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8791 380d 5h hendricks266 /source/duke3d/src/ WT Incinerator projectile velocity hotfix from Nuke.YKT  
8790 380d 5h hendricks266 /source/duke3d/src/ Implement WT episode 5 ending  
8789 380d 5h hendricks266 /source/duke3d/src/ Implement WT's widescreen tiles  
8788 380d 5h hendricks266 /source/duke3d/src/ Implement hardcoded WT stuff

Includes the new weapon, enemy projectiles, and breakable objects.

Patch from Nuke.YKT.

I edited it some, mostly to add the proper "if (WORLDTOUR)" checks.
 
8787 380d 5h hendricks266 /source/duke3d/src/ Fix negative viewtypes to match what World Tour expects  
8786 380d 5h hendricks266 /source/duke3d/src/ Cleanup some Duke game logic, mostly to allow easier chaining to the default case  
8778 388d 2h terminx /source/duke3d/src/ Restore previously selected .sf2 filename when the file selector is canceled by pressing esc  
8777 388d 2h terminx /source/duke3d/src/ Remove a bunch of dead code relating to reading and writing configuration data in eduke32.cfg for stuff we don't even support anymore, or that is saved in settings.cfg now instead  
8776 388d 2h terminx /source/duke3d/src/ Move mouse x-scale and y-scale to the main mouse setup menu and get rid of Advanced Mouse

This also normalizes the scale sliders to a displayed range of 0 - 1.0, and adds in_mousexscale and in_mouseyscale cvars to hold the values.
 
8773 388d 2h terminx /source/duke3d/src/ Remove the leading slash from the .sf2 bank filename if it's the only slash in the string  
8772 388d 2h terminx /source/duke3d/src/ Improve handling of menu options that may be hidden in-between visits to a menu  
8771 388d 2h terminx /source/duke3d/src/ Refresh ud.config.MusicDevice and the menu sound configuration display variables after applying new settings

This helps keep the menu state synchronized with the actual sound system state in cases where the requested configuration was rejected for some reason (unsupported playback frequency, missing .sf2 file, etc).
 
8765 391d 14h terminx /source/duke3d/src/ Fix crash in menu file selector when no files OR directories are available to display  
8764 391d 14h terminx /source/duke3d/src/ Fix FURY=1 build  
8763 392d 7h terminx /source/duke3d/src/ Fix stupid menu bug  
8760 392d 11h terminx /source/duke3d/src/ Add file selector for choosing which .sf2 bank to use

This also adds a menu option for OPL3 stereo mode. Windows MME output device selection is probably next (this can already be done through the console).
 
8756 392d 11h terminx /source/duke3d/src/ Fix swinging doors not automatically closing anymore after rebounding if they hit a player or actor when trying to close  
8755 392d 11h terminx /source/duke3d/src/ More SF2 work

Now automatically detects a .sf2 file placed in the game directory if the mus_sf2_bank cvar is unset.
 
8752 392d 11h terminx /source/duke3d/src/ sf2 synthesizer WIP

Patch from Nuke.YKT.
 
8737 397d 13h terminx /source/duke3d/src/ Fix IF crouch jumping and unintentional automatic crouching under sprites  
8736 397d 13h terminx /source/duke3d/src/ ifndef EDUKE32_STANDALONE a couple more hard-coded Duke3D sound IDs that were missed previously  
8735 397d 13h terminx /source/duke3d/src/ Reduce width of a couple fields in memberlabel_t  
8734 397d 13h terminx /source/duke3d/src/ Make gamestructures a proper object  
8732 397d 13h terminx /source/duke3d/src/ Speed up startup times on Windows for projects with a lot of sound definitions  
8731 397d 13h terminx /source/duke3d/src/ Eliminate unnecessary goto  
8730 397d 13h terminx /source/duke3d/src/ Fix return type of A_CheckHitSprite()

Since the returned value is a distance, it should be int32_t.
 
8726 397d 13h terminx /source/duke3d/src/ Patch from Nuke.YKT to fix a couple of NAM/WW2GI issues  
8724 397d 13h terminx /source/duke3d/src/ Patch from Striker to improve sprite interpolation  
8723 397d 13h terminx /source/duke3d/src/ Make SE_13_EXPLOSIVE call A_GetZLimits() for all statnum 0-2 sprites in sector when triggering

This fixes the fire sprites inside exploding walls not waking up after the wall explodes.
 
8722 397d 13h terminx /source/duke3d/src/ Experimental swinging door changes

This makes swinging doors reverse direction instead of stopping in place and later resuming when obstructed.
 
8721 397d 13h terminx /source/duke3d/src/ Fix a bug with swinging doors

This fixes a bug with swinging doors where multiple swinging doors linked together could become out of sync with each other if you block one door from moving and activate the second door again while the first is still blocked.
 
8720 397d 13h terminx /source/duke3d/src/ Fix off-by-one error in various CON text truncation warnings  
8719 397d 13h terminx /source/duke3d/src/ Add missing diagnostic information for getactor/setactor

Internally, there are several different permutations of the opcodes that implement CON_GETACTOR and CON_SETACTOR. This maps the internal opcodes back to the external keywords that generated them and makes sure they all have the script line number attached to them for use in diagnostic warning and error messages.
 
8718 397d 13h terminx /source/duke3d/src/ Fix tripbomb laser  
8716 397d 13h terminx /source/duke3d/src/ Move FPS limiter to engine and rework functionality (again)  
8691 402d 0h ny00123 /source/duke3d/src/ startgtk (Duke3D, SW, Build Editor): Use nullptr instead
of NULL for ending arguments list in gtk function calls. Fixes
"missing sentinel in function call" warning with a specific GCC version.
 
8680 404d 6h hendricks266 /source/duke3d/src/ Menus: Fix two sources of null text drawing  
8679 404d 6h hendricks266 /source/duke3d/src/ Add null pointer checks to G_ScreenText*  
8659 409d 6h hendricks266 /source/duke3d/src/ Move minitext_lowercase calculation to a new G_InitText() in text.cpp  
8658 409d 6h hendricks266 /source/duke3d/src/ screentext: Big refactor to take an array of tilenums (or control codes) instead of a C string