Rev |
Age |
Author |
Path |
Log message |
Diff |
5036 |
2197d 15h |
helixhorned |
/polymer/ |
LunaCON: add 'definevolumeflags' to keyword pattern, re-apply some changes of r5026.
DONT_BUILD. |
|
5035 |
2197d 15h |
helixhorned |
/polymer/ |
engine.c: style-cleanup getzrange(). DONT_BUILD. |
|
5034 |
2204d 7h |
hendricks266 |
/polymer/ |
Menus: Fix assorted issues in MENU_NETOPTIONS. |
|
5033 |
2204d 7h |
hendricks266 |
/polymer/ |
CON: Add "definevolumeflags", currently equipped to hide an episode from the single player and/or multiplayer screens.
enum
{
EF_HIDEFROMSP = 1<<0,
EF_HIDEFROMMP = 1<<1,
}; |
|
5032 |
2204d 7h |
hendricks266 |
/polymer/ |
CON: Extend undefinevolume so that it also undefines all levels in the specified volume. |
|
5031 |
2204d 7h |
hendricks266 |
/polymer/ |
CON: Rename "cutscene" command to "startcutscene". |
|
5030 |
2204d 10h |
helixhorned |
/polymer/ |
synthesis.sh: CPLUSPLUS=0 for the 32-bit Lunatic build, too.
BUILD_LUNATIC now, maybe? |
|
5029 |
2204d 10h |
helixhorned |
/polymer/ |
Lunatic: update user_defs, CPLUSPLUS=0 in synthesis.sh, disable 'cutscene' for now.
BUILD_LUNATIC. |
|
5028 |
2204d 10h |
helixhorned |
/polymer/ |
Makefile.common: fix "disallow building Lunatic with C++" (r4979). DONT_BUILD. |
|
5027 |
2204d 10h |
helixhorned |
/polymer/ |
Lunatic: update files from LuaJIT. DONT_BUILD. |
|
5026 |
2204d 10h |
helixhorned |
/polymer/ |
Lunatic: fix a couple of typo-like issues found by listglobals.sh. DONT_BUILD. |
|
5025 |
2204d 17h |
helixhorned |
/polymer/ |
menus.c: fix two unused-variable warnings. |
|
5024 |
2204d 17h |
helixhorned |
/polymer/ |
Classic/Polymost: factor out update of starting sectnum, use updatesectorbreadth().
The latter means that running perpendicular thin sector is handled better
if there are e.g. TROR sectors in the same x/y space. |
|
5023 |
2205d 6h |
terminx |
/polymer/ |
Remove a couple of Android-specific menu items I accidentally left enabled on PC. |
|
5022 |
2206d 7h |
helixhorned |
/polymer/ |
gamedef.c: tweak g_keywdate[] entries. |
|
5021 |
2206d 7h |
helixhorned |
/polymer/ |
actors.c: make Enforcers and Troopers avoid ST1 sectors as in Duke3D.
That is, resurrect the stayput condition for LIZMAN and non-flying
LIZTROOP, but only if changing from a non-ST1 sector. DONT_BUILD. |
|
5020 |
2207d 7h |
helixhorned |
/polymer/ |
Stick update of 'totalclocklock' at beginning of G_DrawRooms() instead of drawrooms().
This fixes engine-side sprite animation in the following scenario: CON code
wants to draw a scene from EVENT_DISPLAYREST, but since it covers the whole
screen, disables the drawing of the 3D scene beforehand (RETURN set to 1 from
EVENT_DISPLAYROOMS). DONT_BUILD. |
|
5019 |
2207d 12h |
helixhorned |
/polymer/ |
m32script: in 'for i drawnsprites' handling, back up and restore sprite MAXSPRITES-1.
This fixes the level 5 corruption encountered when issuing that iteration.
(Because the last sprite would be changed from e.g. statnum MAXSTATUS to 0.)
It is also mandatory anyhow since the last sprite may be contained in the map. |
|
5018 |
2207d 12h |
helixhorned |
/polymer/ |
Mapster32: style-cleanup check_spritelist_consistency() and VM_Execute(): 'for'.
DONT_BUILD. |
|
5017 |
2207d 12h |
helixhorned |
/polymer/ |
Under conditions of CLASSIC_Z_DIFF_64 (r4960), make some drawvox() vars 64-bit.
- In drawvox(), make view-relative x and y high-precision on desktops. To a
large extent (but not completely), this fixes "stray" fake floor shadow
sprites for voxels.
- In the mouse picking code for voxels, fix a possible integer overflow.
A new engine.c-private function mulscale_triple30() is added.
DONT_BUILD. |
|