Subversion Repositories eduke32

Rev

Show changed files | Details | Compare with Previous | Blame | RSS feed

Filtering Options

Rev Age Author Path Log message Diff
5045 2227d 7h hendricks266 /polymer/eduke32/source/gamedef.c CON: Add EVENT_DISPLAYLEVELSTATS. Set RETURN to -1 to disable them.  
5044 2227d 7h hendricks266 /polymer/eduke32/source/gamedef.c C-CON: Add read-only userdef members "gametypeflags" and "m_gametypeflags", which return GametypeFlags[ud.coop] and GametypeFlags[ud.m_coop] respectively.  
5043 2227d 7h hendricks266 /polymer/eduke32/source/gamedef.c C-CON: Add read-only userdef members "usevoxels", "usehightile", and "usemodels".  
5039 2231d 12h hendricks266 /polymer/eduke32/source/gamedef.c CON: Add "resetplayerflags". Flag 1 means "don't ask the user if they want to load".  
5033 2240d 16h hendricks266 /polymer/eduke32/source/gamedef.c CON: Add "definevolumeflags", currently equipped to hide an episode from the single player and/or multiplayer screens.

enum
{
EF_HIDEFROMSP = 1<<0,
EF_HIDEFROMMP = 1<<1,
};
 
5032 2240d 16h hendricks266 /polymer/eduke32/source/gamedef.c CON: Extend undefinevolume so that it also undefines all levels in the specified volume.  
5031 2240d 16h hendricks266 /polymer/eduke32/source/gamedef.c CON: Rename "cutscene" command to "startcutscene".  
5022 2242d 16h helixhorned /polymer/eduke32/source/gamedef.c gamedef.c: tweak g_keywdate[] entries.  
5003 2252d 8h hendricks266 /polymer/eduke32/source/gamedef.c Replace erroneous use of EVENT_DISPLAYCROSSHAIR with new event EVENT_DISPLAYCURSOR.  
4996 2252d 9h terminx /polymer/eduke32/source/gamedef.c Get rid of the "press space to restart" message on mobile. DONT_BUILD.  
4987 2252d 9h terminx /polymer/eduke32/source/gamedef.c Animation system overhaul part 1. This allows for an unlimited number of .anm/.ivf files to be defined via duke3d.def and played back at any time with the new CON commands. Syntax is currently as follows, but may change:

cutscene "somefile.anm" { delay 10 } // defines somefile.anm with a delay of 10 120Hz tics between frames. a more typical framerate method may come later, but this is how the originals worked.

Once defined, they can be played through CON with the new playback command, also called "cutscene". It works like this:

definequote 12345 somefile.anm
define ANIM_SOMEFILE 12345

...

cutscene ANIM_SOMEFILE // halts game execution and immediately plays cutscene, resuming execution when finished

...

Sounds can be played during animations (and tiles can be overlaid, etc) like this:

onevent EVENT_CUTSCENE
ifcutscene ANIM_SOMEFILE
{
ifvare RETURN 12 // frame 12
sound FLY_BY
rotatesprite ...
}
endevent

The value of the RETURN var at the end of EVENT_CUTSCENE determines the next frame to play. This can be used for looping, etc. Attempting to play animations backwards outright is not advised as animations only seek in one direction (so rewinding requires running it through from frame 0 again). This is will WIP and hasn't been heavily tested at all, so please try it out.
 
4977 2254d 9h hendricks266 /polymer/eduke32/source/gamedef.c CON: Add undefinevolume, undefineskill, and undefinelevel.  
4970 2255d 7h hendricks266 /polymer/eduke32/source/gamedef.c CON: Add read-only access to ud.config.MusicToggle through the "musictoggle" member.  
4969 2255d 7h hendricks266 /polymer/eduke32/source/gamedef.c CON: Add STR_YOURTIME, STR_PARTIME, STR_DESIGNERTIME, and STR_BESTTIME to qgetsysstr.  
4968 2255d 7h hendricks266 /polymer/eduke32/source/gamedef.c Factor out generation of strings for time values in the bonus screen. This involves the creation of ud.playerbest.  
4956 2257d 22h helixhorned /polymer/eduke32/source/gamedef.c Add SFLAG_NOWATERDIP, unconditionally preventing actors from dipping into ST1 water.

By default, the following enemies have this flag set: OCTABRAIN, COMMANDER, DRONE.
DONT_BUILD.
 
4945 2269d 2h hendricks266 /polymer/eduke32/source/gamedef.c Add events EVENT_DISPLAYINACTIVEMENU and EVENT_DISPLAYINACTIVEMENUREST and userdef members m_origin_x and m_origin_y.

This allows for CON screen display code to use menu animations. The following is an example of how to adapt screen features that should animate.

before:

onevent EVENT_DISPLAYMENUREST
ifvare current_menu 0 // main menu
{
setvar x 1
setvar y 1
rotatesprite x y zoom ang tilenum shade pal orientation 0 0 xdim ydim
}
endevent

after:

state DisplayMenuCommon
ifvare RETURN 0 // main menu
{
getuserdef[THISACTOR].m_origin_x x
getuserdef[THISACTOR].m_origin_y y
addvar x 65536
addvar y 65536
rotatesprite16 x y zoom ang tilenum shade pal orientation 0 0 xdim ydim
}
ends

onevent EVENT_DISPLAYMENUREST state DisplayMenuCommon endevent
onevent EVENT_DISPLAYINACTIVEMENUREST state DisplayMenuCommon endevent
 
4928 2277d 14h hendricks266 /polymer/eduke32/source/gamedef.c CON: Add new commands "getmusicposition" and "setmusicposition" that operate on the playback position of the current music track.

