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Subversion Repositories
eduke32
(root)
/
polymer
/
eduke32
/
source
/
premap.c
– Rev 886
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886
4648d 4h
terminx
/polymer/eduke32/source/premap.c
Game name in window title and some other shit
872
4650d 12h
terminx
/polymer/eduke32/source/premap.c
866
4651d 14h
terminx
/polymer/eduke32/source/premap.c
865
4652d 0h
terminx
/polymer/eduke32/source/premap.c
Support for changing shade of console characters by using the 3 high bits of osdfmt to represent a shade value (0-7)
Lower 5 bits are used for palette
864
4652d 3h
terminx
/polymer/eduke32/source/premap.c
colorized OSD text... wastes 32kB memory but in 2008 I don't think anyone really gives half a shit
862
4652d 10h
terminx
/polymer/eduke32/source/premap.c
Gamevars in savestates (in savegames)
Still needs debugging
855
4657d 13h
terminx
/polymer/eduke32/source/premap.c
841
4663d 5h
terminx
/polymer/eduke32/source/premap.c
Some days, I just add shit for the hell of it
793
4689d 18h
qbix79
/polymer/eduke32/source/premap.c
Fix warnings
763
4695d 11h
terminx
/polymer/eduke32/source/premap.c
Formatting + beginnings of editor enhanced map preview mode. Currently supports light switch sector effectors
762
4695d 16h
hnt_ts
/polymer/eduke32/source/premap.c
New events:
EVENT_DISPLAYBONUSSCREEN
EVENT_DISPLAYMENU
EVENT_DISPLAYMENUREST
EVENT_DISPLAYLOADINGSCREEN
710
4736d 11h
terminx
/polymer/eduke32/source/premap.c
SDL and GTK+ version check patches from Ozkan Sezer
693
4756d 9h
terminx
/polymer/eduke32/source/premap.c
680
4760d 4h
terminx
/polymer/eduke32/source/premap.c
654
4770d 3h
terminx
/polymer/eduke32/source/premap.c
648
4774d 2h
terminx
/polymer/eduke32/source/premap.c
645
4776d 6h
terminx
/polymer/eduke32/source/premap.c
640
4783d 5h
terminx
/polymer/eduke32/source/premap.c
637
4784d 5h
terminx
/polymer/eduke32/source/premap.c
634
4784d 8h
terminx
/polymer/eduke32/source/premap.c
OpenAL patch from Hunter_rus... haven't even tried to make this work with MSVC yet
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