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3098 3093d 12h hendricks266 /polymer/eduke32/source/grpscan.c Revise grpfiles[] to include the censored South Korean GRP.  
2978 3150d 3h helixhorned /polymer/eduke32/source/grpscan.c Remove some unneeded NULL checks.

Found by http://coccinelle.lip6.fr/rules/notnull.cocci
 
2726 3241d 1h hendricks266 /polymer/eduke32/source/grpscan.c The handling for grp, con, and def filenames has been massively cleaned up and factored into common.c. A new header, common_game.h, was created because common.h was placed in build/include (see r2542) and we need a common header for things that strictly should not be in the engine. RTS file names were also improved but some of the patterned changes were already made in r2420, and they were not factored because they are strictly part of the game, not the editor.

NAM and Napalm can now share their con, def, and rts files if the one for their respective game is not present because the con and rts files are identical.

Also, decapitalize two string literals missed in r2540.
 
2543 3309d 19h helixhorned /polymer/eduke32/source/grpscan.c Capitalize numgrpfiles macro to NUMGRPFILES.  
1871 3645d 22h terminx /polymer/eduke32/source/grpscan.c Fix NAM/WW2GI support...  
1820 3698d 8h terminx /polymer/eduke32/source/grpscan.c Consolidate POLYMOST preprocessor define into USE_OPENGL, remove SUPERBUILD preprocessor define, add additional mode to neartag() to skip sprite searches and speed up processing (and enable for CON_OPERATE), fix issue with nearby single instance sounds not playing due to out of range sounds blocking their playback, fix issue with settings.cfg being reset to default bindings when running a mod that specifies its own cfg base name, improve CON structure member interface read/write performance, fix a bug with CON "move" pointer validation  
1677 3912d 9h terminx /polymer/eduke32/source/grpscan.c Global thermonuclear code rape  
1652 3981d 6h terminx /polymer/eduke32/source/grpscan.c Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes  
1643 3988d 16h terminx /polymer/eduke32/source/grpscan.c Make nedmalloc a compile time option and add support for loading an external nedmalloc.dll at run time if it isn't compiled in  
1642 3989d 18h terminx /polymer/eduke32/source/grpscan.c win32 stuck input fix among other minor changes  
1632 3998d 20h terminx /polymer/eduke32/source/grpscan.c Fixes anim playback, mouse lag with low fps, keyboard setup menu  
1527 4211d 10h terminx /polymer/eduke32/source/grpscan.c Memory cleanups, use Bm/c/realloc/free everywhere (configured as nedmalloc version in compat.h), add large page support for Vista/7, tweak nedmalloc settings, add support for projecting textures from SE50 spotlights placed in maps via sprite owner member (manipulated through CONs via sprite htpicnum member), fix building Mapster32 with MSVC, increase PR_MAXLIGHTS to 1024  
1457 4298d 15h terminx /polymer/eduke32/source/grpscan.c fix building with MSVC after Helixhorned's commit
fix FastLZ mipmap corruption issue
fix Polymer MSVC warnings
rewrote qsprintf to take up to 32 parameters, either quotes or gamevars
added qstrncat to concatenate n characters of one quote to another
exposed internal sectorofwall() function to CON
changed CON parser to count ( ) ; and , as whitespace so people can make their code more readable
added ACTIVATOR and ACTIVATORLOCKED support to SE49 and SE50
added SPRITE_USEACTIVATOR flag to allow actor execution based on whether a sector is "locked" or not
rearranged a few structures for faster array lookups
fixed EVENT_HOLSTER
 
1431 4326d 20h terminx /polymer/eduke32/source/grpscan.c I hate accidentally committing test code  
1430 4326d 20h terminx /polymer/eduke32/source/grpscan.c More memory pool crap, startup window log update fixes, gameland light changes and minor polymer fixes  
1221 4458d 15h terminx /polymer/eduke32/source/grpscan.c  
1205 4482d 7h terminx /polymer/eduke32/source/grpscan.c ass rape  
1178 4512d 5h terminx /polymer/eduke32/source/grpscan.c  
1076 4587d 13h terminx /polymer/eduke32/source/grpscan.c  
1000 4621d 18h terminx /polymer/eduke32/source/grpscan.c Fix sound system restart crash with high res music pack  

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