Rev |
Age |
Author |
Path |
Log message |
Diff |
5056 |
2139d 6h |
hendricks266 |
/polymer/eduke32/build/src/defs.c |
Add "globalflags" def token. Flag 1 is a kill switch for the tileshades and artmapping features. Flag 2 is kill switch for the GL fullbright rendering pass. |
|
5040 |
2140d 18h |
hendricks266 |
/polymer/eduke32/build/src/defs.c |
Fix a compiler warning with USE_OPENGL=0. |
|
5010 |
2159d 0h |
terminx |
/polymer/eduke32/build/src/defs.c |
Nocompress and nodownsize for skyboxes |
|
4987 |
2165d 21h |
terminx |
/polymer/eduke32/build/src/defs.c |
Animation system overhaul part 1. This allows for an unlimited number of .anm/.ivf files to be defined via duke3d.def and played back at any time with the new CON commands. Syntax is currently as follows, but may change:
cutscene "somefile.anm" { delay 10 } // defines somefile.anm with a delay of 10 120Hz tics between frames. a more typical framerate method may come later, but this is how the originals worked.
Once defined, they can be played through CON with the new playback command, also called "cutscene". It works like this:
definequote 12345 somefile.anm
define ANIM_SOMEFILE 12345
...
cutscene ANIM_SOMEFILE // halts game execution and immediately plays cutscene, resuming execution when finished
...
Sounds can be played during animations (and tiles can be overlaid, etc) like this:
onevent EVENT_CUTSCENE
ifcutscene ANIM_SOMEFILE
{
ifvare RETURN 12 // frame 12
sound FLY_BY
rotatesprite ...
}
endevent
The value of the RETURN var at the end of EVENT_CUTSCENE determines the next frame to play. This can be used for looping, etc. Attempting to play animations backwards outright is not advised as animations only seek in one direction (so rewinding requires running it through from frame 0 again). This is will WIP and hasn't been heavily tested at all, so please try it out. |
|
4884 |
2199d 11h |
hendricks266 |
/polymer/eduke32/build/src/defs.c |
Implement UserMapHacks. |
|
4835 |
2212d 9h |
helixhorned |
/polymer/eduke32/build/src/defs.c |
A couple of miscellaneous cleanups.
defs.c: sync some dup'd code for 'definevoxel' and 'voxel' DEF tokens.
engine.c: factor out PolymerProcessModels(). |
|
4834 |
2212d 9h |
helixhorned |
/polymer/eduke32/build/src/defs.c |
engine.c: style-cleanup drawvox(). Also clean up ALL of voxmodel.c.
No deliberate semantic changes here. |
|
4813 |
2225d 4h |
helixhorned |
/polymer/eduke32/build/src/defs.c |
DEF: fix handling of 'remappal' attribute for 'makepalookup'. |
|
4812 |
2225d 4h |
helixhorned |
/polymer/eduke32/build/src/defs.c |
Pull setting g_noFloorPal[] further down, into makepalookup().
Now passed as last arg 'noFloorPal' to makepalookup(). Used as follows:
- from loadlookups(): *false*, i.e. do take over floor pal.
- from generatefogpals() [default fog pals] and fillemptylookups(): *true*,
i.e. don't take over floor pal
- from DEF 'fogpal': true
- from DEF 'makepalookup': take over flag from pal from which we are remapping,
or set to true if remapping from pal 0
- (CROSSHAIR_PAL: true)
This should make the issue reported in
http://forums.duke4.net/topic/775-eduke32-20-and-polymer/page__view__findpost__p__197583
resolve in a natural manner. |
|
4811 |
2225d 4h |
helixhorned |
/polymer/eduke32/build/src/defs.c |
Move g_noFloorPal[] to the engine side and adapt other stuff accordingly.
- 'nofloorpalrange' DEF token: now handled for both game and editor (for the
latter, it's effective only for "shade preview" mode, [']+[X]).
- in generatefogpals(), assign g_noFloorPal[] = 1 for every generated (default)
fog pal; get rid of its return value / g_firstFogPal |
|
4680 |
2274d 23h |
terminx |
/polymer/eduke32/build/src/defs.c |
Another 5000 lines of pain and tears. DONT_BUILD. |
|
4637 |
2299d 22h |
terminx |
/polymer/eduke32/build/src/defs.c |
Re-use temporary buffer for tilefromtexture true color -> paletted conversion and free when finished with the .def instead of freeing and re-allocating for every tile |
|
4623 |
2299d 22h |
terminx |
/polymer/eduke32/build/src/defs.c |
More Polymost cleanup, also consolidate tilesizx and tilesizy into a single tilesiz vec2_t to ensure both x and y are always in the same cache line. I may add a new vec2_16t later. Still need to take care of emulating the old flat array for the sake of CON access. |
|
4607 |
2299d 22h |
terminx |
/polymer/eduke32/build/src/defs.c |
Extra files for previous commits |
|
4491 |
2423d 2h |
helixhorned |
/polymer/eduke32/build/src/defs.c |
Bye, bye, B*alloc(), all hail X*alloc()! Replace large portion of the calls...
... and cull code that is dead with the X*alloc() versions since they never
return NULL on requesting memory.
Use something like
git grep '[^Xx]\(m\|c\|re\)alloc *('
and
git grep '[^Xx]strdup *('
to see places where I left the B*alloc() calls intact.
BUILD_LUNATIC. |
|
4402 |
2484d 4h |
helixhorned |
/polymer/eduke32/build/src/defs.c |
In 'tilefromtexture' DEF token, fix specifying -1 xoffset or yoffset. |
|
4385 |
2491d 17h |
terminx |
/polymer/eduke32/build/src/defs.c |
Widespread use of ARRAY_SIZE macro. |
|
4316 |
2531d 15h |
hendricks266 |
/polymer/eduke32/build/src/defs.c |
Replace QuickLZ with LZ4. |
|
4232 |
2572d 14h |
helixhorned |
/polymer/eduke32/build/src/defs.c |
defs.c: in '2dcol' DEF token, clamp R, G, B values to [0 .. 63]. |
|
4225 |
2575d 9h |
helixhorned |
/polymer/eduke32/build/src/defs.c |
Reserve 16 tiles from the end of MAXTILES, don't allow as user tiles from ART/DEF. |
|