// Example: Switch between tracks like radio stations.
getmusicposition temp
starttrackvar next_music_track
setmusicposition temp

Only implemented for Ogg Vorbis, FLAC, and XA. Consult the devs before using these commands.
 
4926 2277d 14h hendricks266 /polymer/eduke32/source/gamedef.c Clean up duplicate and strangely-formed cases in C_ParseCommand().  
4902 2283d 10h terminx /polymer/eduke32/source/gamedef.c Questionable CON changes and optimizations. <3  
4841 2298d 21h helixhorned /polymer/eduke32/source/gamedef.c CON: allow passing more than one flag to the 'spriteflags' directive.

These will be bitwise-OR'd.
 
4840 2298d 21h helixhorned /polymer/eduke32/source/gamedef.c gamedef.c: factor out some dup'd code into C_BitOrNextValue(), C_FinishBitOr().  
4680 2361d 11h terminx /polymer/eduke32/source/gamedef.c Another 5000 lines of pain and tears. DONT_BUILD.  
4628 2386d 10h terminx /polymer/eduke32/source/gamedef.c Free h_labels table when done compiling CONs  
4588 2408d 20h helixhorned /polymer/eduke32/source/gamedef.c Get rid of EnvMusicFilename[] and use MapInfo[].musicfn for that.

The additional space was there all the time, so it's not understandable why
another array was necessary.
CON: for 'music', error if volume number is outside [0 .. MAXVOLUMES+1], and
in LunaCON, additionally warn if it's MAXVOLUMES+1 (0 is preferred for that).
 
4586 2408d 20h helixhorned /polymer/eduke32/source/gamedef.c More music-related cleanup.  
4582 2416d 3h helixhorned /polymer/eduke32/source/gamedef.c Fix crash using INTERNAL DEFAULTS after CON error when CON modules were given.  
4541 2458d 6h hendricks266 /polymer/eduke32/source/gamedef.c Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it.

DONT_BUILD.
 
4537 2471d 16h hendricks266 /polymer/eduke32/source/gamedef.c Miscellaneous get/set(this)projectile cleanup.  
4516 2491d 15h hendricks266 /polymer/eduke32/source/gamedef.c Instead of displaying "Unknown GRP - EDuke32", simply display "EDuke32".

Much classier this way.
 
4515 2491d 15h hendricks266 /polymer/eduke32/source/gamedef.c By request, implement EVENT_ACTIVATECHEAT.  
4502 2495d 6h hendricks266 /polymer/eduke32/source/gamedef.c Wrap most calls to exit() with a macro that will print the exit status, file name, line number, and function name to the log when using a debug build.  
4491 2509d 15h helixhorned /polymer/eduke32/source/gamedef.c Bye, bye, B*alloc(), all hail X*alloc()! Replace large portion of the calls...

... and cull code that is dead with the X*alloc() versions since they never
return NULL on requesting memory.

Use something like
git grep '[^Xx]\(m\|c\|re\)alloc *('
and
git grep '[^Xx]strdup *('
to see places where I left the B*alloc() calls intact.

BUILD_LUNATIC.
 
4474 2521d 5h helixhorned /polymer/eduke32/source/gamedef.c C-CON: scan label names according to stricter LunaCON rules instead of char blacklist.

These ones: http://lunatic.eduke32.com/lunacon.html#_ambiguous_lexical_elements
Seriously, defining a token kind by excluding certain characters (instead of
allowing a given set) is really, really broken.
 
4448 2549d 16h helixhorned /polymer/eduke32/source/gamedef.c CON: add getactor[]/sprite[] member 'movflags'.

This is exactly the same as the actor[].movflags member in the Lunatic build:
http://lunatic.eduke32.com/lunatic.html#actor
 
4416 2564d 3h helixhorned /polymer/eduke32/source/gamedef.c Rename sector[].filler member to '.fogpal'. From CON, keep the '.alignto' alias.

The overall situation is thus as follows:
- in C and from Lua, that member is called 'fogpal'
- In CON (both C-CON and LunaCON), it's 'fogpal' with 'alignto' being an alias;
'filler' wasn't available before, either.
- In m32script, it's 'fogpal' or 'alignto' ('filler' is not available any more)
 
4391 2577d 22h helixhorned /polymer/eduke32/source/gamedef.c Fix taking ARRAY_SIZE of PlayerSelfObituaries (not PlayerObituaries!)

Also add two static assertions checking that the obituary quotes don't go
out of the MAXQUOTES bound. BUILD_LUNATIC.
 
4385 2578d 5h terminx /polymer/eduke32/source/gamedef.c Widespread use of ARRAY_SIZE macro.  
4373 2585d 0h helixhorned /polymer/eduke32/source/gamedef.c LunaCON: warn if a 'spriteflags' is issued after its actor definition...

... or another 'spriteflags' or 'sprite*' directive.
 
4371 2585d 0h helixhorned /polymer/eduke32/source/gamedef.c Add new actor flag and predefined CON label SFLAG_NODAMAGEPUSH.

This flag is set from C for some enemies that should not be pushed back when
damaged, such as TANK. Both the tile flag and the per-sprite flag are used
(i.e. the ultimate flag value is the XOR of the two).
Add currently non-functional example to test.lua that attempts to set this bit
for NEWBEAST.