Rev |
Age |
Author |
Path |
Log message |
Diff |
2543 |
3305d 9h |
helixhorned |
/polymer/eduke32/source/grpscan.c |
Capitalize numgrpfiles macro to NUMGRPFILES. |
|
1871 |
3641d 12h |
terminx |
/polymer/eduke32/source/grpscan.c |
Fix NAM/WW2GI support... |
|
1820 |
3693d 23h |
terminx |
/polymer/eduke32/source/grpscan.c |
Consolidate POLYMOST preprocessor define into USE_OPENGL, remove SUPERBUILD preprocessor define, add additional mode to neartag() to skip sprite searches and speed up processing (and enable for CON_OPERATE), fix issue with nearby single instance sounds not playing due to out of range sounds blocking their playback, fix issue with settings.cfg being reset to default bindings when running a mod that specifies its own cfg base name, improve CON structure member interface read/write performance, fix a bug with CON "move" pointer validation |
|
1677 |
3907d 23h |
terminx |
/polymer/eduke32/source/grpscan.c |
Global thermonuclear code rape |
|
1652 |
3976d 20h |
terminx |
/polymer/eduke32/source/grpscan.c |
Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes |
|
1643 |
3984d 7h |
terminx |
/polymer/eduke32/source/grpscan.c |
Make nedmalloc a compile time option and add support for loading an external nedmalloc.dll at run time if it isn't compiled in |
|
1642 |
3985d 8h |
terminx |
/polymer/eduke32/source/grpscan.c |
win32 stuck input fix among other minor changes |
|
1632 |
3994d 11h |
terminx |
/polymer/eduke32/source/grpscan.c |
Fixes anim playback, mouse lag with low fps, keyboard setup menu |
|
1527 |
4207d 1h |
terminx |
/polymer/eduke32/source/grpscan.c |
Memory cleanups, use Bm/c/realloc/free everywhere (configured as nedmalloc version in compat.h), add large page support for Vista/7, tweak nedmalloc settings, add support for projecting textures from SE50 spotlights placed in maps via sprite owner member (manipulated through CONs via sprite htpicnum member), fix building Mapster32 with MSVC, increase PR_MAXLIGHTS to 1024 |
|
1457 |
4294d 5h |
terminx |
/polymer/eduke32/source/grpscan.c |
fix building with MSVC after Helixhorned's commit
fix FastLZ mipmap corruption issue
fix Polymer MSVC warnings
rewrote qsprintf to take up to 32 parameters, either quotes or gamevars
added qstrncat to concatenate n characters of one quote to another
exposed internal sectorofwall() function to CON
changed CON parser to count ( ) ; and , as whitespace so people can make their code more readable
added ACTIVATOR and ACTIVATORLOCKED support to SE49 and SE50
added SPRITE_USEACTIVATOR flag to allow actor execution based on whether a sector is "locked" or not
rearranged a few structures for faster array lookups
fixed EVENT_HOLSTER |
|
1431 |
4322d 10h |
terminx |
/polymer/eduke32/source/grpscan.c |
I hate accidentally committing test code |
|
1430 |
4322d 10h |
terminx |
/polymer/eduke32/source/grpscan.c |
More memory pool crap, startup window log update fixes, gameland light changes and minor polymer fixes |
|
1221 |
4454d 6h |
terminx |
/polymer/eduke32/source/grpscan.c |
|
|
1205 |
4477d 22h |
terminx |
/polymer/eduke32/source/grpscan.c |
ass rape |
|
1178 |
4507d 20h |
terminx |
/polymer/eduke32/source/grpscan.c |
|
|
1076 |
4583d 3h |
terminx |
/polymer/eduke32/source/grpscan.c |
|
|
1000 |
4617d 8h |
terminx |
/polymer/eduke32/source/grpscan.c |
Fix sound system restart crash with high res music pack |
|
886 |
4648d 22h |
terminx |
/polymer/eduke32/source/grpscan.c |
Game name in window title and some other shit |
|
854 |
4658d 17h |
hnt_ts |
/polymer/eduke32/source/grpscan.c |
1. Removed unneeded the svn:executable proprties. These files aren't actually executable.
2. Added the svn:ignore properties to clean up the output of "svn update" so that it doesn't show some unversioned files anymore sush as compiled binaries and object files(*.a).
3. Converted the end-of-line charapter sequences from Windows(CR LF) to Unix format(LF). It used to be a mixture of both styles that often confuse some programs. If some files have to be in Windows format, you should add the svn:eol-style on them(svn propset svn:eol-style native polymer/eduke32/source/thefile.c). |
|
808 |
4671d 21h |
terminx |
/polymer/eduke32/source/grpscan.c |
Better keybinding... still needs some work but seems to be functional
Example:
bind w repeat gamefunc_move_forward
bind s repeat gamefunc_move_backward
bind a repeat gamefunc_strafe_left
bind d repeat gamefunc_strafe_right
bind space gamefunc_jump
bind leftcontrol repeat gamefunc_crouch
bind f12 quit |
|