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Rev Age Author Path Log message Diff
5071 2174d 6h terminx /polymer/eduke32/build/src/engine.c Minor stylistic changes, fix FPS counter and other 2D drawing in Polymer.  
5056 2188d 11h hendricks266 /polymer/eduke32/build/src/engine.c Add "globalflags" def token. Flag 1 is a kill switch for the tileshades and artmapping features. Flag 2 is kill switch for the GL fullbright rendering pass.  
5051 2189d 7h hendricks266 /polymer/eduke32/build/src/engine.c Partially revert r5020. It's okay to update totalclocklock in G_DrawRooms(), but we must continue updating it in drawrooms() so as to not break the editor and every other BUILD game.

¿Por qué no los dos?
 
5035 2196d 17h helixhorned /polymer/eduke32/build/src/engine.c engine.c: style-cleanup getzrange(). DONT_BUILD.  
5024 2203d 18h helixhorned /polymer/eduke32/build/src/engine.c Classic/Polymost: factor out update of starting sectnum, use updatesectorbreadth().

The latter means that running perpendicular thin sector is handled better
if there are e.g. TROR sectors in the same x/y space.
 
5020 2206d 9h helixhorned /polymer/eduke32/build/src/engine.c Stick update of 'totalclocklock' at beginning of G_DrawRooms() instead of drawrooms().

This fixes engine-side sprite animation in the following scenario: CON code
wants to draw a scene from EVENT_DISPLAYREST, but since it covers the whole
screen, disables the drawing of the 3D scene beforehand (RETURN set to 1 from
EVENT_DISPLAYROOMS). DONT_BUILD.
 
5017 2206d 13h helixhorned /polymer/eduke32/build/src/engine.c Under conditions of CLASSIC_Z_DIFF_64 (r4960), make some drawvox() vars 64-bit.

- In drawvox(), make view-relative x and y high-precision on desktops. To a
large extent (but not completely), this fixes "stray" fake floor shadow
sprites for voxels.
- In the mouse picking code for voxels, fix a possible integer overflow.
A new engine.c-private function mulscale_triple30() is added.

DONT_BUILD.
 
5001 2215d 2h terminx /polymer/eduke32/build/src/engine.c Polymost changes to better support running under GL ES. Still need to investigate GL_LINES and GL_QUADS... neither work under either GL -> GL ES wrapper we've tried, so we must be doing something wrong.  
4984 2215d 2h terminx /polymer/eduke32/build/src/engine.c Minor engine cleanup  
4981 2215d 2h terminx /polymer/eduke32/build/src/engine.c More twalltype  
4971 2217d 23h hendricks266 /polymer/eduke32/build/src/engine.c Engine: Remove some conditional disabling of spriteext features when !defined USE_OPENGL.  
4965 2218d 14h helixhorned /polymer/eduke32/build/src/engine.c Classic: fix underallocation of TILE_TILT and tilting at very small resolutions.

Since TILE_TILT is only allocated once, it must be done with the maximum
possible size.
 
4961 2218d 14h helixhorned /polymer/eduke32/build/src/engine.c Make g_player a +1 offset pointer into 'static g_player_s[1 + MAXPLAYER]'.

This fixes the out-of-bounds read of former g_player[] in VM_EventCommon_().
 
4960 2218d 14h helixhorned /polymer/eduke32/build/src/engine.c Classic: on desktops, handle abs. z diff. of floor/ceiling to camera >= 1<<24.  
4959 2218d 14h helixhorned /polymer/eduke32/build/src/engine.c engine.c: style-cleanup owallmost() and wallmost(). DONT_BUILD.  
4938 2238d 5h helixhorned /polymer/eduke32/build/src/engine.c engine.c: in qsetmodeany(), call initsmost() after setting xdim and ydim.

This makes sure that the engine arrays have sufficient space allocated for usage
in Mapster32's 2D mode, for example from drawmapview().
 
4935 2238d 8h helixhorned /polymer/eduke32/build/src/engine.c Classic: fix "windowed" modes (r_size >= 12) by reverting r4920; adapt.

In setview(), we now assert windowx2 < xdim. The only calling places where its
non-violation is non-trivial to ascertain are (1) showview from CON and
(2) draw-to-tile for look-sideways in game.c. AFAICS case 1 should be fine.
Case 2 is adapted; see comments there.
 
4933 2238d 11h helixhorned /polymer/eduke32/build/src/engine.c Fix bsearch() call for user G_LoadMapHack(): don't access nonexistent storage. DONT_BUILD.  
4931 2238d 11h helixhorned /polymer/eduke32/build/src/engine.c engine.c: fix memory leak. DONT_BUILD.  
4927 2240d 7h hendricks266 /polymer/eduke32/build/src/engine.c Fix a crash exposed by animating the menu back button.  

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