Rev |
Age |
Author |
Path |
Log message |
Diff |
5036 |
2232d 22h |
helixhorned |
/polymer/ |
LunaCON: add 'definevolumeflags' to keyword pattern, re-apply some changes of r5026.
DONT_BUILD. |
|
5035 |
2232d 22h |
helixhorned |
/polymer/ |
engine.c: style-cleanup getzrange(). DONT_BUILD. |
|
5034 |
2239d 14h |
hendricks266 |
/polymer/ |
Menus: Fix assorted issues in MENU_NETOPTIONS. |
|
5033 |
2239d 14h |
hendricks266 |
/polymer/ |
CON: Add "definevolumeflags", currently equipped to hide an episode from the single player and/or multiplayer screens.
enum
{
EF_HIDEFROMSP = 1<<0,
EF_HIDEFROMMP = 1<<1,
}; |
|
5032 |
2239d 14h |
hendricks266 |
/polymer/ |
CON: Extend undefinevolume so that it also undefines all levels in the specified volume. |
|
5031 |
2239d 14h |
hendricks266 |
/polymer/ |
CON: Rename "cutscene" command to "startcutscene". |
|
5030 |
2239d 16h |
helixhorned |
/polymer/ |
synthesis.sh: CPLUSPLUS=0 for the 32-bit Lunatic build, too.
BUILD_LUNATIC now, maybe? |
|
5029 |
2239d 16h |
helixhorned |
/polymer/ |
Lunatic: update user_defs, CPLUSPLUS=0 in synthesis.sh, disable 'cutscene' for now.
BUILD_LUNATIC. |
|
5028 |
2239d 16h |
helixhorned |
/polymer/ |
Makefile.common: fix "disallow building Lunatic with C++" (r4979). DONT_BUILD. |
|
5027 |
2239d 16h |
helixhorned |
/polymer/ |
Lunatic: update files from LuaJIT. DONT_BUILD. |
|
5026 |
2239d 16h |
helixhorned |
/polymer/ |
Lunatic: fix a couple of typo-like issues found by listglobals.sh. DONT_BUILD. |
|
5025 |
2239d 23h |
helixhorned |
/polymer/ |
menus.c: fix two unused-variable warnings. |
|
5024 |
2239d 23h |
helixhorned |
/polymer/ |
Classic/Polymost: factor out update of starting sectnum, use updatesectorbreadth().
The latter means that running perpendicular thin sector is handled better
if there are e.g. TROR sectors in the same x/y space. |
|
5023 |
2240d 13h |
terminx |
/polymer/ |
Remove a couple of Android-specific menu items I accidentally left enabled on PC. |
|
5022 |
2241d 14h |
helixhorned |
/polymer/ |
gamedef.c: tweak g_keywdate[] entries. |
|
5021 |
2241d 14h |
helixhorned |
/polymer/ |
actors.c: make Enforcers and Troopers avoid ST1 sectors as in Duke3D.
That is, resurrect the stayput condition for LIZMAN and non-flying
LIZTROOP, but only if changing from a non-ST1 sector. DONT_BUILD. |
|
5020 |
2242d 14h |
helixhorned |
/polymer/ |
Stick update of 'totalclocklock' at beginning of G_DrawRooms() instead of drawrooms().
This fixes engine-side sprite animation in the following scenario: CON code
wants to draw a scene from EVENT_DISPLAYREST, but since it covers the whole
screen, disables the drawing of the 3D scene beforehand (RETURN set to 1 from
EVENT_DISPLAYROOMS). DONT_BUILD. |
|
5019 |
2242d 18h |
helixhorned |
/polymer/ |
m32script: in 'for i drawnsprites' handling, back up and restore sprite MAXSPRITES-1.
This fixes the level 5 corruption encountered when issuing that iteration.
(Because the last sprite would be changed from e.g. statnum MAXSTATUS to 0.)
It is also mandatory anyhow since the last sprite may be contained in the map. |
|
5018 |
2242d 18h |
helixhorned |
/polymer/ |
Mapster32: style-cleanup check_spritelist_consistency() and VM_Execute(): 'for'.
