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1205 4480d 16h terminx /polymer/eduke32/source/startwin.game.c ass rape  
1188 4502d 1h terminx /polymer/eduke32/source/startwin.game.c  
1166 4524d 3h terminx /polymer/eduke32/source/startwin.game.c  
1143 4530d 12h terminx /polymer/eduke32/source/startwin.game.c source code rape  
1121 4545d 14h terminx /polymer/eduke32/source/startwin.game.c  
1097 4570d 14h terminx /polymer/eduke32/source/startwin.game.c  
1064 4600d 0h terminx /polymer/eduke32/source/startwin.game.c Use bit packing for the bytecode pointer map  
1062 4600d 16h terminx /polymer/eduke32/source/startwin.game.c  
994 4622d 16h terminx /polymer/eduke32/source/startwin.game.c Use mod_dir for savegames  
992 4622d 17h terminx /polymer/eduke32/source/startwin.game.c Force startup window to be displayed if the cfg wasn't saved with an EDuke32 build of matching BYTEVERSION_JF, and use a wrapper around kopen4load to access files from mod_dir first.  
991 4623d 12h terminx /polymer/eduke32/source/startwin.game.c Combine game and configuration tabs in the startup window into one. Still needs porting to startgtk.game.c.  
990 4623d 15h terminx /polymer/eduke32/source/startwin.game.c Ignore r_downsize for textures with nocompress and some other minor crap  
989 4624d 18h terminx /polymer/eduke32/source/startwin.game.c minor changes  
988 4625d 14h terminx /polymer/eduke32/source/startwin.game.c ignore texcache dir in startup window mod list  
987 4625d 15h terminx /polymer/eduke32/source/startwin.game.c Rename definegamename to setgamename and alter the "map" console command to show a listing of all available maps if no map name is given  
985 4625d 16h terminx /polymer/eduke32/source/startwin.game.c  
984 4625d 17h terminx /polymer/eduke32/source/startwin.game.c Beginnings of support for selecting mods in the startup window... win32 only for now  
886 4651d 17h terminx /polymer/eduke32/source/startwin.game.c Game name in window title and some other shit  
854 4661d 11h hnt_ts /polymer/eduke32/source/startwin.game.c 1. Removed unneeded the svn:executable proprties. These files aren't actually executable.
2. Added the svn:ignore properties to clean up the output of "svn update" so that it doesn't show some unversioned files anymore sush as compiled binaries and object files(*.a).
3. Converted the end-of-line charapter sequences from Windows(CR LF) to Unix format(LF). It used to be a mixture of both styles that often confuse some programs. If some files have to be in Windows format, you should add the svn:eol-style on them(svn propset svn:eol-style native polymer/eduke32/source/thefile.c).
 
851 4663d 20h terminx /polymer/eduke32/source/startwin.game.c Keep the startup window open when CON compilation fails so people can copy CON errors out of it directly without looking at eduke32.log  

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