Rev |
Age |
Author |
Path |
Log message |
Diff |
5076 |
2216d 15h |
terminx |
/ |
Win32 debug build filename case checking now uses GetShortPathNameA()/GetLongPathNameA() instead of the slow SHGetFileInfo(). Since this works by requesting the shortened 8.3 filename for a file and then requesting the proper long version of that result, it has the side effect of breaking the functionality on NTFS volumes where the user has explicitly disabled the creation of 8.3 filenames. DONT_BUILD. |
|
5075 |
2216d 15h |
terminx |
/ |
Large batch of Polymost changes, including:
-lots of stylistic rewrites
-further improvements to anti-fighting code for wall and floor sprites (introduces three new cvars, r_wspr_offset, r_wspr_offset_variance, and r_fspr_offset)
-fixed brief HOM when traversing through a one-way masked wall
-seldomly used "alphahack" feature for hightile textures now represents alpha cutoff internally as a single byte instead of a float
-fixes a handful of issues where geometry failed to draw at certain coordinates from certain angles in certain resolutions
-renames a couple of cvars |
|
5074 |
2216d 15h |
terminx |
/ |
Abort animvpx playback if uploading the texture for a frame throws a GL error. DONT_BUILD. |
|
5073 |
2216d 15h |
terminx |
/ |
int64_t -> uint64_t in swap64bit(). DONT_BUILD. |
|
5072 |
2216d 15h |
terminx |
/ |
Polymer tsectortype usage. DONT_BUILD. |
|
5071 |
2216d 15h |
terminx |
/ |
Minor stylistic changes, fix FPS counter and other 2D drawing in Polymer. |
|
5070 |
2216d 15h |
terminx |
/ |
Remove unused buffer to fix warning, DONT_BUILD. |
|
5069 |
2216d 15h |
terminx |
/ |
Further gamevar changes/optimizations. This also fixes a bug Fox reported with the "shortcut" access to structure members that's tacked on to GetVar, where if the value of the index you're trying to access happened to equal the ID of the current sprite, it would act as if the variable passed was THISACTOR. |
|
5068 |
2216d 15h |
terminx |
/ |
Swap position of "load game" and "options" on main menu so that "load game" follows "new game", for consistency with the slightly different menu you get while in-game. |
|
5067 |
2216d 15h |
terminx |
/ |
"Stylistic changes"
Translation: I made some stuff const because I felt like it. |
|
5066 |
2216d 15h |
terminx |
/ |
More Android changes. DONT_BUILD. |
|
5065 |
2216d 15h |
terminx |
/ |
Remove WeaponChoice* from eduke32.cfg and transition setting to "wchoice" cvar. This commit also removes an Android hack and changes the order of some of the in-game "F" key handling, just because it bugged me that some of them were out of order. |
|
5064 |
2217d 8h |
hendricks266 |
/ |
Amend "renamefile" def token to ensure its proper use. renamefile <GRP/SSI CRC32> <file number> <new filename> |
|
5063 |
2217d 10h |
hendricks266 |
/ |
Expand the quote #13 auto-replacement to catch "OPEN" and "ANY BUTTON" in addition to "SPACE". |
|
5062 |
2217d 10h |
hendricks266 |
/ |
Add the Duke DC and Duke Caribbean SSI files to the list of group files automatically detected and added to the startup window. |
|
5061 |
2217d 10h |
hendricks266 |
/ |
Defs: Add token "renamefile", which renames a file in a GRP or SSI file, in memory. 8.3 restrictions apply. |
|
5060 |
2217d 10h |
hendricks266 |
/ |
cache1d: Add support for loading SSI files. |
|
5059 |
2217d 10h |
hendricks266 |
/ |
cache1d: Allow loading GRP files from within other GRP files. |
|
5058 |
2217d 10h |
hendricks266 |
/ |
cache1d: Enumify the magic constants for "file is in a zip" and "file is in the filesystem". |
|
5057 |
2217d 10h |
hendricks266 |
/ |
Modify the modern mini-HUD so that:
