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Rev Age Author Path Log message Diff
5037 2196d 21h hendricks266 /polymer/ BSD: Build system fixes/improvements. DONT_BUILD.  
5036 2197d 15h helixhorned /polymer/ LunaCON: add 'definevolumeflags' to keyword pattern, re-apply some changes of r5026.

DONT_BUILD.
 
5035 2197d 15h helixhorned /polymer/ engine.c: style-cleanup getzrange(). DONT_BUILD.  
5034 2204d 7h hendricks266 /polymer/ Menus: Fix assorted issues in MENU_NETOPTIONS.  
5033 2204d 7h hendricks266 /polymer/ CON: Add "definevolumeflags", currently equipped to hide an episode from the single player and/or multiplayer screens.

enum
{
EF_HIDEFROMSP = 1<<0,
EF_HIDEFROMMP = 1<<1,
};
 
5032 2204d 7h hendricks266 /polymer/ CON: Extend undefinevolume so that it also undefines all levels in the specified volume.  
5031 2204d 7h hendricks266 /polymer/ CON: Rename "cutscene" command to "startcutscene".  
5030 2204d 9h helixhorned /polymer/ synthesis.sh: CPLUSPLUS=0 for the 32-bit Lunatic build, too.

BUILD_LUNATIC now, maybe?
 
5029 2204d 10h helixhorned /polymer/ Lunatic: update user_defs, CPLUSPLUS=0 in synthesis.sh, disable 'cutscene' for now.

BUILD_LUNATIC.
 
5028 2204d 10h helixhorned /polymer/ Makefile.common: fix "disallow building Lunatic with C++" (r4979). DONT_BUILD.  
5027 2204d 10h helixhorned /polymer/ Lunatic: update files from LuaJIT. DONT_BUILD.  
5026 2204d 10h helixhorned /polymer/ Lunatic: fix a couple of typo-like issues found by listglobals.sh. DONT_BUILD.  
5025 2204d 16h helixhorned /polymer/ menus.c: fix two unused-variable warnings.  
5024 2204d 16h helixhorned /polymer/ Classic/Polymost: factor out update of starting sectnum, use updatesectorbreadth().

The latter means that running perpendicular thin sector is handled better
if there are e.g. TROR sectors in the same x/y space.
 
5023 2205d 6h terminx /polymer/ Remove a couple of Android-specific menu items I accidentally left enabled on PC.  
5022 2206d 7h helixhorned /polymer/ gamedef.c: tweak g_keywdate[] entries.  
5021 2206d 7h helixhorned /polymer/ actors.c: make Enforcers and Troopers avoid ST1 sectors as in Duke3D.

That is, resurrect the stayput condition for LIZMAN and non-flying
LIZTROOP, but only if changing from a non-ST1 sector. DONT_BUILD.
 
5020 2207d 7h helixhorned /polymer/ Stick update of 'totalclocklock' at beginning of G_DrawRooms() instead of drawrooms().

This fixes engine-side sprite animation in the following scenario: CON code
wants to draw a scene from EVENT_DISPLAYREST, but since it covers the whole
screen, disables the drawing of the 3D scene beforehand (RETURN set to 1 from
EVENT_DISPLAYROOMS). DONT_BUILD.
 
5019 2207d 11h helixhorned /polymer/ m32script: in 'for i drawnsprites' handling, back up and restore sprite MAXSPRITES-1.

This fixes the level 5 corruption encountered when issuing that iteration.
(Because the last sprite would be changed from e.g. statnum MAXSTATUS to 0.)
It is also mandatory anyhow since the last sprite may be contained in the map.
 
5018 2207d 11h helixhorned /polymer/ Mapster32: style-cleanup check_spritelist_consistency() and VM_Execute(): 'for'.

DONT_BUILD.
 

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