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Subversion Repositories
eduke32
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duke3d
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src/
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8791
345d 1h
hendricks266
/source/duke3d/src/
WT Incinerator projectile velocity hotfix from Nuke.YKT
/source/duke3d/src/player.cpp
8790
345d 1h
hendricks266
/source/duke3d/src/
Implement WT episode 5 ending
/source/duke3d/src/screens.cpp
/source/duke3d/src/soundsdyn.cpp
/source/duke3d/src/soundsdyn.h
8789
345d 1h
hendricks266
/source/duke3d/src/
Implement WT's widescreen tiles
/source/duke3d/src/duke3d.h
/source/duke3d/src/menus.cpp
/source/duke3d/src/player.cpp
/source/duke3d/src/premap.cpp
/source/duke3d/src/sbar.cpp
/source/duke3d/src/sbar.h
/source/duke3d/src/screens.cpp
8788
345d 1h
hendricks266
/source/duke3d/src/
Implement hardcoded WT stuff
Includes the new weapon, enemy projectiles, and breakable objects.
Patch from Nuke.YKT.
I edited it some, mostly to add the proper "if (WORLDTOUR)" checks.
/source/duke3d/src/actors.cpp
/source/duke3d/src/duke3d.h
/source/duke3d/src/game.cpp
/source/duke3d/src/gamedef.cpp
/source/duke3d/src/gamevars.cpp
/source/duke3d/src/inv.h
/source/duke3d/src/namesdyn.cpp
/source/duke3d/src/namesdyn.h
/source/duke3d/src/player.cpp
/source/duke3d/src/player.h
/source/duke3d/src/sbar.cpp
/source/duke3d/src/sector.cpp
/source/duke3d/src/soundsdyn.cpp
/source/duke3d/src/soundsdyn.h
8787
345d 1h
hendricks266
/source/duke3d/src/
Fix negative viewtypes to match what World Tour expects
/source/duke3d/src/game.cpp
8786
345d 1h
hendricks266
/source/duke3d/src/
Cleanup some Duke game logic, mostly to allow easier chaining to the default case
/source/duke3d/src/actors.cpp
/source/duke3d/src/cheats.cpp
/source/duke3d/src/game.cpp
/source/duke3d/src/macros.h
/source/duke3d/src/sector.cpp
8778
352d 22h
terminx
/source/duke3d/src/
Restore previously selected .sf2 filename when the file selector is canceled by pressing esc
/source/duke3d/src/menus.cpp
8777
352d 22h
terminx
/source/
Remove a bunch of dead code relating to reading and writing configuration data in eduke32.cfg for stuff we don't even support anymore, or that is saved in settings.cfg now instead
/source/duke3d/src/_functio.h
/source/duke3d/src/config.cpp
/source/duke3d/src/game.h
/source/duke3d/src/gamedefs.h
/source/duke3d/src/lunatic/_defs_game.lua
/source/mact/include/mouse.h
/source/mact/src/control.cpp
8776
352d 22h
terminx
/source/
Move mouse x-scale and y-scale to the main mouse setup menu and get rid of Advanced Mouse
This also normalizes the scale sliders to a displayed range of 0 - 1.0, and adds in_mousexscale and in_mouseyscale cvars to hold the values.
/source/duke3d/src/menus.cpp
/source/duke3d/src/menus.h
/source/duke3d/src/osdcmds.cpp
/source/mact/include/control.h
/source/mact/include/mouse.h
/source/mact/src/control.cpp
8773
352d 22h
terminx
/source/duke3d/src/
Remove the leading slash from the .sf2 bank filename if it's the only slash in the string
/source/duke3d/src/menus.cpp
8772
352d 22h
terminx
/source/duke3d/src/
Improve handling of menu options that may be hidden in-between visits to a menu
/source/duke3d/src/menus.cpp
8771
352d 22h
terminx
/source/
Refresh ud.config.MusicDevice and the menu sound configuration display variables after applying new settings
This helps keep the menu state synchronized with the actual sound system state in cases where the requested configuration was rejected for some reason (unsupported playback frequency, missing .sf2 file, etc).
/source/audiolib/include/fx_man.h
/source/audiolib/src/fx_man.cpp
/source/duke3d/src/menus.cpp
8765
356d 10h
terminx
/source/duke3d/src/
Fix crash in menu file selector when no files OR directories are available to display
/source/duke3d/src/menus.cpp
8764
356d 11h
terminx
/source/duke3d/src/
Fix FURY=1 build
/source/duke3d/src/menus.cpp
8763
357d 3h
terminx
/source/duke3d/src/
Fix stupid menu bug
/source/duke3d/src/menus.cpp
8760
357d 7h
terminx
/source/
Add file selector for choosing which .sf2 bank to use
This also adds a menu option for OPL3 stereo mode. Windows MME output device selection is probably next (this can already be done through the console).
/source/audiolib/include/driver_sf2.h
/source/audiolib/include/music.h
/source/audiolib/src/fx_man.cpp
/source/audiolib/src/midi.h
/source/build/include/common.h
/source/duke3d/src/menus.cpp
/source/duke3d/src/menus.h
8756
357d 7h
terminx
/source/duke3d/src/
Fix swinging doors not automatically closing anymore after rebounding if they hit a player or actor when trying to close
/source/duke3d/src/actors.cpp
8755
357d 7h
terminx
/source/
More SF2 work
Now automatically detects a .sf2 file placed in the game directory if the mus_sf2_bank cvar is unset.
/source/audiolib/include/driver_sf2.h
/source/audiolib/src/driver_sf2.cpp
/source/audiolib/src/drivers.cpp
/source/duke3d/src/menus.cpp
8752
357d 7h
terminx
/
sf2 synthesizer WIP
Patch from Nuke.YKT.
/source/audiolib/include/driver_sf2.h
/source/audiolib/src/driver_sf2.cpp
/source/audiolib/src/tsf.h
/GNUmakefile
/platform/Windows/audiolib.vcxproj
/platform/Windows/audiolib.vcxproj.filters
/source/audiolib/include/sndcards.h
/source/audiolib/src/drivers.cpp
/source/audiolib/src/fx_man.cpp
/source/duke3d/src/menus.cpp
8737
362d 9h
terminx
/source/duke3d/src/
Fix IF crouch jumping and unintentional automatic crouching under sprites
/source/duke3d/src/player.cpp
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