Rev |
Age |
Author |
Path |
Log message |
Diff |
Changes |
5062 |
2172d 14h |
hendricks266 |
/polymer/eduke32/source/ |
Add the Duke DC and Duke Caribbean SSI files to the list of group files automatically detected and added to the startup window. |
|
/polymer/eduke32/source/common.c /polymer/eduke32/source/common_game.h /polymer/eduke32/source/grpscan.c /polymer/eduke32/source/grpscan.h /polymer/eduke32/source/startgtk.game.c /polymer/eduke32/source/startwin.game.c
|
4747 |
2293d 8h |
terminx |
/polymer/eduke32/ |
Part 1 of attempting to adhere to C standard section 7.1.3. It turns out it's illegal to use identifiers that begin with _ or have __ anywhere in them. DONT_BUILD. |
|
/polymer/eduke32/build/include/a.h /polymer/eduke32/build/include/baselayer.h /polymer/eduke32/build/include/build.h /polymer/eduke32/build/include/cache1d.h /polymer/eduke32/build/include/compat.h /polymer/eduke32/build/include/crc32.h /polymer/eduke32/build/include/dxdidf.h /polymer/eduke32/build/include/dynamicgtk.h /polymer/eduke32/build/include/editor.h /polymer/eduke32/build/include/glext.h /polymer/eduke32/build/include/gtkbits.h /polymer/eduke32/build/include/kplib.h /polymer/eduke32/build/include/libdivide.h /polymer/eduke32/build/include/mdsprite.h /polymer/eduke32/build/include/mmulti.h /polymer/eduke32/build/include/mutex.h /polymer/eduke32/build/include/osd.h /polymer/eduke32/build/include/osxbits.h /polymer/eduke32/build/include/polymer.h /polymer/eduke32/build/include/polymost.h /polymer/eduke32/build/include/pragmas.h /polymer/eduke32/build/include/pragmas_arm.h /polymer/eduke32/build/include/pragmas_ppc.h /polymer/eduke32/build/include/pragmas_x86_gcc.h /polymer/eduke32/build/include/pragmas_x86_msvc.h /polymer/eduke32/build/include/prlights.h /polymer/eduke32/build/include/rawinput.h /polymer/eduke32/build/include/sdl_inc.h /polymer/eduke32/build/include/sdlayer.h /polymer/eduke32/build/include/texcache.h /polymer/eduke32/build/include/tracker.hpp /polymer/eduke32/build/include/tracker_operator.hpp /polymer/eduke32/build/include/tracker_operators.hpp /polymer/eduke32/build/include/winlayer.h /polymer/eduke32/build/src/compat.c /polymer/eduke32/build/src/dynamicgtk.c /polymer/eduke32/source/_functio.h /polymer/eduke32/source/_rts.h /polymer/eduke32/source/actors.c /polymer/eduke32/source/actors.h /polymer/eduke32/source/actors_inline.c /polymer/eduke32/source/actors_inline.h /polymer/eduke32/source/android.h /polymer/eduke32/source/anim.h /polymer/eduke32/source/config.h /polymer/eduke32/source/demo.h /polymer/eduke32/source/duke3d.h /polymer/eduke32/source/function.h /polymer/eduke32/source/game.h /polymer/eduke32/source/game_inline.c /polymer/eduke32/source/game_inline.h /polymer/eduke32/source/gamedef.h /polymer/eduke32/source/gamedefs.h /polymer/eduke32/source/gameexec.h /polymer/eduke32/source/gamestructures.c /polymer/eduke32/source/gamevars.c /polymer/eduke32/source/gamevars.h /polymer/eduke32/source/global.c /polymer/eduke32/source/global.h /polymer/eduke32/source/grpscan.h /polymer/eduke32/source/input.h /polymer/eduke32/source/jaudiolib/include/fx_man.h /polymer/eduke32/source/jaudiolib/include/sndcards.h /polymer/eduke32/source/jaudiolib/src/_multivc.h /polymer/eduke32/source/jaudiolib/src/linklist.h /polymer/eduke32/source/jaudiolib/src/ll_man.h /polymer/eduke32/source/jaudiolib/src/multivoc.h /polymer/eduke32/source/jaudiolib/src/pitch.h /polymer/eduke32/source/jmact/_control.h /polymer/eduke32/source/jmact/_scrplib.h /polymer/eduke32/source/jmact/animlib.h /polymer/eduke32/source/jmact/control.h /polymer/eduke32/source/jmact/file_lib.h /polymer/eduke32/source/jmact/keyboard.h /polymer/eduke32/source/jmact/mouse.h /polymer/eduke32/source/jmact/scriplib.h /polymer/eduke32/source/m32def.h /polymer/eduke32/source/menus.h /polymer/eduke32/source/net.h /polymer/eduke32/source/osdcmds.h /polymer/eduke32/source/player.h /polymer/eduke32/source/premap.h /polymer/eduke32/source/quotes.h /polymer/eduke32/source/rts.h /polymer/eduke32/source/savegame.h /polymer/eduke32/source/sector.h /polymer/eduke32/source/sector_inline.c /polymer/eduke32/source/sector_inline.h /polymer/eduke32/source/sounds.h /polymer/eduke32/source/sounds_mapster32.h
|
4541 |
2418d 12h |
hendricks266 |
/polymer/eduke32/ |
Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it.
