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3098 3093d 13h hendricks266 /polymer/eduke32/source/grpscan.h Revise grpfiles[] to include the censored South Korean GRP.  
2543 3309d 20h helixhorned /polymer/eduke32/source/grpscan.h Capitalize numgrpfiles macro to NUMGRPFILES.  
1652 3981d 7h terminx /polymer/eduke32/source/grpscan.h Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes  
1205 4482d 8h terminx /polymer/eduke32/source/grpscan.h ass rape  
886 4653d 9h terminx /polymer/eduke32/source/grpscan.h Game name in window title and some other shit  
854 4663d 4h hnt_ts /polymer/eduke32/source/grpscan.h 1. Removed unneeded the svn:executable proprties. These files aren't actually executable.
2. Added the svn:ignore properties to clean up the output of "svn update" so that it doesn't show some unversioned files anymore sush as compiled binaries and object files(*.a).
3. Converted the end-of-line charapter sequences from Windows(CR LF) to Unix format(LF). It used to be a mixture of both styles that often confuse some programs. If some files have to be in Windows format, you should add the svn:eol-style on them(svn propset svn:eol-style native polymer/eduke32/source/thefile.c).
 
341 5266d 19h terminx /polymer/eduke32/source/grpscan.h WW2GI "support"  
337 5267d 15h terminx /polymer/eduke32/source/grpscan.h Hopefully the last of the formatting changes + sound support for Linux. Previous commit also fixes the mouse cursor grab issue.  
241 5384d 12h terminx /polymer/eduke32/source/grpscan.h Fixes from JonoF