Rev |
Age |
Author |
Path |
Log message |
Diff |
5039 |
2185d 20h |
hendricks266 |
/polymer/eduke32/source/gamedef.h |
CON: Add "resetplayerflags". Flag 1 means "don't ask the user if they want to load". |
|
5033 |
2195d 0h |
hendricks266 |
/polymer/eduke32/source/gamedef.h |
CON: Add "definevolumeflags", currently equipped to hide an episode from the single player and/or multiplayer screens.
enum
{
EF_HIDEFROMSP = 1<<0,
EF_HIDEFROMMP = 1<<1,
}; |
|
5032 |
2195d 0h |
hendricks266 |
/polymer/eduke32/source/gamedef.h |
CON: Extend undefinevolume so that it also undefines all levels in the specified volume. |
|
5031 |
2195d 0h |
hendricks266 |
/polymer/eduke32/source/gamedef.h |
CON: Rename "cutscene" command to "startcutscene". |
|
4988 |
2206d 17h |
terminx |
/polymer/eduke32/source/gamedef.h |
C-CON changes |
|
4987 |
2206d 17h |
terminx |
/polymer/eduke32/source/gamedef.h |
Animation system overhaul part 1. This allows for an unlimited number of .anm/.ivf files to be defined via duke3d.def and played back at any time with the new CON commands. Syntax is currently as follows, but may change:
cutscene "somefile.anm" { delay 10 } // defines somefile.anm with a delay of 10 120Hz tics between frames. a more typical framerate method may come later, but this is how the originals worked.
Once defined, they can be played through CON with the new playback command, also called "cutscene". It works like this:
definequote 12345 somefile.anm
define ANIM_SOMEFILE 12345
...
cutscene ANIM_SOMEFILE // halts game execution and immediately plays cutscene, resuming execution when finished
...
Sounds can be played during animations (and tiles can be overlaid, etc) like this:
onevent EVENT_CUTSCENE
ifcutscene ANIM_SOMEFILE
{
ifvare RETURN 12 // frame 12
sound FLY_BY
rotatesprite ...
}
endevent
The value of the RETURN var at the end of EVENT_CUTSCENE determines the next frame to play. This can be used for looping, etc. Attempting to play animations backwards outright is not advised as animations only seek in one direction (so rewinding requires running it through from frame 0 again). This is will WIP and hasn't been heavily tested at all, so please try it out. |
|
4977 |
2208d 16h |
hendricks266 |
/polymer/eduke32/source/gamedef.h |
CON: Add undefinevolume, undefineskill, and undefinelevel. |
|
4970 |
2209d 14h |
hendricks266 |
/polymer/eduke32/source/gamedef.h |
CON: Add read-only access to ud.config.MusicToggle through the "musictoggle" member. |
|
4969 |
2209d 14h |
hendricks266 |
/polymer/eduke32/source/gamedef.h |
CON: Add STR_YOURTIME, STR_PARTIME, STR_DESIGNERTIME, and STR_BESTTIME to qgetsysstr. |
|
4968 |
2209d 14h |
hendricks266 |
/polymer/eduke32/source/gamedef.h |
Factor out generation of strings for time values in the bonus screen. This involves the creation of ud.playerbest. |
|
4945 |
2223d 10h |
hendricks266 |
/polymer/eduke32/source/gamedef.h |
Add events EVENT_DISPLAYINACTIVEMENU and EVENT_DISPLAYINACTIVEMENUREST and userdef members m_origin_x and m_origin_y.
This allows for CON screen display code to use menu animations. The following is an example of how to adapt screen features that should animate.
before:
onevent EVENT_DISPLAYMENUREST
ifvare current_menu 0 // main menu
{
setvar x 1
setvar y 1
rotatesprite x y zoom ang tilenum shade pal orientation 0 0 xdim ydim
}
endevent
after:
state DisplayMenuCommon
ifvare RETURN 0 // main menu
{
getuserdef[THISACTOR].m_origin_x x
getuserdef[THISACTOR].m_origin_y y
addvar x 65536
addvar y 65536
rotatesprite16 x y zoom ang tilenum shade pal orientation 0 0 xdim ydim
}
ends
onevent EVENT_DISPLAYMENUREST state DisplayMenuCommon endevent
onevent EVENT_DISPLAYINACTIVEMENUREST state DisplayMenuCommon endevent |
|
4928 |
2231d 22h |
hendricks266 |
/polymer/eduke32/source/gamedef.h |
CON: Add new commands "getmusicposition" and "setmusicposition" that operate on the playback position of the current music track.
// Example: Switch between tracks like radio stations.
getmusicposition temp
starttrackvar next_music_track
setmusicposition temp
Only implemented for Ogg Vorbis, FLAC, and XA. Consult the devs before using these commands. |
|
4902 |
2237d 17h |
terminx |
/polymer/eduke32/source/gamedef.h |
Questionable CON changes and optimizations. <3 |
|
4766 |
2283d 17h |
hendricks266 |
/polymer/eduke32/source/gamedef.h |
Make a bunch of things extern "C". This should fix C++ builds on OS X and with Lunatic. DONT_BUILD. |
|
4747 |
2287d 9h |
terminx |
/polymer/eduke32/source/gamedef.h |
Part 1 of attempting to adhere to C standard section 7.1.3. It turns out it's illegal to use identifiers that begin with _ or have __ anywhere in them. DONT_BUILD. |
|
4745 |
2287d 10h |
terminx |
/polymer/eduke32/source/gamedef.h |
Mainly misc cleanups (and a fix for the C++ build), but there are a few important changes in here.
VM_OnEvent() has become VM_OnEvent(), VM_OnEventWithReturn(), VM_OnEventWithDist(), and VM_OnEventWithBoth() (the latter of which is only ever used once...). Of course, this required every call to VM_OnEvent() be changed.
memberlabel_t and vmstate_t have been changed to use the regular "int" type versus explicitly specifying int32_t as they did previously. The rationale for this change is simply that it looks cleaner, and I think we should move toward just using "int" in most cases where there's no particular reason to specify an explicit data type.
Also changes CON_KILLIT to just "return" instead of "continue". DONT_BUILD. |
|
4541 |
2412d 13h |
hendricks266 |
/polymer/eduke32/source/gamedef.h |
Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it.
DONT_BUILD. |
|
4416 |
2518d 11h |
helixhorned |
/polymer/eduke32/source/gamedef.h |
Rename sector[].filler member to '.fogpal'. From CON, keep the '.alignto' alias.
The overall situation is thus as follows:
- in C and from Lua, that member is called 'fogpal'
- In CON (both C-CON and LunaCON), it's 'fogpal' with 'alignto' being an alias;
'filler' wasn't available before, either.
- In m32script, it's 'fogpal' or 'alignto' ('filler' is not available any more) |
|
4385 |
2532d 13h |
terminx |
/polymer/eduke32/source/gamedef.h |
Widespread use of ARRAY_SIZE macro. |
|
4146 |
2663d 5h |
helixhorned |
/polymer/eduke32/source/gamedef.h |
CON: add sprite pseudo-member 'isvalid', getting 1 if the sprite is valid.
And 0 otherwise. Before accessing a sprite that is not not known to be
definitely valid (e.g. a loop over all sprites from 0 to MAXSPRITES-1),
one should check for validity before accessing it in any other fashion. |
|