DONT_BUILD. |
|
/polymer/eduke32/package/common/gpl-2.0.txt /polymer/eduke32/source/gpl-2.0.txt
/polymer/eduke32/package/common/GNU.TXT /polymer/eduke32/source/GNU.TXT
/polymer/eduke32/build/include/m32script.h /polymer/eduke32/build/src/util/ase_import.py /polymer/eduke32/build/src/util/unpackssi.c /polymer/eduke32/package/sdk/names.h /polymer/eduke32/platform/Wii/include/SDL/SDL_mixer.h /polymer/eduke32/platform/Wii/include/SDL/begin_code.h /polymer/eduke32/platform/Wii/include/SDL/close_code.h /polymer/eduke32/source/_functio.h /polymer/eduke32/source/_midi.h /polymer/eduke32/source/_rts.h /polymer/eduke32/source/actors.c /polymer/eduke32/source/actors.h /polymer/eduke32/source/actors_inline.c /polymer/eduke32/source/actors_inline.h /polymer/eduke32/source/android.h /polymer/eduke32/source/anim.c /polymer/eduke32/source/anim.h /polymer/eduke32/source/astub.c /polymer/eduke32/source/config.c /polymer/eduke32/source/config.h /polymer/eduke32/source/demo.c /polymer/eduke32/source/demo.h /polymer/eduke32/source/duke3d.h /polymer/eduke32/source/function.h /polymer/eduke32/source/game.c /polymer/eduke32/source/game.h /polymer/eduke32/source/game_inline.c /polymer/eduke32/source/game_inline.h /polymer/eduke32/source/gamedef.c /polymer/eduke32/source/gamedef.h /polymer/eduke32/source/gamedefs.h /polymer/eduke32/source/gameexec.c /polymer/eduke32/source/gameexec.h /polymer/eduke32/source/gamestructures.c /polymer/eduke32/source/gamevars.c /polymer/eduke32/source/gamevars.h /polymer/eduke32/source/global.c /polymer/eduke32/source/global.h /polymer/eduke32/source/grpscan.c /polymer/eduke32/source/grpscan.h /polymer/eduke32/source/input.c /polymer/eduke32/source/input.h /polymer/eduke32/source/jaudiolib/include/fx_man.h /polymer/eduke32/source/jaudiolib/include/music.h /polymer/eduke32/source/jaudiolib/include/sndcards.h /polymer/eduke32/source/jaudiolib/src/_multivc.h /polymer/eduke32/source/jaudiolib/src/driver_directsound.c /polymer/eduke32/source/jaudiolib/src/driver_directsound.h /polymer/eduke32/source/jaudiolib/src/driver_nosound.c /polymer/eduke32/source/jaudiolib/src/driver_nosound.h /polymer/eduke32/source/jaudiolib/src/driver_sdl.c /polymer/eduke32/source/jaudiolib/src/driver_sdl.h /polymer/eduke32/source/jaudiolib/src/drivers.c /polymer/eduke32/source/jaudiolib/src/drivers.h /polymer/eduke32/source/jaudiolib/src/flac.c /polymer/eduke32/source/jaudiolib/src/formats.c /polymer/eduke32/source/jaudiolib/src/fx_man.c /polymer/eduke32/source/jaudiolib/src/linklist.h /polymer/eduke32/source/jaudiolib/src/ll_man.h /polymer/eduke32/source/jaudiolib/src/mix.c /polymer/eduke32/source/jaudiolib/src/mixst.c /polymer/eduke32/source/jaudiolib/src/multivoc.c /polymer/eduke32/source/jaudiolib/src/multivoc.h /polymer/eduke32/source/jaudiolib/src/pitch.c /polymer/eduke32/source/jaudiolib/src/pitch.h /polymer/eduke32/source/jaudiolib/src/vorbis.c /polymer/eduke32/source/jmact/_control.h /polymer/eduke32/source/jmact/_scrplib.h /polymer/eduke32/source/jmact/animlib.c /polymer/eduke32/source/jmact/animlib.h /polymer/eduke32/source/jmact/control.h /polymer/eduke32/source/jmact/file_lib.c /polymer/eduke32/source/jmact/file_lib.h /polymer/eduke32/source/jmact/joystick.c /polymer/eduke32/source/jmact/keyboard.c /polymer/eduke32/source/jmact/keyboard.h /polymer/eduke32/source/jmact/mathutil.c /polymer/eduke32/source/jmact/mathutil.h /polymer/eduke32/source/jmact/mouse.c /polymer/eduke32/source/jmact/mouse.h /polymer/eduke32/source/jmact/scriplib.c /polymer/eduke32/source/jmact/scriplib.h /polymer/eduke32/source/keys.h /polymer/eduke32/source/m32def.c /polymer/eduke32/source/m32def.h /polymer/eduke32/source/m32exec.c /polymer/eduke32/source/m32structures.c /polymer/eduke32/source/m32vars.c /polymer/eduke32/source/macros.h /polymer/eduke32/source/mapster32.h /polymer/eduke32/source/menus.c /polymer/eduke32/source/menus.h /polymer/eduke32/source/midi.c /polymer/eduke32/source/midi.h /polymer/eduke32/source/mpu401.c /polymer/eduke32/source/mpu401.h /polymer/eduke32/source/music.c /polymer/eduke32/source/names.h /polymer/eduke32/source/namesdyn.c /polymer/eduke32/source/namesdyn.h /polymer/eduke32/source/net.c /polymer/eduke32/source/net.h /polymer/eduke32/source/osdcmds.c /polymer/eduke32/source/osdcmds.h /polymer/eduke32/source/osdfuncs.c /polymer/eduke32/source/osdfuncs.h /polymer/eduke32/source/player.c /polymer/eduke32/source/player.h /polymer/eduke32/source/premap.c /polymer/eduke32/source/premap.h /polymer/eduke32/source/quotes.h /polymer/eduke32/source/rts.c /polymer/eduke32/source/rts.h /polymer/eduke32/source/savegame.c /polymer/eduke32/source/savegame.h /polymer/eduke32/source/sdlmusic.c /polymer/eduke32/source/sector.c /polymer/eduke32/source/sector.h /polymer/eduke32/source/sector_inline.c /polymer/eduke32/source/sector_inline.h /polymer/eduke32/source/soundefs.h /polymer/eduke32/source/sounds.c /polymer/eduke32/source/sounds.h /polymer/eduke32/source/sounds_common.h /polymer/eduke32/source/sounds_mapster32.c /polymer/eduke32/source/sounds_mapster32.h /polymer/eduke32/source/soundsdyn.c /polymer/eduke32/source/soundsdyn.h /polymer/eduke32/source/standard.h /polymer/eduke32/source/startgtk.game.c /polymer/eduke32/source/startwin.game.c /polymer/eduke32/source/startwin.game.h /polymer/eduke32/source/winbits.c
|
3958 |
2790d 0h |
helixhorned |
/polymer/eduke32/source/ |
Apply patch by forum user "John Jendro" fixing OS X build. |
|
/polymer/eduke32/source/GameListSource.game.m /polymer/eduke32/source/grpscan.h
|
3803 |
2841d 2h |
terminx |
/polymer/eduke32/source/ |
Add support for shareware 0.99/1.0/1.1, for shits and giggles. |
|
/polymer/eduke32/source/actors.c /polymer/eduke32/source/common_game.h /polymer/eduke32/source/game.c /polymer/eduke32/source/gamedef.c /polymer/eduke32/source/gamedef.h /polymer/eduke32/source/gameexec.c /polymer/eduke32/source/global.c /polymer/eduke32/source/global.h /polymer/eduke32/source/grpscan.c /polymer/eduke32/source/grpscan.h /polymer/eduke32/source/menus.c
|
3708 |
2869d 3h |
terminx |
/polymer/eduke32/source/ |
Support adding custom grps to the selector in the startup window. To use this feature, create a file with a ".grpinfo" extension in your EDuke32 directory, following this template:
grpinfo
{
name "YourGameName"
scriptname "yourgame.con"
defname "yourgame.def"
size yourgrpsize
dependency DUKE15_CRC
flags GAMEFLAG_ADDON
crc yourgrpcrc
}
The "flags" field can also take the value "GAMEFLAG_DUKE" to define a new base game. Since this is the first commit of a new feature, certain semantics of the implementation and syntax are liable to change as necessary. |
|
/polymer/eduke32/source/game.c /polymer/eduke32/source/grpscan.c /polymer/eduke32/source/grpscan.h /polymer/eduke32/source/startgtk.game.c /polymer/eduke32/source/startwin.game.c
|
3654 |
2886d 2h |
terminx |
/polymer/eduke32/source/ |
Add support for the versions of Duke it out in D.C., Duke Caribbean: Life's a Beach, and Duke: Nuclear Winter packaged with Duke Nukem 3D: Megaton Edition on Steam. This allows them to be launched directly from the startup window and also adds an "-addon" command line parameter that should allow the duke3d.exe included with Megaton Edition to be replaced with a copy of EDuke32. |
|
/polymer/eduke32/source/common.c /polymer/eduke32/source/common_game.h /polymer/eduke32/source/config.c /polymer/eduke32/source/game.c /polymer/eduke32/source/game.h /polymer/eduke32/source/grpscan.c /polymer/eduke32/source/grpscan.h /polymer/eduke32/source/startgtk.game.c /polymer/eduke32/source/startwin.game.c
|
3116 |
3040d 18h |
hendricks266 |
/polymer/ |
Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
Credit to Plagman for the idea and doing the work on the game side, which is included in this commit.
