Rev |
Age |
Author |
Path |
Log message |
Diff |
5069 |
2130d 20h |
terminx |
/polymer/eduke32/source/savegame.c |
Further gamevar changes/optimizations. This also fixes a bug Fox reported with the "shortcut" access to structure members that's tacked on to GetVar, where if the value of the index you're trying to access happened to equal the ID of the current sprite, it would act as if the variable passed was THISACTOR. |
|
4990 |
2171d 16h |
terminx |
/polymer/eduke32/source/savegame.c |
Android savegame hacks. DONT_BUILD. |
|
4948 |
2188d 9h |
hendricks266 |
/polymer/eduke32/source/savegame.c |
Modularize .mid --> .ogg --> .flac code to apply to sounds as well, and various cleanup in music/sound filename-handling code. |
|
4745 |
2252d 8h |
terminx |
/polymer/eduke32/source/savegame.c |
Mainly misc cleanups (and a fix for the C++ build), but there are a few important changes in here.
VM_OnEvent() has become VM_OnEvent(), VM_OnEventWithReturn(), VM_OnEventWithDist(), and VM_OnEventWithBoth() (the latter of which is only ever used once...). Of course, this required every call to VM_OnEvent() be changed.
memberlabel_t and vmstate_t have been changed to use the regular "int" type versus explicitly specifying int32_t as they did previously. The rationale for this change is simply that it looks cleaner, and I think we should move toward just using "int" in most cases where there's no particular reason to specify an explicit data type.
Also changes CON_KILLIT to just "return" instead of "continue". DONT_BUILD. |
|
4658 |
2280d 17h |
terminx |
/polymer/eduke32/source/savegame.c |
Various additional optimizations: add CLASSIC_SLICE_BY_4 mode to unroll some of the loops in a-c, replace integer divisions by a divisor unknown at compile time with usage of libdivide, clean up pragmas further by removing more old stuff that wasn't used anywhere. This is another one of those nasty commits that make people cry. DONT_BUILD. |
|
4623 |
2305d 17h |
terminx |
/polymer/eduke32/source/savegame.c |
More Polymost cleanup, also consolidate tilesizx and tilesizy into a single tilesiz vec2_t to ensure both x and y are always in the same cache line. I may add a new vec2_16t later. Still need to take care of emulating the old flat array for the sake of CON access. |
|
4610 |
2305d 17h |
terminx |
/polymer/eduke32/source/savegame.c |
Allow loading the header from savegames with a different version. This is needed to allow starting a new game on the episode/level/skill saved in an incompatible savegame. |
|
4596 |
2305d 17h |
terminx |
/polymer/eduke32/source/savegame.c |
Allow old version savegames to "load" by just starting a new game on the volume, level and skill written in the savegame header. |
|
4589 |
2328d 3h |
helixhorned |
/polymer/eduke32/source/savegame.c |
For usermaps, save and restore currently playing music index with savegames.
The volume and level number for the music are stored in the last two bytes
of the board file name array. No version bump is required. |
|
4588 |
2328d 3h |
helixhorned |
/polymer/eduke32/source/savegame.c |
Get rid of EnvMusicFilename[] and use MapInfo[].musicfn for that.
The additional space was there all the time, so it's not understandable why
another array was necessary.
CON: for 'music', error if volume number is outside [0 .. MAXVOLUMES+1], and
in LunaCON, additionally warn if it's MAXVOLUMES+1 (0 is preferred for that). |
|
4585 |
2328d 3h |
helixhorned |
/polymer/eduke32/source/savegame.c |
Some cleanup around S_PlayMusic() and related functionality. |
|
4541 |
2377d 12h |
hendricks266 |
/polymer/eduke32/source/savegame.c |
Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it.
DONT_BUILD. |
|
4530 |
2391d 21h |
terminx |
/polymer/eduke32/source/savegame.c |
MSVC build fix |
|
4491 |
2428d 21h |
helixhorned |
/polymer/eduke32/source/savegame.c |
Bye, bye, B*alloc(), all hail X*alloc()! Replace large portion of the calls...
... and cull code that is dead with the X*alloc() versions since they never
return NULL on requesting memory.
Use something like
git grep '[^Xx]\(m\|c\|re\)alloc *('
and
git grep '[^Xx]strdup *('
to see places where I left the B*alloc() calls intact.
BUILD_LUNATIC. |
|
4472 |
2441d 8h |
hendricks266 |
/polymer/eduke32/source/savegame.c |
Replace some constants with preprocessor macros. |
|
4450 |
2468d 22h |
helixhorned |
/polymer/eduke32/source/savegame.c |
In G_SavePlayer(), save timers at beginning and restore when finished.
This makes the game not process as many ticks as have elapsed during the saving
afterwards. |
|
4385 |
2497d 11h |
terminx |
/polymer/eduke32/source/savegame.c |
Widespread use of ARRAY_SIZE macro. |
|
4286 |
2547d 0h |
helixhorned |
/polymer/eduke32/source/savegame.c |
Lunatic: Fix compilation of C++ build, but not starting up yet.
BUILD_LUNATIC. |
|
4257 |
2566d 6h |
helixhorned |
/polymer/eduke32/source/savegame.c |
Engine-side per-map ART file support.
When a map named <filename>.map is loaded (<filename> may also contain directory
separators), the engine checks for existence of <filename>_XX.art in the virtual
file system, where XX is a 0-padded number from 00 to 19. It loads a consecutive
sequence of these ART files, i.e. aborts whenever a number in the sequence isn't
found (in contrast to normal ART loading).
Restrictions:
- the per-map ART files must not reside in ZIP files
- if a tile number is attempted to be overridden that has a dummytile or is
cache1d-locked, per-map ART loading fails
On failure, the map is still loaded, but a diagnostic message is output to the
log/OSD.
Loaded per-map ART data are cleared whenever the map is "left". In particular:
- whenever another map is loaded
- in the editor: when a new map is started
- in the game: after the bonus ending screen of a finished level, after going
to the title screen via the menu
A final note: file names are supposed to be looked up and compared
case-sensitively. That is, <filename> must match EXACTLY between the map's and
per-map ART one; 'art' must be lowercase. Otherwise, the cookie monster will
come and eat you!
BUILD_LUNATIC. |
|
4220 |
2583d 1h |
helixhorned |
/polymer/eduke32/source/savegame.c |
Rename 'camsprite' to 'g_curViewscreen', other related cleanup. |
|