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3116 3084d 16h hendricks266 /polymer/eduke32/source/grpscan.h Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.

Credit to Plagman for the idea and doing the work on the game side, which is included in this commit.

(Building as C++ will give us features with which we can make improvements and optimizations on the multiplayer code and Polymer.)
 
3098 3091d 14h hendricks266 /polymer/eduke32/source/grpscan.h Revise grpfiles[] to include the censored South Korean GRP.  
2543 3307d 21h helixhorned /polymer/eduke32/source/grpscan.h Capitalize numgrpfiles macro to NUMGRPFILES.  
1652 3979d 8h terminx /polymer/eduke32/source/grpscan.h Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes  
1205 4480d 9h terminx /polymer/eduke32/source/grpscan.h ass rape  
886 4651d 10h terminx /polymer/eduke32/source/grpscan.h Game name in window title and some other shit  
854 4661d 5h hnt_ts /polymer/eduke32/source/grpscan.h 1. Removed unneeded the svn:executable proprties. These files aren't actually executable.
2. Added the svn:ignore properties to clean up the output of "svn update" so that it doesn't show some unversioned files anymore sush as compiled binaries and object files(*.a).
3. Converted the end-of-line charapter sequences from Windows(CR LF) to Unix format(LF). It used to be a mixture of both styles that often confuse some programs. If some files have to be in Windows format, you should add the svn:eol-style on them(svn propset svn:eol-style native polymer/eduke32/source/thefile.c).
 
341 5264d 20h terminx /polymer/eduke32/source/grpscan.h WW2GI "support"  
337 5265d 16h terminx /polymer/eduke32/source/grpscan.h Hopefully the last of the formatting changes + sound support for Linux. Previous commit also fixes the mouse cursor grab issue.  
241 5382d 14h terminx /polymer/eduke32/source/grpscan.h Fixes from JonoF