Rev |
Age |
Author |
Path |
Log message |
Diff |
4440 |
2555d 16h |
terminx |
/polymer/eduke32/source/game.c |
Android updates from Emile. DONT_BUILD. |
|
4439 |
2556d 19h |
terminx |
/polymer/eduke32/source/game.c |
More Android. DONT_BUILD. |
|
4433 |
2559d 3h |
terminx |
/polymer/eduke32/source/game.c |
Partial Android support cleanup. I actually have no idea if this even compiles ;) |
|
4430 |
2559d 19h |
terminx |
/polymer/eduke32/source/game.c |
Hack around HOM when passing through a masked wall, but only on Android because the solution isn't very good. |
|
4428 |
2561d 17h |
helixhorned |
/polymer/eduke32/source/game.c |
CON: in rotatespritea and screentext, if alpha < 0, make -alpha denote blend.
For convenience, orientation gets bit 1 (translucency) set automatically.
Again, test/screentext.con is updated to show off this functionality (the
code there assumes that additive blending tables are loaded at blend
numbers 101 -- 132).
BUILD_LUNATIC. |
|
4425 |
2564d 5h |
terminx |
/polymer/eduke32/source/game.c |
Add "osdscale", allowing the console text to be resized anywhere from 1-4x. It's a float because that seemed more useful to Android, where this will probably be hooked up to a slider (its intended usage). |
|
4410 |
2571d 15h |
helixhorned |
/polymer/eduke32/source/game.c |
Add a second DNCOORDS/cl_showcoords mode, showing some renderer settings.
Also, extend the documentation for r_usenewshading a little. Specifically,
note when the different modes were introduced. BUILD_LUNATIC. |
|
4401 |
2572d 14h |
helixhorned |
/polymer/eduke32/source/game.c |
game.c: fix last step of p->visibility approaching ud.const_visibility. |
|
4399 |
2576d 2h |
hendricks266 |
/polymer/eduke32/source/game.c |
Tidy menu code in advance of complete redesign.
This replaces all remaining magic numbers with enumerations thereof.
It also tweaks the following, even though most will be irrelevant post-rewrite:
-Remove unused menus
-Properly center the nuke icon in Duke and the star icon in NAM
-Fix the multiplayer macro editing menu:
--Position the currently editing quote its proper spot instead of beneath the first row
--Don't highlight the first quote while editing a different one
--Select the quote just edited when finished editing instead of the first one
-Fix the cursor of a centered text input field (such as the adult mode password)
-Implement proper shade glowing of selected menu entries in Joystick Settings, Joystick Axes, and Joystick Dead Zones
-Shift the the Joystick Axes menu down to avoid overlapping the title bar
-Change the title of mouse digital axis assignment "Digital Axes Setup" instead of "Advanced Mouse"
-Fix the behavior of the Next button in Joystick Dead Zones to not act like a scrollbar |
|
4389 |
2579d 22h |
helixhorned |
/polymer/eduke32/source/game.c |
Fix an unused variable warning with NETCODE=0. DONT_BUILD. |
|
4385 |
2580d 2h |
terminx |
/polymer/eduke32/source/game.c |
Widespread use of ARRAY_SIZE macro. |
|
4384 |
2580d 2h |
terminx |
/polymer/eduke32/source/game.c |
Clean up A_InitEnemyFlags() a bit. |
|
4371 |
2586d 21h |
helixhorned |
/polymer/eduke32/source/game.c |
Add new actor flag and predefined CON label SFLAG_NODAMAGEPUSH.
This flag is set from C for some enemies that should not be pushed back when
damaged, such as TANK. Both the tile flag and the per-sprite flag are used
(i.e. the ultimate flag value is the XOR of the two).
Add currently non-functional example to test.lua that attempts to set this bit
for NEWBEAST. |
|
4369 |
2586d 21h |
helixhorned |
/polymer/eduke32/source/game.c |
If 3rd person view gets outside map, try again w/o subtracting 3072 from player z.
Also, clean up G_DoThirdPerson(). |
|
4366 |
2594d 13h |
terminx |
/polymer/eduke32/source/game.c |
Make non-pal 0 enemy health doubling depend on running 1.3D or earlier |
|
4364 |
2596d 14h |
helixhorned |
/polymer/eduke32/source/game.c |
Classic: implement screen tilting by 180 degrees without quality loss.
BUILD_LUNATIC. |
|
4360 |
2596d 14h |
helixhorned |
/polymer/eduke32/source/game.c |
Propagate 'blend' to rotatesprite_(), but don't hook it up to scripting yet. |
|
4355 |
2603d 15h |
helixhorned |
/polymer/eduke32/source/game.c |
engine.c: in loadlookups(), allow pal 0.
BUILD_LUNATIC. |
|
4354 |
2606d 15h |
helixhorned |
/polymer/eduke32/source/game.c |
Fix crosshair color. |
|
4353 |
2607d 16h |
helixhorned |
/polymer/eduke32/source/game.c |
A few stylistic tweaks, like substituting missed SE_* enum constants.
BUILD_LUNATIC. |
|