(Building as C++ will give us features with which we can make improvements and optimizations on the multiplayer code and Polymer.) |
|
/polymer/eduke32/source/actors_inline.c /polymer/eduke32/source/actors_inline.h /polymer/eduke32/source/game_inline.c /polymer/eduke32/source/game_inline.h /polymer/eduke32/source/sector_inline.c /polymer/eduke32/source/sector_inline.h
/polymer/eduke32/Makefile /polymer/eduke32/Makefile.common /polymer/eduke32/build/Makefile /polymer/eduke32/build/Makefile.shared /polymer/eduke32/build/include/a.h /polymer/eduke32/build/include/baselayer.h /polymer/eduke32/build/include/build.h /polymer/eduke32/build/include/cache1d.h /polymer/eduke32/build/include/common.h /polymer/eduke32/build/include/compat.h /polymer/eduke32/build/include/crc32.h /polymer/eduke32/build/include/editor.h /polymer/eduke32/build/include/glext.h /polymer/eduke32/build/include/kplib.h /polymer/eduke32/build/include/mutex.h /polymer/eduke32/build/include/osd.h /polymer/eduke32/build/include/pragmas.h /polymer/eduke32/build/include/quicklz.h /polymer/eduke32/build/include/scriptfile.h /polymer/eduke32/build/include/sdlayer.h /polymer/eduke32/build/include/winlayer.h /polymer/eduke32/build/src/baselayer.c /polymer/eduke32/build/src/build.c /polymer/eduke32/build/src/cache1d.c /polymer/eduke32/build/src/compat.c /polymer/eduke32/build/src/engine.c /polymer/eduke32/build/src/engine_priv.h /polymer/eduke32/build/src/mdsprite.c /polymer/eduke32/build/src/osd.c /polymer/eduke32/build/src/sdlayer.c /polymer/eduke32/build/src/winlayer.c /polymer/eduke32/osxbuild.sh /polymer/eduke32/source/_functio.h /polymer/eduke32/source/actors.c /polymer/eduke32/source/actors.h /polymer/eduke32/source/animvpx.c /polymer/eduke32/source/animvpx.h /polymer/eduke32/source/astub.c /polymer/eduke32/source/duke3d.h /polymer/eduke32/source/enet/Makefile /polymer/eduke32/source/enet/include/enet/enet.h /polymer/eduke32/source/function.h /polymer/eduke32/source/game.c /polymer/eduke32/source/game.h /polymer/eduke32/source/gamedefs.h /polymer/eduke32/source/global.c /polymer/eduke32/source/global.h /polymer/eduke32/source/grpscan.h /polymer/eduke32/source/jaudiolib/Makefile /polymer/eduke32/source/jaudiolib/include/fx_man.h /polymer/eduke32/source/jaudiolib/include/msvc/stdint.h /polymer/eduke32/source/jaudiolib/src/driver_directsound.c /polymer/eduke32/source/jaudiolib/src/linklist.h /polymer/eduke32/source/jmact/_control.h /polymer/eduke32/source/jmact/_scrplib.h /polymer/eduke32/source/jmact/animlib.h /polymer/eduke32/source/jmact/control.h /polymer/eduke32/source/jmact/file_lib.h /polymer/eduke32/source/jmact/joystick.h /polymer/eduke32/source/jmact/keyboard.h /polymer/eduke32/source/jmact/mathutil.h /polymer/eduke32/source/jmact/mouse.h /polymer/eduke32/source/jmact/scriplib.h /polymer/eduke32/source/menus.c /polymer/eduke32/source/net.c /polymer/eduke32/source/net.h /polymer/eduke32/source/premap.c /polymer/eduke32/source/premap.h /polymer/eduke32/source/rev.h /polymer/eduke32/source/sdlmusic.c /polymer/eduke32/source/sector.c /polymer/eduke32/source/sector.h /polymer/eduke32/source/sounds.c /polymer/eduke32/source/startgtk.game.c /polymer/eduke32/wiibuild.bat /polymer/synthesis.sh
|
3098 |
3047d 16h |
hendricks266 |
/polymer/eduke32/source/ |
Revise grpfiles[] to include the censored South Korean GRP. |
|
/polymer/eduke32/source/grpscan.c /polymer/eduke32/source/grpscan.h
|
2543 |
3263d 23h |
helixhorned |
/polymer/eduke32/source/ |
Capitalize numgrpfiles macro to NUMGRPFILES. |
|
/polymer/eduke32/source/game.c /polymer/eduke32/source/grpscan.c /polymer/eduke32/source/grpscan.h /polymer/eduke32/source/startgtk.game.c /polymer/eduke32/source/startwin.game.c
|
1652 |
3935d 10h |
terminx |
/polymer/eduke32/ |
Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes |
|
/polymer/eduke32/psd /polymer/eduke32/samples
