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886 4648d 4h terminx /polymer/build/include/build.h Game name in window title and some other shit  
883 4649d 0h terminx /polymer/build/include/build.h  
882 4649d 3h terminx /polymer/build/include/build.h  
853 4658d 3h terminx /polymer/build/include/build.h CON access to tsprite  
747 4700d 12h terminx /polymer/build/include/build.h  
723 4721d 12h terminx /polymer/build/include/build.h Patch from hunter_rus  
701 4751d 5h plagman /polymer/build/include/build.h The dream is true...  
697 4754d 14h plagman /polymer/build/include/build.h HAVE YOU EVER FELT  
687 4758d 7h plagman /polymer/build/include/build.h One way walls and masks. Masks don't really have correct texture coordinates yet but they should be sorted like polymost is or so.  
677 4760d 10h terminx /polymer/build/include/build.h "Unfortunetly, 2560x1600 is not supported."  
672 4761d 21h plagman /polymer/build/include/build.h I like my sprites sorted thank you very much.  
665 4764d 16h terminx /polymer/build/include/build.h Patch from hunter_rus  
623 4803d 5h plagman /polymer/build/include/build.h Adds r_parallaxskyclamping and r_parallaxskypanning.  
618 4804d 15h terminx /polymer/build/include/build.h Part 1 of 64-bit patch from Stephen Anthony  
606 4818d 21h terminx /polymer/build/include/build.h Patch from hunter_rus  
605 4820d 10h terminx /polymer/build/include/build.h Patch from hunter_rus, untested  
590 4848d 16h plagman /polymer/build/include/build.h Added xpanning and ypanning actor members to control the new sprite panning feature.  
587 4862d 18h terminx /polymer/build/include/build.h patch from hunter_rus  
584 4870d 20h terminx /polymer/build/include/build.h  
574 4968d 3h terminx /polymer/build/include/build.h  

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