Subversion Repositories eduke32


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2543 3305d 9h helixhorned /polymer/eduke32/source/grpscan.c Capitalize numgrpfiles macro to NUMGRPFILES.  
1871 3641d 12h terminx /polymer/eduke32/source/grpscan.c Fix NAM/WW2GI support...  
1820 3693d 23h terminx /polymer/eduke32/source/grpscan.c Consolidate POLYMOST preprocessor define into USE_OPENGL, remove SUPERBUILD preprocessor define, add additional mode to neartag() to skip sprite searches and speed up processing (and enable for CON_OPERATE), fix issue with nearby single instance sounds not playing due to out of range sounds blocking their playback, fix issue with settings.cfg being reset to default bindings when running a mod that specifies its own cfg base name, improve CON structure member interface read/write performance, fix a bug with CON "move" pointer validation  
1677 3907d 23h terminx /polymer/eduke32/source/grpscan.c Global thermonuclear code rape  
1652 3976d 20h terminx /polymer/eduke32/source/grpscan.c Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes  
1643 3984d 7h terminx /polymer/eduke32/source/grpscan.c Make nedmalloc a compile time option and add support for loading an external nedmalloc.dll at run time if it isn't compiled in  
1642 3985d 8h terminx /polymer/eduke32/source/grpscan.c win32 stuck input fix among other minor changes  
1632 3994d 11h terminx /polymer/eduke32/source/grpscan.c Fixes anim playback, mouse lag with low fps, keyboard setup menu  
1527 4207d 1h terminx /polymer/eduke32/source/grpscan.c Memory cleanups, use Bm/c/realloc/free everywhere (configured as nedmalloc version in compat.h), add large page support for Vista/7, tweak nedmalloc settings, add support for projecting textures from SE50 spotlights placed in maps via sprite owner member (manipulated through CONs via sprite htpicnum member), fix building Mapster32 with MSVC, increase PR_MAXLIGHTS to 1024  
1457 4294d 5h terminx /polymer/eduke32/source/grpscan.c fix building with MSVC after Helixhorned's commit
fix FastLZ mipmap corruption issue
fix Polymer MSVC warnings
rewrote qsprintf to take up to 32 parameters, either quotes or gamevars
added qstrncat to concatenate n characters of one quote to another
exposed internal sectorofwall() function to CON
changed CON parser to count ( ) ; and , as whitespace so people can make their code more readable
added ACTIVATOR and ACTIVATORLOCKED support to SE49 and SE50
added SPRITE_USEACTIVATOR flag to allow actor execution based on whether a sector is "locked" or not
rearranged a few structures for faster array lookups
1431 4322d 10h terminx /polymer/eduke32/source/grpscan.c I hate accidentally committing test code  
1430 4322d 10h terminx /polymer/eduke32/source/grpscan.c More memory pool crap, startup window log update fixes, gameland light changes and minor polymer fixes  
1221 4454d 6h terminx /polymer/eduke32/source/grpscan.c  
1205 4477d 22h terminx /polymer/eduke32/source/grpscan.c ass rape  
1178 4507d 20h terminx /polymer/eduke32/source/grpscan.c  
1076 4583d 3h terminx /polymer/eduke32/source/grpscan.c  
1000 4617d 8h terminx /polymer/eduke32/source/grpscan.c Fix sound system restart crash with high res music pack  
886 4648d 22h terminx /polymer/eduke32/source/grpscan.c Game name in window title and some other shit  
854 4658d 17h hnt_ts /polymer/eduke32/source/grpscan.c 1. Removed unneeded the svn:executable proprties. These files aren't actually executable.
2. Added the svn:ignore properties to clean up the output of "svn update" so that it doesn't show some unversioned files anymore sush as compiled binaries and object files(*.a).
3. Converted the end-of-line charapter sequences from Windows(CR LF) to Unix format(LF). It used to be a mixture of both styles that often confuse some programs. If some files have to be in Windows format, you should add the svn:eol-style on them(svn propset svn:eol-style native polymer/eduke32/source/thefile.c).
808 4671d 21h terminx /polymer/eduke32/source/grpscan.c Better keybinding... still needs some work but seems to be functional


bind w repeat gamefunc_move_forward
bind s repeat gamefunc_move_backward
bind a repeat gamefunc_strafe_left
bind d repeat gamefunc_strafe_right
bind space gamefunc_jump
bind leftcontrol repeat gamefunc_crouch
bind f12 quit

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