/polymer/eduke32/a.m32 /polymer/eduke32/duke3d.def.sample /polymer/eduke32/enhance.con.sample /polymer/eduke32/m32script_ex.map /polymer/eduke32/ror.map /polymer/eduke32/rsrc/game2.psd /polymer/eduke32/rsrc/game3.psd /polymer/eduke32/tiles.cfg
/polymer/eduke32/Makefile.msvc /polymer/eduke32/build/Makefile.msvc /polymer/eduke32/build/include/baselayer.h /polymer/eduke32/build/include/build.h /polymer/eduke32/build/include/editor.h /polymer/eduke32/build/include/polymost.h /polymer/eduke32/build/include/winlayer.h /polymer/eduke32/build/src/baselayer.c /polymer/eduke32/build/src/compat.c /polymer/eduke32/build/src/engine.c /polymer/eduke32/build/src/kplib.c /polymer/eduke32/build/src/mdsprite.c /polymer/eduke32/build/src/osd.c /polymer/eduke32/build/src/polymer.c /polymer/eduke32/build/src/polymost.c /polymer/eduke32/build/src/rawinput.c /polymer/eduke32/build/src/sdlayer.c /polymer/eduke32/build/src/winlayer.c /polymer/eduke32/eduke32.vcxproj /polymer/eduke32/eduke32.vcxproj.filters /polymer/eduke32/names.h /polymer/eduke32/nedmalloc.dll /polymer/eduke32/source/_functio.h /polymer/eduke32/source/_rts.h /polymer/eduke32/source/actors.c /polymer/eduke32/source/anim.c /polymer/eduke32/source/astub.c /polymer/eduke32/source/config.c /polymer/eduke32/source/config.h /polymer/eduke32/source/duke3d.h /polymer/eduke32/source/funct.h /polymer/eduke32/source/function.h /polymer/eduke32/source/game.c /polymer/eduke32/source/gamedef.c /polymer/eduke32/source/gamedef.h /polymer/eduke32/source/gamedefs.h /polymer/eduke32/source/gameexec.c /polymer/eduke32/source/gamestructures.c /polymer/eduke32/source/gamevars.c /polymer/eduke32/source/global.c /polymer/eduke32/source/grpscan.c /polymer/eduke32/source/grpscan.h /polymer/eduke32/source/keys.h /polymer/eduke32/source/m32def.c /polymer/eduke32/source/m32exec.c /polymer/eduke32/source/m32structures.c /polymer/eduke32/source/m32vars.c /polymer/eduke32/source/macros.h /polymer/eduke32/source/mapster32.h /polymer/eduke32/source/menus.c /polymer/eduke32/source/midi.c /polymer/eduke32/source/misc/buildres.rc /polymer/eduke32/source/misc/gameres.rc /polymer/eduke32/source/mpu401.c /polymer/eduke32/source/music.c /polymer/eduke32/source/names.h /polymer/eduke32/source/namesdyn.c /polymer/eduke32/source/namesdyn.h /polymer/eduke32/source/osdcmds.c /polymer/eduke32/source/osdcmds.h /polymer/eduke32/source/osdfuncs.c /polymer/eduke32/source/osdfuncs.h /polymer/eduke32/source/player.c /polymer/eduke32/source/premap.c /polymer/eduke32/source/rts.c /polymer/eduke32/source/rts.h /polymer/eduke32/source/savegame.c /polymer/eduke32/source/sdlmusic.c /polymer/eduke32/source/sector.c /polymer/eduke32/source/soundefs.h /polymer/eduke32/source/sounds.c /polymer/eduke32/source/sounds.h /polymer/eduke32/source/sounds_mapster32.c /polymer/eduke32/source/sounds_mapster32.h /polymer/eduke32/source/startgtk.game.c /polymer/eduke32/source/startwin.game.c /polymer/eduke32/source/startwin.game.h /polymer/eduke32/source/winbits.c
|
1205 |
4436d 11h |
terminx |
/polymer/eduke32/ |
ass rape |
|
/polymer/eduke32/build/include/a.h /polymer/eduke32/build/include/baselayer.h /polymer/eduke32/build/include/build.h /polymer/eduke32/build/include/cache1d.h /polymer/eduke32/build/include/compat.h /polymer/eduke32/build/include/crc32.h /polymer/eduke32/build/include/dynamicgtk.h /polymer/eduke32/build/include/editor.h /polymer/eduke32/build/include/glbuild.h /polymer/eduke32/build/include/gtkbits.h /polymer/eduke32/build/include/kplib.h /polymer/eduke32/build/include/lzf.h /polymer/eduke32/build/include/lzwnew.h /polymer/eduke32/build/include/mmulti.h /polymer/eduke32/build/include/mmulti_unstable.h /polymer/eduke32/build/include/msvc/stdint.h /polymer/eduke32/build/include/osd.h /polymer/eduke32/build/include/osxbits.h /polymer/eduke32/build/include/polymer.h /polymer/eduke32/build/include/polymost.h /polymer/eduke32/build/include/pragmas.h /polymer/eduke32/build/include/scriptfile.h /polymer/eduke32/build/include/sdlayer.h /polymer/eduke32/build/include/winlayer.h /polymer/eduke32/build/src/a-c.c /polymer/eduke32/build/src/baselayer.c /polymer/eduke32/build/src/build.c /polymer/eduke32/build/src/cache1d.c /polymer/eduke32/build/src/compat.c /polymer/eduke32/build/src/config.c /polymer/eduke32/build/src/crc32.c /polymer/eduke32/build/src/defs.c /polymer/eduke32/build/src/dynamicgtk.c /polymer/eduke32/build/src/engine.c /polymer/eduke32/build/src/glbuild.c /polymer/eduke32/build/src/gtkbits.c /polymer/eduke32/build/src/hightile.c /polymer/eduke32/build/src/kplib.c /polymer/eduke32/build/src/lzwnew.c /polymer/eduke32/build/src/mdsprite.c /polymer/eduke32/build/src/mmulti.c /polymer/eduke32/build/src/mmulti_null.c /polymer/eduke32/build/src/mmulti_unstable.c /polymer/eduke32/build/src/osd.c /polymer/eduke32/build/src/polymer.c /polymer/eduke32/build/src/polymost.c /polymer/eduke32/build/src/pragmas.c /polymer/eduke32/build/src/scriptfile.c /polymer/eduke32/build/src/sdlayer.c /polymer/eduke32/build/src/startgtk.editor.c /polymer/eduke32/build/src/startwin.editor.c /polymer/eduke32/build/src/winlayer.c /polymer/eduke32/source/actors.c /polymer/eduke32/source/anim.c /polymer/eduke32/source/astub.c /polymer/eduke32/source/config.c /polymer/eduke32/source/config.h /polymer/eduke32/source/duke3d.h /polymer/eduke32/source/funct.h /polymer/eduke32/source/game.c /polymer/eduke32/source/gamedef.c /polymer/eduke32/source/gamedef.h /polymer/eduke32/source/gameexec.c /polymer/eduke32/source/gamestructures.c /polymer/eduke32/source/gamevars.c /polymer/eduke32/source/global.c /polymer/eduke32/source/grpscan.c /polymer/eduke32/source/grpscan.h /polymer/eduke32/source/jaudiolib/_midi.h /polymer/eduke32/source/jaudiolib/_multivc.h /polymer/eduke32/source/jaudiolib/audiolib_fx_fmod.c /polymer/eduke32/source/jaudiolib/audiolib_fxstub.c /polymer/eduke32/source/jaudiolib/audiolib_musicstub.c /polymer/eduke32/source/jaudiolib/debugio.h /polymer/eduke32/source/jaudiolib/dsl.c /polymer/eduke32/source/jaudiolib/dsl.h /polymer/eduke32/source/jaudiolib/dsoundout.c /polymer/eduke32/source/jaudiolib/dsoundout.h /polymer/eduke32/source/jaudiolib/fx_man.c /polymer/eduke32/source/jaudiolib/fx_man.h /polymer/eduke32/source/jaudiolib/fx_man_fmod.h /polymer/eduke32/source/jaudiolib/interrup.h /polymer/eduke32/source/jaudiolib/ll_man.c /polymer/eduke32/source/jaudiolib/ll_man.h /polymer/eduke32/source/jaudiolib/midi.c /polymer/eduke32/source/jaudiolib/midi.h /polymer/eduke32/source/jaudiolib/mpu401.c /polymer/eduke32/source/jaudiolib/mpu401.h /polymer/eduke32/source/jaudiolib/multivoc.c /polymer/eduke32/source/jaudiolib/multivoc.h /polymer/eduke32/source/jaudiolib/music.c /polymer/eduke32/source/jaudiolib/music.h /polymer/eduke32/source/jaudiolib/mv_mix-c.c /polymer/eduke32/source/jaudiolib/openal.c /polymer/eduke32/source/jaudiolib/openal.h /polymer/eduke32/source/jaudiolib/pitch.c /polymer/eduke32/source/jaudiolib/pitch.h /polymer/eduke32/source/jaudiolib/platform.h /polymer/eduke32/source/jaudiolib/sdlmusic.c /polymer/eduke32/source/jaudiolib/sdlout.c /polymer/eduke32/source/jaudiolib/sdlout.h /polymer/eduke32/source/jmact/animlib.c /polymer/eduke32/source/jmact/control.c /polymer/eduke32/source/jmact/control.h /polymer/eduke32/source/jmact/keyboard.c /polymer/eduke32/source/jmact/mathutil.c /polymer/eduke32/source/jmact/mathutil.h /polymer/eduke32/source/jmact/scriplib.c /polymer/eduke32/source/jmact/util_lib.c /polymer/eduke32/source/mapster32.h /polymer/eduke32/source/menus.c /polymer/eduke32/source/namesdyn.c /polymer/eduke32/source/namesdyn.h /polymer/eduke32/source/osdcmds.c /polymer/eduke32/source/osdcmds.h /polymer/eduke32/source/osdfuncs.c /polymer/eduke32/source/osdfuncs.h /polymer/eduke32/source/player.c /polymer/eduke32/source/premap.c /polymer/eduke32/source/rts.c /polymer/eduke32/source/savegame.c /polymer/eduke32/source/sector.c /polymer/eduke32/source/sounds.c /polymer/eduke32/source/sounds.h /polymer/eduke32/source/startgtk.game.c /polymer/eduke32/source/startwin.game.c /polymer/eduke32/source/sync.c /polymer/eduke32/source/testcd.c /polymer/eduke32/source/winbits.c /polymer/eduke32/source/wrapper.c
