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886 4648d 4h terminx /polymer/eduke32/source/premap.c Game name in window title and some other shit  
872 4650d 12h terminx /polymer/eduke32/source/premap.c  
866 4651d 14h terminx /polymer/eduke32/source/premap.c  
865 4652d 0h terminx /polymer/eduke32/source/premap.c Support for changing shade of console characters by using the 3 high bits of osdfmt to represent a shade value (0-7)

Lower 5 bits are used for palette
 
864 4652d 3h terminx /polymer/eduke32/source/premap.c colorized OSD text... wastes 32kB memory but in 2008 I don't think anyone really gives half a shit  
862 4652d 10h terminx /polymer/eduke32/source/premap.c Gamevars in savestates (in savegames)

Still needs debugging
 
855 4657d 13h terminx /polymer/eduke32/source/premap.c  
841 4663d 5h terminx /polymer/eduke32/source/premap.c Some days, I just add shit for the hell of it  
793 4689d 18h qbix79 /polymer/eduke32/source/premap.c Fix warnings  
763 4695d 11h terminx /polymer/eduke32/source/premap.c Formatting + beginnings of editor enhanced map preview mode. Currently supports light switch sector effectors  
762 4695d 16h hnt_ts /polymer/eduke32/source/premap.c New events:
EVENT_DISPLAYBONUSSCREEN
EVENT_DISPLAYMENU
EVENT_DISPLAYMENUREST
EVENT_DISPLAYLOADINGSCREEN
 
710 4736d 11h terminx /polymer/eduke32/source/premap.c SDL and GTK+ version check patches from Ozkan Sezer  
693 4756d 9h terminx /polymer/eduke32/source/premap.c  
680 4760d 4h terminx /polymer/eduke32/source/premap.c  
654 4770d 3h terminx /polymer/eduke32/source/premap.c  
648 4774d 2h terminx /polymer/eduke32/source/premap.c  
645 4776d 6h terminx /polymer/eduke32/source/premap.c  
640 4783d 5h terminx /polymer/eduke32/source/premap.c  
637 4784d 5h terminx /polymer/eduke32/source/premap.c  
634 4784d 8h terminx /polymer/eduke32/source/premap.c OpenAL patch from Hunter_rus... haven't even tried to make this work with MSVC yet  

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