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6055 1536d 8h hendricks266 /platform/Apple/EDuke32.xcodeproj/ The great repository rearrangement of 2017.

Files moved but not modified. Changes to follow in a subsequent commit.

You down with CPP?
 
5964 1573d 12h hendricks266 /platform/Apple/EDuke32.xcodeproj/ Mac: Port the startup window to entirely programmatic code. Death to nibs!  
5963 1573d 12h hendricks266 /platform/Apple/EDuke32.xcodeproj/ Mac: Remove more vestiges of SDLMain from SDL 2.0 builds.  
5958 1573d 12h hendricks266 /platform/Apple/EDuke32.xcodeproj/ Apple: Fix Xcode build due to accumulated file additions and moves.  
5957 1573d 12h hendricks266 /platform/Apple/EDuke32.xcodeproj/ Apple: Accept Xcode's suggestions for changes to our project file.  
5941 1601d 13h hendricks266 /platform/Apple/EDuke32.xcodeproj/ Makefile: Fold OSX_STARTUPWINDOW into STARTUP_WINDOW. DONT_BUILD.  
5780 1767d 11h hendricks266 /platform/Apple/EDuke32.xcodeproj/ Replace uses of the HAVE_DS and HAVE_SDL preprocessor macros with MIXERTYPEWIN and MIXERTYPESDL.  
5691 1846d 13h hendricks266 /platform/Apple/EDuke32.xcodeproj/ OS X: Only build the SDLMain object with SDL 1.2.  
5690 1846d 13h hendricks266 /platform/Apple/EDuke32.xcodeproj/ GL ES: Introduce ETC1 and (alpha-less) ETC2 texture compression, which improves performance by using less VRAM and requiring shorter data bus transfers.  
5672 1846d 13h hendricks266 /platform/Apple/EDuke32.xcodeproj/ Un-break the iOS build.  
5633 1874d 11h hendricks266 /platform/Apple/EDuke32.xcodeproj/ Xcode: Add recently created game source files to project.  
5631 1874d 11h hendricks266 /platform/Apple/EDuke32.xcodeproj/ Xcode: Fix launching on iOS 6.  
5630 1874d 11h hendricks266 /platform/Apple/EDuke32.xcodeproj/ Xcode: Fix iOS hardware deployment.  
5566 1922d 7h hendricks266 /platform/Apple/EDuke32.xcodeproj/ Xcode: HAVE_VORBIS and HAVE_FLAC under OS X  
5565 1922d 7h hendricks266 /platform/Apple/EDuke32.xcodeproj/ Xcode: Enable many more compiler warnings.

(and fix some compiler settings)
 
5564 1922d 7h hendricks266 /platform/Apple/EDuke32.xcodeproj/ Xcode: Add GameController.framework, needed by SDL2, when building for iOS.  
5563 1922d 7h hendricks266 /platform/Apple/EDuke32.xcodeproj/ Xcode: Don't link libs to libs.  
5562 1922d 7h hendricks266 /platform/Apple/EDuke32.xcodeproj/ Xcode: Bump OS X deployment target to 10.10, because I run that on my machine and Homebrew's libs target it. Also set the iOS deployment target to 6.0, the minimum Xcode will allow me.  
5561 1922d 7h hendricks266 /platform/Apple/EDuke32.xcodeproj/ Xcode: Update file listings.  
5560 1922d 7h hendricks266 /platform/Apple/EDuke32.xcodeproj/ Xcode: Clean up how some file paths are defined.  
5559 1922d 7h hendricks266 /platform/Apple/EDuke32.xcodeproj/ Xcode: Automatically suggested changes.  
5529 1926d 16h hendricks266 /platform/Apple/EDuke32.xcodeproj/ Remove actors_inline, game_inline, and sector_inline objects, and move their code into other headers, set up to be compiled into well-fitting objects if inlining them is disabled.  
5358 2030d 18h hendricks266 /platform/Apple/EDuke32.xcodeproj/ Update Xcode project to reflect recent filename changes. DONT_BUILD.  
5195 2162d 22h hendricks266 /platform/Apple/EDuke32.xcodeproj/ iOS: Set up and enable building with USE_OPENGL. DONT_BUILD.  
5183 2166d 19h hendricks266 /platform/Apple/EDuke32.xcodeproj/ OS X: Fix startup window banner. DONT_BUILD.  
5005 2254d 10h hendricks266 /platform/Apple/EDuke32.xcodeproj/ Apple: Update Xcode project and build system. DONT_BUILD.  
4648 2371d 10h hendricks266 /platform/Apple/EDuke32.xcodeproj/ Further work on the Xcode project.  
4646 2373d 13h hendricks266 /platform/Apple/EDuke32.xcodeproj/ OS X: Add a preliminary Xcode project. DONT_BUILD.