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1527 4210d 14h terminx /polymer/eduke32/source/startwin.game.c Memory cleanups, use Bm/c/realloc/free everywhere (configured as nedmalloc version in compat.h), add large page support for Vista/7, tweak nedmalloc settings, add support for projecting textures from SE50 spotlights placed in maps via sprite owner member (manipulated through CONs via sprite htpicnum member), fix building Mapster32 with MSVC, increase PR_MAXLIGHTS to 1024  
1457 4297d 19h terminx /polymer/eduke32/source/startwin.game.c fix building with MSVC after Helixhorned's commit
fix FastLZ mipmap corruption issue
fix Polymer MSVC warnings
rewrote qsprintf to take up to 32 parameters, either quotes or gamevars
added qstrncat to concatenate n characters of one quote to another
exposed internal sectorofwall() function to CON
changed CON parser to count ( ) ; and , as whitespace so people can make their code more readable
added ACTIVATOR and ACTIVATORLOCKED support to SE49 and SE50
added SPRITE_USEACTIVATOR flag to allow actor execution based on whether a sector is "locked" or not
rearranged a few structures for faster array lookups
fixed EVENT_HOLSTER
 
1454 4300d 18h terminx /polymer/eduke32/source/startwin.game.c Remove dead copy protection and watcom support code, fix structure alignment and packing issues preventing Polymer from working with MSVC, enable link time code generation (whole program optimization) for MSVC builds, fix most warnings showing up in MSVC with /w2, add pulsating dynamic lights when holding the shrinker or expander  
1425 4330d 14h terminx /polymer/eduke32/source/startwin.game.c Cleaning out tree... some light changes, polymer memory pools, some meaningless optimizations, etc  
1399 4334d 0h terminx /polymer/eduke32/source/startwin.game.c MSVC fixes + clean out tree  
1329 4384d 14h terminx /polymer/eduke32/source/startwin.game.c Nothing important  
1327 4385d 15h terminx /polymer/eduke32/source/startwin.game.c  
1326 4385d 21h terminx /polymer/eduke32/source/startwin.game.c  
1325 4385d 22h terminx /polymer/eduke32/source/startwin.game.c  
1229 4440d 4h terminx /polymer/eduke32/source/startwin.game.c new version of astyle  
1221 4457d 19h terminx /polymer/eduke32/source/startwin.game.c  
1205 4481d 11h terminx /polymer/eduke32/source/startwin.game.c ass rape  
1188 4502d 20h terminx /polymer/eduke32/source/startwin.game.c  
1166 4524d 22h terminx /polymer/eduke32/source/startwin.game.c  
1143 4531d 6h terminx /polymer/eduke32/source/startwin.game.c source code rape  
1121 4546d 9h terminx /polymer/eduke32/source/startwin.game.c  
1097 4571d 9h terminx /polymer/eduke32/source/startwin.game.c  
1064 4600d 18h terminx /polymer/eduke32/source/startwin.game.c Use bit packing for the bytecode pointer map  
1062 4601d 11h terminx /polymer/eduke32/source/startwin.game.c  
994 4623d 11h terminx /polymer/eduke32/source/startwin.game.c Use mod_dir for savegames  

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