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5063 2127d 9h hendricks266 /polymer/eduke32/source/gamedef.c Expand the quote #13 auto-replacement to catch "OPEN" and "ANY BUTTON" in addition to "SPACE".  
5047 2142d 7h hendricks266 /polymer/eduke32/source/gamedef.c CON: Add EVENT_DISPLAYROOMSCAMERA and EVENT_DISPLAYSTART.

EVENT_DISPLAYROOMSCAMERA functions exactly like EVENT_DISPLAYROOMS, including RETURN values, but for the ud.camerasprite >= 0 case.
EVENT_DISPLAYSTART is executed immediately after the screen background is cleared and drawn. Ensure its RETURN value is zero, because it is currently not being used.

WARNING: Consult the devs before using EVENT_DISPLAYSTART. Its position in the display code sequence is not finalized.
 
5046 2142d 7h hendricks266 /polymer/eduke32/source/gamedef.c CON: Add EVENT_DISPLAYCAMERAOSD. Set RETURN to -1 to disable it.

From this event, if "getactor[THISACTOR].htg_t 0" is zero, then the camera is functional. Nonzero values indicate the camera has been destroyed, which is only possible when the CAMERASDESTRUCTABLE parameter of gamestartup has been enabled.
 
5045 2142d 7h hendricks266 /polymer/eduke32/source/gamedef.c CON: Add EVENT_DISPLAYLEVELSTATS. Set RETURN to -1 to disable them.  
5044 2142d 7h hendricks266 /polymer/eduke32/source/gamedef.c C-CON: Add read-only userdef members "gametypeflags" and "m_gametypeflags", which return GametypeFlags[ud.coop] and GametypeFlags[ud.m_coop] respectively.  
5043 2142d 7h hendricks266 /polymer/eduke32/source/gamedef.c C-CON: Add read-only userdef members "usevoxels", "usehightile", and "usemodels".  
5039 2146d 13h hendricks266 /polymer/eduke32/source/gamedef.c CON: Add "resetplayerflags". Flag 1 means "don't ask the user if they want to load".  
5033 2155d 17h hendricks266 /polymer/eduke32/source/gamedef.c CON: Add "definevolumeflags", currently equipped to hide an episode from the single player and/or multiplayer screens.

enum
{
EF_HIDEFROMSP = 1<<0,
EF_HIDEFROMMP = 1<<1,
};
 
5032 2155d 17h hendricks266 /polymer/eduke32/source/gamedef.c CON: Extend undefinevolume so that it also undefines all levels in the specified volume.  
5031 2155d 17h hendricks266 /polymer/eduke32/source/gamedef.c CON: Rename "cutscene" command to "startcutscene".  
5022 2157d 17h helixhorned /polymer/eduke32/source/gamedef.c gamedef.c: tweak g_keywdate[] entries.  
5003 2167d 8h hendricks266 /polymer/eduke32/source/gamedef.c Replace erroneous use of EVENT_DISPLAYCROSSHAIR with new event EVENT_DISPLAYCURSOR.  
4996 2167d 10h terminx /polymer/eduke32/source/gamedef.c Get rid of the "press space to restart" message on mobile. DONT_BUILD.  
4987 2167d 10h terminx /polymer/eduke32/source/gamedef.c Animation system overhaul part 1. This allows for an unlimited number of .anm/.ivf files to be defined via duke3d.def and played back at any time with the new CON commands. Syntax is currently as follows, but may change:

cutscene "somefile.anm" { delay 10 } // defines somefile.anm with a delay of 10 120Hz tics between frames. a more typical framerate method may come later, but this is how the originals worked.

Once defined, they can be played through CON with the new playback command, also called "cutscene". It works like this:

definequote 12345 somefile.anm
define ANIM_SOMEFILE 12345

...

cutscene ANIM_SOMEFILE // halts game execution and immediately plays cutscene, resuming execution when finished

...

Sounds can be played during animations (and tiles can be overlaid, etc) like this:

onevent EVENT_CUTSCENE
ifcutscene ANIM_SOMEFILE
{
ifvare RETURN 12 // frame 12
sound FLY_BY
rotatesprite ...
}
endevent

The value of the RETURN var at the end of EVENT_CUTSCENE determines the next frame to play. This can be used for looping, etc. Attempting to play animations backwards outright is not advised as animations only seek in one direction (so rewinding requires running it through from frame 0 again). This is will WIP and hasn't been heavily tested at all, so please try it out.
 
4977 2169d 9h hendricks266 /polymer/eduke32/source/gamedef.c CON: Add undefinevolume, undefineskill, and undefinelevel.  
4970 2170d 7h hendricks266 /polymer/eduke32/source/gamedef.c CON: Add read-only access to ud.config.MusicToggle through the "musictoggle" member.  
4969 2170d 7h hendricks266 /polymer/eduke32/source/gamedef.c CON: Add STR_YOURTIME, STR_PARTIME, STR_DESIGNERTIME, and STR_BESTTIME to qgetsysstr.  
4968 2170d 7h hendricks266 /polymer/eduke32/source/gamedef.c Factor out generation of strings for time values in the bonus screen. This involves the creation of ud.playerbest.  
4956 2172d 23h helixhorned /polymer/eduke32/source/gamedef.c Add SFLAG_NOWATERDIP, unconditionally preventing actors from dipping into ST1 water.

By default, the following enemies have this flag set: OCTABRAIN, COMMANDER, DRONE.
DONT_BUILD.
 
4945 2184d 3h hendricks266 /polymer/eduke32/source/gamedef.c Add events EVENT_DISPLAYINACTIVEMENU and EVENT_DISPLAYINACTIVEMENUREST and userdef members m_origin_x and m_origin_y.

This allows for CON screen display code to use menu animations. The following is an example of how to adapt screen features that should animate.

before:

onevent EVENT_DISPLAYMENUREST
ifvare current_menu 0 // main menu
{
setvar x 1
setvar y 1
rotatesprite x y zoom ang tilenum shade pal orientation 0 0 xdim ydim
}
endevent

after:

state DisplayMenuCommon
ifvare RETURN 0 // main menu
{
getuserdef[THISACTOR].m_origin_x x
getuserdef[THISACTOR].m_origin_y y
addvar x 65536
addvar y 65536
rotatesprite16 x y zoom ang tilenum shade pal orientation 0 0 xdim ydim
}
ends

onevent EVENT_DISPLAYMENUREST state DisplayMenuCommon endevent
onevent EVENT_DISPLAYINACTIVEMENUREST state DisplayMenuCommon endevent
 

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