Rev |
Age |
Author |
Path |
Log message |
Diff |
5068 |
2130d 11h |
terminx |
/polymer/eduke32/source/menus.c |
Swap position of "load game" and "options" on main menu so that "load game" follows "new game", for consistency with the slightly different menu you get while in-game. |
|
5054 |
2145d 5h |
hendricks266 |
/polymer/eduke32/source/menus.c |
Replace the drawing code for the level stats with nearly equivalent code that can be much more easily reproduced in CON. |
|
5041 |
2146d 4h |
hendricks266 |
/polymer/eduke32/source/menus.c |
Disable EF_HIDEFROMMP pending proper consideration when multiplayer is closer to being ready. |
|
5034 |
2159d 14h |
hendricks266 |
/polymer/eduke32/source/menus.c |
Menus: Fix assorted issues in MENU_NETOPTIONS. |
|
5033 |
2159d 14h |
hendricks266 |
/polymer/eduke32/source/menus.c |
CON: Add "definevolumeflags", currently equipped to hide an episode from the single player and/or multiplayer screens.
enum
{
EF_HIDEFROMSP = 1<<0,
EF_HIDEFROMMP = 1<<1,
}; |
|
5025 |
2159d 23h |
helixhorned |
/polymer/eduke32/source/menus.c |
menus.c: fix two unused-variable warnings. |
|
5023 |
2160d 13h |
terminx |
/polymer/eduke32/source/menus.c |
Remove a couple of Android-specific menu items I accidentally left enabled on PC. |
|
5004 |
2171d 5h |
hendricks266 |
/polymer/eduke32/source/menus.c |
Fix build without DROIDMENU. |
|
5003 |
2171d 5h |
hendricks266 |
/polymer/eduke32/source/menus.c |
Replace erroneous use of EVENT_DISPLAYCROSSHAIR with new event EVENT_DISPLAYCURSOR. |
|
5002 |
2171d 6h |
terminx |
/polymer/eduke32/source/menus.c |
Oops! :) |
|
5000 |
2171d 7h |
terminx |
/polymer/eduke32/source/menus.c |
More Android work. DONT_BUILD. |
|
4997 |
2171d 7h |
terminx |
/polymer/eduke32/source/menus.c |
A whole bunch of mostly insignificant changes that didn't deserve separate commits. DONT_BUILD. |
|
4993 |
2171d 7h |
terminx |
/polymer/eduke32/source/menus.c |
Android menu changes. Moves a few settings in-game instead of in crappy system UI dialogs. DONT_BUILD. |
|
4986 |
2171d 7h |
terminx |
/polymer/eduke32/source/menus.c |
Minor sound cleanup... clean up crappy old code, remove obsolete "FXDevice" and "MusicDevice" variables, etc. |
|
4977 |
2173d 6h |
hendricks266 |
/polymer/eduke32/source/menus.c |
CON: Add undefinevolume, undefineskill, and undefinelevel. |
|
4976 |
2173d 6h |
hendricks266 |
/polymer/eduke32/source/menus.c |
Rename "Polymost.f" string back to "Polymost" because it only confused users. |
|
4966 |
2174d 4h |
hendricks266 |
/polymer/eduke32/source/menus.c |
Move EVENT_DISPLAYMENU to after the black translucent background is drawn when in-game. |
|
4951 |
2177d 15h |
helixhorned |
/polymer/eduke32/source/menus.c |
menus.c: fix C build. DONT_BUILD. |
|
4946 |
2188d 0h |
hendricks266 |
/polymer/eduke32/source/menus.c |
Menus: Mouse, touch, and pointer controls now take the origin into account. |
|
4945 |
2188d 0h |
hendricks266 |
/polymer/eduke32/source/menus.c |
Add events EVENT_DISPLAYINACTIVEMENU and EVENT_DISPLAYINACTIVEMENUREST and userdef members m_origin_x and m_origin_y.
This allows for CON screen display code to use menu animations. The following is an example of how to adapt screen features that should animate.
before:
onevent EVENT_DISPLAYMENUREST
ifvare current_menu 0 // main menu
{
setvar x 1
setvar y 1
rotatesprite x y zoom ang tilenum shade pal orientation 0 0 xdim ydim
}
endevent
after:
state DisplayMenuCommon
ifvare RETURN 0 // main menu
{
getuserdef[THISACTOR].m_origin_x x
getuserdef[THISACTOR].m_origin_y y
addvar x 65536
addvar y 65536
rotatesprite16 x y zoom ang tilenum shade pal orientation 0 0 xdim ydim
}
ends
onevent EVENT_DISPLAYMENUREST state DisplayMenuCommon endevent
onevent EVENT_DISPLAYINACTIVEMENUREST state DisplayMenuCommon endevent |
|