1. Instead of the Mighty Foot using the Protective Boots inventory item as its icon, display no icon at all.
2. Adjust the ammo icon so that it is drawn at one-quarter size if its y-size is >=50 instead of >50. This fixes the display of Water Pistol Ammo in Duke Caribbean. |
|
5056 |
2230d 20h |
hendricks266 |
/ |
Add "globalflags" def token. Flag 1 is a kill switch for the tileshades and artmapping features. Flag 2 is kill switch for the GL fullbright rendering pass. |
|
5055 |
2230d 20h |
hendricks266 |
/ |
Change HICTINT_USEONART so that it applies tints to pal 0 of 8-bit tiles instead of their palswapped selves. Add HICTINT_APPLYOVERPALSWAP which applies tints to palswapped 8-bit tiles. Add HICTINT_APPLYOVERALTPAL, which applies tints to alt-pals of hightile textures. |
|
5054 |
2231d 8h |
hendricks266 |
/ |
Replace the drawing code for the level stats with nearly equivalent code that can be much more easily reproduced in CON. |
|
5053 |
2231d 8h |
hendricks266 |
/ |
Defs: When undefining a model, reset the angadd of its HUD settings to zero.
This fixes weapons not being displayed in Vaca+. |
|
5052 |
2231d 16h |
hendricks266 |
/ |
Amend r5048 to also reset ototalclock and lockclock, and to reset all three at the top of G_PlaybackDemo. |
|
5051 |
2231d 16h |
hendricks266 |
/ |
Partially revert r5020. It's okay to update totalclocklock in G_DrawRooms(), but we must continue updating it in drawrooms() so as to not break the editor and every other BUILD game.
¿Por qué no los dos? |
|
5050 |
2232d 8h |
hendricks266 |
/ |
Expand the grpinfo feature to allow defining GRPs requiring NAM, NAPALM, or WWII GI. |
|
5049 |
2232d 8h |
hendricks266 |
/ |
In G_PlaybackDemo(), update totalclocklock when G_DrawRooms() is not called and therefore does not update it. This fixes ART animations displaying in the main menu. |
|
5048 |
2232d 8h |
hendricks266 |
/ |
Reset totalclock to zero for each MAIN_LOOP_RESTART. |
|
5047 |
2232d 8h |
hendricks266 |
/ |
CON: Add EVENT_DISPLAYROOMSCAMERA and EVENT_DISPLAYSTART.
EVENT_DISPLAYROOMSCAMERA functions exactly like EVENT_DISPLAYROOMS, including RETURN values, but for the ud.camerasprite >= 0 case.
EVENT_DISPLAYSTART is executed immediately after the screen background is cleared and drawn. Ensure its RETURN value is zero, because it is currently not being used.
WARNING: Consult the devs before using EVENT_DISPLAYSTART. Its position in the display code sequence is not finalized. |
|
5046 |
2232d 8h |
hendricks266 |
/ |
CON: Add EVENT_DISPLAYCAMERAOSD. Set RETURN to -1 to disable it.
From this event, if "getactor[THISACTOR].htg_t 0" is zero, then the camera is functional. Nonzero values indicate the camera has been destroyed, which is only possible when the CAMERASDESTRUCTABLE parameter of gamestartup has been enabled. |
|
5045 |
2232d 8h |
hendricks266 |
/ |
CON: Add EVENT_DISPLAYLEVELSTATS. Set RETURN to -1 to disable them. |
|
5044 |
2232d 8h |
hendricks266 |
/ |
C-CON: Add read-only userdef members "gametypeflags" and "m_gametypeflags", which return GametypeFlags[ud.coop] and GametypeFlags[ud.m_coop] respectively. |
|
5043 |
2232d 8h |
hendricks266 |
/ |
C-CON: Add read-only userdef members "usevoxels", "usehightile", and "usemodels". |
|
5042 |
2232d 8h |
hendricks266 |
/ |
Restore the shade of a tiled MENUTILE to 8, rather than 16. |
|
5041 |
2232d 8h |
hendricks266 |
/ |
Disable EF_HIDEFROMMP pending proper consideration when multiplayer is closer to being ready. |
|
5040 |
2232d 8h |
hendricks266 |
/ |
Fix a compiler warning with USE_OPENGL=0. |
|
5039 |
2236d 14h |
hendricks266 |
/ |
CON: Add "resetplayerflags". Flag 1 means "don't ask the user if they want to load". |
|
5038 |
2238d 8h |
hendricks266 |
/ |
Amend previous commit. DONT_BUILD. |
|
5037 |
2238d 8h |
hendricks266 |
/ |
BSD: Build system fixes/improvements. DONT_BUILD. |
|