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5036 2232d 22h helixhorned /polymer/ LunaCON: add 'definevolumeflags' to keyword pattern, re-apply some changes of r5026.

DONT_BUILD.
 
5035 2232d 22h helixhorned /polymer/ engine.c: style-cleanup getzrange(). DONT_BUILD.  
5034 2239d 14h hendricks266 /polymer/ Menus: Fix assorted issues in MENU_NETOPTIONS.  
5033 2239d 14h hendricks266 /polymer/ CON: Add "definevolumeflags", currently equipped to hide an episode from the single player and/or multiplayer screens.

enum
{
EF_HIDEFROMSP = 1<<0,
EF_HIDEFROMMP = 1<<1,
};
 
5032 2239d 14h hendricks266 /polymer/ CON: Extend undefinevolume so that it also undefines all levels in the specified volume.  
5031 2239d 14h hendricks266 /polymer/ CON: Rename "cutscene" command to "startcutscene".  
5030 2239d 16h helixhorned /polymer/ synthesis.sh: CPLUSPLUS=0 for the 32-bit Lunatic build, too.

BUILD_LUNATIC now, maybe?
 
5029 2239d 16h helixhorned /polymer/ Lunatic: update user_defs, CPLUSPLUS=0 in synthesis.sh, disable 'cutscene' for now.

BUILD_LUNATIC.
 
5028 2239d 16h helixhorned /polymer/ Makefile.common: fix "disallow building Lunatic with C++" (r4979). DONT_BUILD.  
5027 2239d 16h helixhorned /polymer/ Lunatic: update files from LuaJIT. DONT_BUILD.  
5026 2239d 16h helixhorned /polymer/ Lunatic: fix a couple of typo-like issues found by listglobals.sh. DONT_BUILD.  
5025 2239d 23h helixhorned /polymer/ menus.c: fix two unused-variable warnings.  
5024 2239d 23h helixhorned /polymer/ Classic/Polymost: factor out update of starting sectnum, use updatesectorbreadth().

The latter means that running perpendicular thin sector is handled better
if there are e.g. TROR sectors in the same x/y space.
 
5023 2240d 13h terminx /polymer/ Remove a couple of Android-specific menu items I accidentally left enabled on PC.  
5022 2241d 14h helixhorned /polymer/ gamedef.c: tweak g_keywdate[] entries.  
5021 2241d 14h helixhorned /polymer/ actors.c: make Enforcers and Troopers avoid ST1 sectors as in Duke3D.

That is, resurrect the stayput condition for LIZMAN and non-flying
LIZTROOP, but only if changing from a non-ST1 sector. DONT_BUILD.
 
5020 2242d 14h helixhorned /polymer/ Stick update of 'totalclocklock' at beginning of G_DrawRooms() instead of drawrooms().

This fixes engine-side sprite animation in the following scenario: CON code
wants to draw a scene from EVENT_DISPLAYREST, but since it covers the whole
screen, disables the drawing of the 3D scene beforehand (RETURN set to 1 from
EVENT_DISPLAYROOMS). DONT_BUILD.
 
5019 2242d 18h helixhorned /polymer/ m32script: in 'for i drawnsprites' handling, back up and restore sprite MAXSPRITES-1.

This fixes the level 5 corruption encountered when issuing that iteration.
(Because the last sprite would be changed from e.g. statnum MAXSTATUS to 0.)
It is also mandatory anyhow since the last sprite may be contained in the map.
 
5018 2242d 18h helixhorned /polymer/ Mapster32: style-cleanup check_spritelist_consistency() and VM_Execute(): 'for'.

DONT_BUILD.
 
5017 2242d 18h helixhorned /polymer/ Under conditions of CLASSIC_Z_DIFF_64 (r4960), make some drawvox() vars 64-bit.

- In drawvox(), make view-relative x and y high-precision on desktops. To a
large extent (but not completely), this fixes "stray" fake floor shadow
sprites for voxels.
- In the mouse picking code for voxels, fix a possible integer overflow.
A new engine.c-private function mulscale_triple30() is added.

DONT_BUILD.
 
5016 2243d 15h helixhorned /polymer/ Add lunatic/test/thisactor_getzrange.con, providing 'state thisactor_getzrange'.

Also, note a place that is the real cause for "what makes the player slide off
enemies", as far as I can see.
 
5015 2243d 15h helixhorned /polymer/ gameexec.c: factor out 2x occuring pattern into VM_GetZRange(), clean up 3 funcs.

- VM_GetZRange(), which updates actor[].{floor,ceiling}z, is called from
A_GetZLimits() and A_Fall().
- Style-cleanup the following: A_Dodge(), A_GetFurthestAngle(),
A_FurthestVisiblePoint(). DONT_BUILD.
 
5014 2243d 15h helixhorned /polymer/ Revert "gameexec.c: in VM_Move(), update actor[].{floor,ceiling}z for enemies."

This reverts r4975. DONT_BUILD.
 
5013 2244d 10h terminx /polymer/ MSVC build fix.  
5012 2244d 10h terminx /polymer/ Fix Mapster32 mouse cursor in GL  
5011 2244d 10h terminx /polymer/ Fix Polymer when switching from Polymost  
5010 2244d 10h terminx /polymer/ Nocompress and nodownsize for skyboxes  
5009 2244d 20h helixhorned /polymer/ Fix swapbufreverse(), adding precondition of count >= 4.

Also, in premap.c:G_CacheMapData(), comment out what was supposedly
intended as a debugging message ("percentage ...").
 
5008 2244d 20h helixhorned /polymer/ LunaCON: add 'cutscene' and 'ifcutscene' as NYI commands. DONT_BUILD.  
5007 2248d 0h hendricks266 /polymer/ Amend previous commit. DONT_BUILD.  
5006 2248d 0h hendricks266 /polymer/ Fix an assertion failure with NETCODE=0. DONT_BUILD.  
5005 2248d 4h hendricks266 /polymer/ Apple: Update Xcode project and build system. DONT_BUILD.  
5004 2251d 5h hendricks266 /polymer/ Fix build without DROIDMENU.  
5003 2251d 5h hendricks266 /polymer/ Replace erroneous use of EVENT_DISPLAYCROSSHAIR with new event EVENT_DISPLAYCURSOR.  
5002 2251d 6h terminx /polymer/ Oops! :)  
5001 2251d 7h terminx /polymer/ Polymost changes to better support running under GL ES. Still need to investigate GL_LINES and GL_QUADS... neither work under either GL -> GL ES wrapper we've tried, so we must be doing something wrong.  
5000 2251d 7h terminx /polymer/ More Android work. DONT_BUILD.  
4999 2251d 7h terminx /polymer/ Smooth out the loading bar so that all percentage increments are displayed for at least a couple of frames each, and remove the "loaded x/x textures" message on Android.  
4998 2251d 7h terminx /polymer/ Remove animvpx's dependency on GLSL; adds in-place YUV420 to RGB888 conversion.  
4997 2251d 7h terminx /polymer/ A whole bunch of mostly insignificant changes that didn't deserve separate commits. DONT_BUILD.