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5073 2134d 10h terminx /polymer/ int64_t -> uint64_t in swap64bit(). DONT_BUILD.  
5072 2134d 10h terminx /polymer/ Polymer tsectortype usage. DONT_BUILD.  
5071 2134d 10h terminx /polymer/ Minor stylistic changes, fix FPS counter and other 2D drawing in Polymer.  
5070 2134d 10h terminx /polymer/ Remove unused buffer to fix warning, DONT_BUILD.  
5069 2134d 10h terminx /polymer/ Further gamevar changes/optimizations. This also fixes a bug Fox reported with the "shortcut" access to structure members that's tacked on to GetVar, where if the value of the index you're trying to access happened to equal the ID of the current sprite, it would act as if the variable passed was THISACTOR.  
5068 2134d 10h terminx /polymer/ Swap position of "load game" and "options" on main menu so that "load game" follows "new game", for consistency with the slightly different menu you get while in-game.  
5067 2134d 10h terminx /polymer/ "Stylistic changes"

Translation: I made some stuff const because I felt like it.
 
5066 2134d 10h terminx /polymer/ More Android changes. DONT_BUILD.  
5065 2134d 10h terminx /polymer/ Remove WeaponChoice* from eduke32.cfg and transition setting to "wchoice" cvar. This commit also removes an Android hack and changes the order of some of the in-game "F" key handling, just because it bugged me that some of them were out of order.  
5064 2135d 2h hendricks266 /polymer/ Amend "renamefile" def token to ensure its proper use. renamefile <GRP/SSI CRC32> <file number> <new filename>  
5063 2135d 4h hendricks266 /polymer/ Expand the quote #13 auto-replacement to catch "OPEN" and "ANY BUTTON" in addition to "SPACE".  
5062 2135d 4h hendricks266 /polymer/ Add the Duke DC and Duke Caribbean SSI files to the list of group files automatically detected and added to the startup window.  
5061 2135d 4h hendricks266 /polymer/ Defs: Add token "renamefile", which renames a file in a GRP or SSI file, in memory. 8.3 restrictions apply.  
5060 2135d 4h hendricks266 /polymer/ cache1d: Add support for loading SSI files.  
5059 2135d 4h hendricks266 /polymer/ cache1d: Allow loading GRP files from within other GRP files.  
5058 2135d 4h hendricks266 /polymer/ cache1d: Enumify the magic constants for "file is in a zip" and "file is in the filesystem".  
5057 2135d 4h hendricks266 /polymer/ Modify the modern mini-HUD so that:
1. Instead of the Mighty Foot using the Protective Boots inventory item as its icon, display no icon at all.
2. Adjust the ammo icon so that it is drawn at one-quarter size if its y-size is >=50 instead of >50. This fixes the display of Water Pistol Ammo in Duke Caribbean.
 
5056 2148d 14h hendricks266 /polymer/ Add "globalflags" def token. Flag 1 is a kill switch for the tileshades and artmapping features. Flag 2 is kill switch for the GL fullbright rendering pass.  
5055 2148d 14h hendricks266 /polymer/ Change HICTINT_USEONART so that it applies tints to pal 0 of 8-bit tiles instead of their palswapped selves. Add HICTINT_APPLYOVERPALSWAP which applies tints to palswapped 8-bit tiles. Add HICTINT_APPLYOVERALTPAL, which applies tints to alt-pals of hightile textures.  
5054 2149d 3h hendricks266 /polymer/ Replace the drawing code for the level stats with nearly equivalent code that can be much more easily reproduced in CON.  

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