Rev |
Age |
Author |
Path |
Log message |
Diff |
8600 |
400d 6h |
hendricks266 |
/source/duke3d/rsrc/manifest.game.xml |
Windows: Update dpiAwareness settings in manifests |
|
6909 |
1006d 15h |
terminx |
/source/duke3d/rsrc/manifest.game.xml |
Fix issues with running the game fullscreen on Windows 10 with high DPI setups |
|
6055 |
1496d 3h |
hendricks266 |
/source/duke3d/rsrc/manifest.game.xml |
The great repository rearrangement of 2017.
Files moved but not modified. Changes to follow in a subsequent commit.
You down with CPP? |
|
5643 |
1834d 6h |
hendricks266 |
/source/duke3d/rsrc/manifest.game.xml |
Windows: Eliminate the need for separate manifests for 32-bit and 64-bit builds by specifying a wildcard for processorArchitecture attributes. |
|
4891 |
2248d 8h |
terminx |
/source/duke3d/rsrc/manifest.game.xml |
Identify Windows 10 in the startup window/log. DONT_BUILD. |
|
4041 |
2746d 8h |
terminx |
/source/duke3d/rsrc/manifest.game.xml |
Update Windows application manifests to allow GetVersionEx() to return Windows 8.1 on systems running Windows 8.1. Microsoft is pretty stupid sometimes. :/ |
|
3800 |
2845d 18h |
terminx |
/source/duke3d/rsrc/manifest.game.xml |
Support high DPI setups for the startup dialogs on Windows |
|
3278 |
3007d 10h |
hendricks266 |
/source/duke3d/rsrc/manifest.game.xml |
Win64 support! (Meaning it works, not that we recommend it for everyday use.)
This includes a complete Windows header and library refresh, including the addition of 64-bit compiled libs:
*libogg 1.3.0
*libvorbis 1.3.3
*zlib 1.2.7
*libpng 1.5.13
*libvpx 9a3de881c0e681ba1a79a166a86308bbc84b4acd
*SDL_mixer 1.2.12 (for RENDERTYPE=SDL)
*DirectX import libraries: dsound and dxguid (now included)
To build in 64-bit, you essentially need MinGW's MSYS (but not MinGW itself) and MinGW-w64 at the top of your PATH. The target is automatically detected using `$(CC) -dumpmachine`. The EDukeWiki will get detailed instrucitons.
All compiler and linker warnings when building in 64-bit mode have been fixed.
Remaining 64-bit to-do:
- The ebacktrace dll does not build under 64-bit. It uses code specific to the format of 32-bit executables and will have to be ported to work with 64-bit executables. A future 64-bit version will be named ebacktrace1-64.dll.
- RENDERTYPE=SDL crashes in SDL_mixer's Mix_Linked_Version().
- DirectInput gives an error and does not function. This only affects joysticks, and the error never happens without any plugged in.
- Port the classic renderer ASM to 64-bit. (Just kidding, this is way out of my league.)
This commit includes a fair bit of Makefile development spanning all platforms, including simplifying the SDLCONFIG code, fixing build on Mac OS X (thanks rhoenie!), globally factoring Apple brew/port inclusion, enforcing that all -L come before all -l, and ensuring that $(shell ) is always :='d.
In addition, I have resurrected the old GCC_MAJOR and GCC_MINOR detection using `$(CC) -dumpversion`, but I have made it failsafe in case the command fails or the version is manually specified. I have applied this new fine-grained detection where applicable, including allowing LTO, and restraining -W's to versions that support them. |
|
854 |
4621d 22h |
hnt_ts |
/source/duke3d/rsrc/manifest.game.xml |
1. Removed unneeded the svn:executable proprties. These files aren't actually executable.
2. Added the svn:ignore properties to clean up the output of "svn update" so that it doesn't show some unversioned files anymore sush as compiled binaries and object files(*.a).
3. Converted the end-of-line charapter sequences from Windows(CR LF) to Unix format(LF). It used to be a mixture of both styles that often confuse some programs. If some files have to be in Windows format, you should add the svn:eol-style on them(svn propset svn:eol-style native polymer/eduke32/source/thefile.c). |
|
196 |
5364d 5h |
terminx |
/source/duke3d/rsrc/manifest.game.xml |
Startup window stuff |
|