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8795 95d 2h hendricks266 /platform/ Disable the call to WIN_UpdateClipCursorForWindows in WIN_PumpEvents

Achieved by hex-editing libSDL2.a to change a JE (0x74) to JMP (0xEB).

This should improve micro stuttering-issues on Windows. My settings:

r_vsync 2
r_maxfps 0
win_systemtimermode 1
win_performancemode 1
 
8753 113d 10h terminx /platform/ Remove deleted file from VS project, must have been missed when the file was actually deleted from the repo  
8752 113d 10h terminx /platform/ sf2 synthesizer WIP

Patch from Nuke.YKT.
 
8738 118d 12h terminx /platform/ I forgot this bunch of SDL2 headers like an idiot  
8734 118d 12h terminx /platform/ Make gamestructures a proper object  
8729 118d 12h terminx /platform/ Enable debugging symbols in MSVC release builds for profiling  
8709 118d 12h terminx /platform/ Merge fix16.cpp and fix16_str.cpp  
8706 118d 12h terminx /platform/ SDL 2.0.12  
8705 118d 12h terminx /platform/ Fix VS project  
8663 126d 14h ny00123 /platform/ Use mmulti.cpp instead of mmulti_null.cpp.  
8649 130d 6h hendricks266 /platform/ Rename screentext.cpp to text.cpp  
8603 157d 7h hendricks266 /platform/ SW: Add new game banner  
8590 157d 7h hendricks266 /platform/ macOS: Add NSSupportsAutomaticGraphicsSwitching to Info.plist  
8577 157d 7h hendricks266 /platform/ Remove references to standalone ENet folder from VS projects  
8532 187d 3h hendricks266 /platform/ Give the Xcode project a sorely needed update  
8531 187d 3h hendricks266 /platform/ Apple .app bundle stuff  
8424 205d 15h terminx /platform/ Don't build SW and the Kenbuild test game by default in VS  
8412 213d 13h terminx /platform/ Fix SW compilation under VS  
8394 213d 13h terminx /platform/ Change VS project DiagnosticsFormat option  
8387 213d 13h terminx /platform/ Remove driver_nosound from audiolib

Why? Because it's fucking useless. If we want to waste CPU on outputting nothing, SDL has us covered with its "dummy" audio backend.
 

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