hendricks266 |
/ |
cache1d: Enumify the magic constants for "file is in a zip" and "file is in the filesystem". |
|
5057 |
2175d 1h |
hendricks266 |
/ |
Modify the modern mini-HUD so that:
1. Instead of the Mighty Foot using the Protective Boots inventory item as its icon, display no icon at all.
2. Adjust the ammo icon so that it is drawn at one-quarter size if its y-size is >=50 instead of >50. This fixes the display of Water Pistol Ammo in Duke Caribbean. |
|