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Rev Age Author Path Log message Diff
5069 2214d 7h terminx /polymer/eduke32/source/gamevars.c Further gamevar changes/optimizations. This also fixes a bug Fox reported with the "shortcut" access to structure members that's tacked on to GetVar, where if the value of the index you're trying to access happened to equal the ID of the current sprite, it would act as if the variable passed was THISACTOR.  
4941 2271d 20h hendricks266 /polymer/eduke32/source/gamevars.c Fix "rv may be used uninitialized".  
4937 2278d 8h helixhorned /polymer/eduke32/source/gamevars.c Lunatic: fix build and linking. DONT_BUILD.

- t{sector,wall}type are simply typedef'd to the non-t versions
- make FORCE_INLINE unconditional of DISABLE_INLINING (otherwise there are
multiple definitions of these functions)
- update lunatic/doc/lpeg-lunatic.patch to apply against the LPeg 0.12 I just
4902 2286d 3h terminx /polymer/eduke32/source/gamevars.c Questionable CON changes and optimizations. <3  
4895 2286d 3h terminx /polymer/eduke32/source/gamevars.c Clean up/refactor a few gamevar related functions based on building as C++/C99 and some interesting articles I read about how GCC and Clang optimize switches. Worth a few FPS here.  
4839 2301d 15h helixhorned /polymer/eduke32/source/gamevars.c In C-CON build, prevent leak of gamevar/gamearray labels on savegame loading.

Also, rewrite the loops in Gv_Free() and Gv_Clear() in the plain fashion so
that they are correct even if the number of gamearrays exceeds the number of
4793 2322d 12h helixhorned /polymer/eduke32/source/gamevars.c gamevars.c: don't leak memory in Gv_NewArray(). DONT_BUILD.  
4747 2335d 20h terminx /polymer/eduke32/source/gamevars.c Part 1 of attempting to adhere to C standard section 7.1.3. It turns out it's illegal to use identifiers that begin with _ or have __ anywhere in them. DONT_BUILD.  
4735 2350d 10h helixhorned /polymer/eduke32/source/gamevars.c C-CON: fix 'readgamearray' and 'resizearray' on Windows.

We must not use Xrealloc(), since gamearrays are now allocated with
NOTE: I did not check all potential problematic cases, only those to get
LNGA3 up and running.
4710 2358d 10h helixhorned /polymer/eduke32/source/gamevars.c Lunatic: fix building and startup up to tilesizx[] failure. DONT_BUILD.

- Needed to rip out enum GameEvent_t into own header file to prevent what
would be a circular #include otherwise
- Added some forgotten #ifdef LUNATIC
- updated structure and function declarations on the Lua FFI side
4707 2359d 15h terminx /polymer/eduke32/source/gamevars.c Alter weapon switching to cycle through GROW_WEAPON when using next/previous weapon keys. DONT_BUILD.  
4698 2359d 15h terminx /polymer/eduke32/source/gamevars.c Aligned gamevar/gamearray allocation  
4680 2364d 4h terminx /polymer/eduke32/source/gamevars.c Another 5000 lines of pain and tears. DONT_BUILD.  
4633 2389d 4h terminx /polymer/eduke32/source/gamevars.c I thought I was clever, MinGW thought I should eat shit.  
4631 2389d 4h terminx /polymer/eduke32/source/gamevars.c Gamevar cleanup: drop "register" qualifiers, shuffle a few things around.  
4623 2389d 4h terminx /polymer/eduke32/source/gamevars.c More Polymost cleanup, also consolidate tilesizx and tilesizy into a single tilesiz vec2_t to ensure both x and y are always in the same cache line. I may add a new vec2_16t later. Still need to take care of emulating the old flat array for the sake of CON access.  
4541 2460d 23h hendricks266 /polymer/eduke32/source/gamevars.c Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it.

4536 2475d 8h terminx /polymer/eduke32/source/gamevars.c WIP OSD refactor, committing now before it stops applying cleanly to current svn. This shouldn't break anything in an obvious or major way.  
4502 2497d 23h hendricks266 /polymer/eduke32/source/gamevars.c Wrap most calls to exit() with a macro that will print the exit status, file name, line number, and function name to the log when using a debug build.  
4496 2510d 20h hendricks266 /polymer/eduke32/source/gamevars.c Ball-busting new menus. Still WIP.

Mouse/touch/pointer support is yet to come. #SOON.

Exposure to scripting is a LONG way off. Months. The spec and data structure needs time for comment and revision. The eventual scripting access will be Lua-only.

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