DONT_BUILD. |
|
5017 |
2242d 18h |
helixhorned |
/polymer/ |
Under conditions of CLASSIC_Z_DIFF_64 (r4960), make some drawvox() vars 64-bit.
- In drawvox(), make view-relative x and y high-precision on desktops. To a
large extent (but not completely), this fixes "stray" fake floor shadow
sprites for voxels.
- In the mouse picking code for voxels, fix a possible integer overflow.
A new engine.c-private function mulscale_triple30() is added.
DONT_BUILD. |
|
5016 |
2243d 15h |
helixhorned |
/polymer/ |
Add lunatic/test/thisactor_getzrange.con, providing 'state thisactor_getzrange'.
Also, note a place that is the real cause for "what makes the player slide off
enemies", as far as I can see. |
|
5015 |
2243d 15h |
helixhorned |
/polymer/ |
gameexec.c: factor out 2x occuring pattern into VM_GetZRange(), clean up 3 funcs.
- VM_GetZRange(), which updates actor[].{floor,ceiling}z, is called from
A_GetZLimits() and A_Fall().
- Style-cleanup the following: A_Dodge(), A_GetFurthestAngle(),
A_FurthestVisiblePoint(). DONT_BUILD. |
|
5014 |
2243d 15h |
helixhorned |
/polymer/ |
Revert "gameexec.c: in VM_Move(), update actor[].{floor,ceiling}z for enemies."
This reverts r4975. DONT_BUILD. |
|
5013 |
2244d 10h |
terminx |
/polymer/ |
MSVC build fix. |
|
5012 |
2244d 10h |
terminx |
/polymer/ |
Fix Mapster32 mouse cursor in GL |
|
5011 |
2244d 10h |
terminx |
/polymer/ |
Fix Polymer when switching from Polymost |
|
5010 |
2244d 10h |
terminx |
/polymer/ |
Nocompress and nodownsize for skyboxes |
|
5009 |
2244d 20h |
helixhorned |
/polymer/ |
Fix swapbufreverse(), adding precondition of count >= 4.
Also, in premap.c:G_CacheMapData(), comment out what was supposedly
intended as a debugging message ("percentage ..."). |
|
5008 |
2244d 20h |
helixhorned |
/polymer/ |
LunaCON: add 'cutscene' and 'ifcutscene' as NYI commands. DONT_BUILD. |
|
5007 |
2248d 0h |
hendricks266 |
/polymer/ |
Amend previous commit. DONT_BUILD. |
|
5006 |
2248d 0h |
hendricks266 |
/polymer/ |
Fix an assertion failure with NETCODE=0. DONT_BUILD. |
|
5005 |
2248d 4h |
hendricks266 |
/polymer/ |
Apple: Update Xcode project and build system. DONT_BUILD. |
|
5004 |
2251d 5h |
hendricks266 |
/polymer/ |
Fix build without DROIDMENU. |
|
5003 |
2251d 5h |
hendricks266 |
/polymer/ |
Replace erroneous use of EVENT_DISPLAYCROSSHAIR with new event EVENT_DISPLAYCURSOR. |
|
5002 |
2251d 6h |
terminx |
/polymer/ |
Oops! :) |
|
5001 |
2251d 7h |
terminx |
/polymer/ |
Polymost changes to better support running under GL ES. Still need to investigate GL_LINES and GL_QUADS... neither work under either GL -> GL ES wrapper we've tried, so we must be doing something wrong. |
|
5000 |
2251d 7h |
terminx |
/polymer/ |
More Android work. DONT_BUILD. |
|
4999 |
2251d 7h |
terminx |
/polymer/ |
Smooth out the loading bar so that all percentage increments are displayed for at least a couple of frames each, and remove the "loaded x/x textures" message on Android. |
|
4998 |
2251d 7h |
terminx |
/polymer/ |
Remove animvpx's dependency on GLSL; adds in-place YUV420 to RGB888 conversion. |
|
4997 |
2251d 7h |
terminx |
/polymer/ |
A whole bunch of mostly insignificant changes that didn't deserve separate commits. DONT_BUILD. |
|