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886 4648d 3h terminx /polymer/eduke32/source/game.c Game name in window title and some other shit  
885 4648d 7h terminx /polymer/eduke32/source/game.c  
881 4649d 3h terminx /polymer/eduke32/source/game.c  
879 4649d 9h terminx /polymer/eduke32/source/game.c  
877 4650d 1h terminx /polymer/eduke32/source/game.c Crappy temporary brightness adjustment menu and some misc fixes  
875 4650d 8h terminx /polymer/eduke32/source/game.c  
870 4650d 23h terminx /polymer/eduke32/source/game.c Better gamma ramp adjustment, uses vid_gamma, vid_brightness and vid_contrast cvars

Will be added to menu during upcoming menu redesign
 
868 4651d 8h terminx /polymer/eduke32/source/game.c  
867 4651d 11h terminx /polymer/eduke32/source/game.c Better line wrapping for multiplayer chat messages  
865 4651d 23h terminx /polymer/eduke32/source/game.c Support for changing shade of console characters by using the 3 high bits of osdfmt to represent a shade value (0-7)

Lower 5 bits are used for palette
 
864 4652d 2h terminx /polymer/eduke32/source/game.c colorized OSD text... wastes 32kB memory but in 2008 I don't think anyone really gives half a shit  
862 4652d 9h terminx /polymer/eduke32/source/game.c Gamevars in savestates (in savegames)

Still needs debugging
 
859 4654d 2h terminx /polymer/eduke32/source/game.c Prototype stuff for hub maps/persistent level states/non-linear level progression  
856 4657d 5h terminx /polymer/eduke32/source/game.c Make the tsprite CON stuff into its own commands  
855 4657d 12h terminx /polymer/eduke32/source/game.c  
853 4658d 1h terminx /polymer/eduke32/source/game.c CON access to tsprite  
850 4660d 7h terminx /polymer/eduke32/source/game.c  
849 4660d 9h terminx /polymer/eduke32/source/game.c  
848 4660d 13h terminx /polymer/eduke32/source/game.c Comment out and refactor some unnecessary (IMO) console startup messages... seems to improve win32 startup times, possibly due to less scrolling of the startup window text buffer.  
844 4662d 14h terminx /polymer/eduke32/source/game.c Oops

Fatigue is the mortal enemy of working code and the best friend of oversights, apparently :p
 

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