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886 |
4607d 12h |
terminx |
/polymer/ |
Game name in window title and some other shit |
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/polymer/build/include/build.h /polymer/build/src/polymost.c /polymer/eduke32/source/astub.c /polymer/eduke32/source/config.c /polymer/eduke32/source/duke3d.h /polymer/eduke32/source/game.c /polymer/eduke32/source/gamedef.c /polymer/eduke32/source/gamedef.h /polymer/eduke32/source/grpscan.c /polymer/eduke32/source/grpscan.h /polymer/eduke32/source/menus.c /polymer/eduke32/source/premap.c /polymer/eduke32/source/startgtk.game.c /polymer/eduke32/source/startwin.game.c
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854 |
4617d 7h |
hnt_ts |
/polymer/ |
1. Removed unneeded the svn:executable proprties. These files aren't actually executable.
2. Added the svn:ignore properties to clean up the output of "svn update" so that it doesn't show some unversioned files anymore sush as compiled binaries and object files(*.a).
3. Converted the end-of-line charapter sequences from Windows(CR LF) to Unix format(LF). It used to be a mixture of both styles that often confuse some programs. If some files have to be in Windows format, you should add the svn:eol-style on them(svn propset svn:eol-style native polymer/eduke32/source/thefile.c). |
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/polymer/build/doc/build.txt /polymer/build/doc/build2.txt /polymer/build/doc/buildinf.txt /polymer/build/include/dynamicgtk.h /polymer/build/include/osxmain.h /polymer/build/include/startwin.editor.h /polymer/build/include/watcomhax/cerrno /polymer/build/include/watcomhax/cmath /polymer/build/include/watcomhax/cstdarg /polymer/build/include/watcomhax/cstdio /polymer/build/include/watcomhax/cstdlib /polymer/build/include/watcomhax/cstring /polymer/build/include/watcomhax/ctime /polymer/build/obj.gnu /polymer/build/src/StartupWinController.editor.m /polymer/build/src/a.masm /polymer/build/src/a.wasm /polymer/build/src/dynamicgtk.c /polymer/build/src/misc/buildres.rc /polymer/build/src/misc/gameres.rc /polymer/build/src/misc/gtkstartwin/gtkstartwin.glade /polymer/build/src/misc/gtkstartwin/gtkstartwin.gladep /polymer/build/src/misc/gtkstartwin/pixmaps/game.bmp /polymer/build/src/startgtk.editor.c /polymer/build/src/startwin.editor.c /polymer/build/src/util/bin2c.cpp /polymer/build/src/util/kgroup.c /polymer/build/src/util/kmd2tool.c /polymer/build/src/util/transpal.c /polymer/build/src/util/vgafont.cpp /polymer/eduke32 /polymer/eduke32/buildlic.txt /polymer/eduke32/eobj /polymer/eduke32/eobj_win/keep.me /polymer/eduke32/installer/eduke32.nsi /polymer/eduke32/names.h /polymer/eduke32/obj_win/keep.me /polymer/eduke32/rsrc /polymer/eduke32/rsrc/manifest.build.xml /polymer/eduke32/rsrc/manifest.game.xml /polymer/eduke32/source/gamevars.c /polymer/eduke32/source/grpscan.c /polymer/eduke32/source/grpscan.h /polymer/eduke32/source/jaudiolib/audiolib_fx_fmod.c /polymer/eduke32/source/jaudiolib/debugio.h /polymer/eduke32/source/jaudiolib/dsl.c /polymer/eduke32/source/jaudiolib/dsl.h /polymer/eduke32/source/jaudiolib/interrup.h /polymer/eduke32/source/jaudiolib/ll_man.c /polymer/eduke32/source/jaudiolib/mpu401.c /polymer/eduke32/source/jaudiolib/mv_mix.masm /polymer/eduke32/source/jaudiolib/mv_mix.nasm /polymer/eduke32/source/jaudiolib/mv_mix.wasm /polymer/eduke32/source/jaudiolib/mv_mix16.masm /polymer/eduke32/source/jaudiolib/mv_mix16.nasm /polymer/eduke32/source/jaudiolib/mv_mix16.wasm /polymer/eduke32/source/jaudiolib/mvreverb.masm /polymer/eduke32/source/jaudiolib/mvreverb.nasm /polymer/eduke32/source/jaudiolib/mvreverb.wasm /polymer/eduke32/source/jaudiolib/platform.h /polymer/eduke32/source/jaudiolib/sdlmusic.c /polymer/eduke32/source/mdump.cpp /polymer/eduke32/source/mdump.h /polymer/eduke32/source/misc/gameres.rc /polymer/eduke32/source/misc/gtkstartwin/gtkstartwin.glade /polymer/eduke32/source/misc/gtkstartwin/gtkstartwin.gladep /polymer/eduke32/source/misc/gtkstartwin/pixmaps/game.bmp /polymer/eduke32/source/names.h /polymer/eduke32/source/osdfuncs.h /polymer/eduke32/source/soundefs.h /polymer/eduke32/source/sounds.h /polymer/eduke32/source/startgtk.game.c /polymer/eduke32/source/startwin.game.c /polymer/eduke32/source/startwin.game.h /polymer/eduke32/source/wrapper.c /polymer/eduke32/tiles.cfg
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341 |
5220d 22h |
terminx |
/polymer/eduke32/source/ |
WW2GI "support" |
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/polymer/eduke32/source/anim.c /polymer/eduke32/source/duke3d.h /polymer/eduke32/source/game.c /polymer/eduke32/source/grpscan.c /polymer/eduke32/source/grpscan.h /polymer/eduke32/source/jaudiolib/dsl.c /polymer/eduke32/source/jaudiolib/dsl.h /polymer/eduke32/source/jaudiolib/multivoc.c /polymer/eduke32/source/menus.c
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337 |
5221d 18h |
terminx |
/polymer/eduke32/ |
Hopefully the last of the formatting changes + sound support for Linux. Previous commit also fixes the mouse cursor grab issue. |
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/polymer/eduke32/source/jaudiolib/debugio.h /polymer/eduke32/source/jaudiolib/dma.h /polymer/eduke32/source/jaudiolib/dpmi.h /polymer/eduke32/source/jaudiolib/dsl.c /polymer/eduke32/source/jaudiolib/dsl.h /polymer/eduke32/source/jaudiolib/interrup.h /polymer/eduke32/source/jaudiolib/nodpmi.c /polymer/eduke32/source/jaudiolib/platform.h /polymer/eduke32/source/jaudiolib/sdlmusic.c /polymer/eduke32/source/jaudiolib/unixglob.c /polymer/eduke32/source/jaudiolib/unixpitch.c /polymer/eduke32/source/jaudiolib/unixvoc.c /polymer/eduke32/source/jaudiolib/util.h
/polymer/eduke32/Makefile /polymer/eduke32/Makefile.deps /polymer/eduke32/source/actors.c /polymer/eduke32/source/anim.c /polymer/eduke32/source/astub.c /polymer/eduke32/source/config.c /polymer/eduke32/source/game.c /polymer/eduke32/source/gamedef.c /polymer/eduke32/source/gameexec.c /polymer/eduke32/source/grpscan.c /polymer/eduke32/source/grpscan.h /polymer/eduke32/source/jaudiolib/_multivc.h /polymer/eduke32/source/jaudiolib/audiolib_fx_fmod.c /polymer/eduke32/source/jaudiolib/audiolib_fxstub.c /polymer/eduke32/source/jaudiolib/audiolib_musicstub.c /polymer/eduke32/source/jaudiolib/dsoundout.c /polymer/eduke32/source/jaudiolib/fx_man.c /polymer/eduke32/source/jaudiolib/ll_man.c /polymer/eduke32/source/jaudiolib/midi.c /polymer/eduke32/source/jaudiolib/mpu401.c /polymer/eduke32/source/jaudiolib/multivoc.c /polymer/eduke32/source/jaudiolib/music.c /polymer/eduke32/source/jaudiolib/pitch.c /polymer/eduke32/source/jaudiolib/sdlout.c /polymer/eduke32/source/menus.c /polymer/eduke32/source/namesdyn.c /polymer/eduke32/source/osdcmds.c /polymer/eduke32/source/player.c /polymer/eduke32/source/premap.c /polymer/eduke32/source/savegame.c /polymer/eduke32/source/sector.c /polymer/eduke32/source/sounds.c /polymer/eduke32/source/startgtk.game.c /polymer/eduke32/source/startwin.game.c
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241 |
5338d 16h |
terminx |
/polymer/eduke32/source/ |
Fixes from JonoF |
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/polymer/eduke32/source/grpscan.c /polymer/eduke32/source/grpscan.h
/polymer/eduke32/source/startdlg.c /polymer/eduke32/source/startdlg.h
/polymer/eduke32/source/duke3d.h /polymer/eduke32/source/game.c /polymer/eduke32/source/menus.c /polymer/eduke32/source/startwin.game.c
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