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8736 401d 17h terminx /source/duke3d/src/ ifndef EDUKE32_STANDALONE a couple more hard-coded Duke3D sound IDs that were missed previously  
8735 401d 17h terminx /source/duke3d/src/ Reduce width of a couple fields in memberlabel_t  
8734 401d 17h terminx /source/duke3d/src/ Make gamestructures a proper object  
8732 401d 17h terminx /source/duke3d/src/ Speed up startup times on Windows for projects with a lot of sound definitions  
8731 401d 17h terminx /source/duke3d/src/ Eliminate unnecessary goto  
8730 401d 17h terminx /source/duke3d/src/ Fix return type of A_CheckHitSprite()

Since the returned value is a distance, it should be int32_t.
 
8726 401d 17h terminx /source/duke3d/src/ Patch from Nuke.YKT to fix a couple of NAM/WW2GI issues  
8724 401d 17h terminx /source/duke3d/src/ Patch from Striker to improve sprite interpolation  
8723 401d 17h terminx /source/duke3d/src/ Make SE_13_EXPLOSIVE call A_GetZLimits() for all statnum 0-2 sprites in sector when triggering

This fixes the fire sprites inside exploding walls not waking up after the wall explodes.
 
8722 401d 17h terminx /source/duke3d/src/ Experimental swinging door changes

This makes swinging doors reverse direction instead of stopping in place and later resuming when obstructed.
 
8721 401d 17h terminx /source/duke3d/src/ Fix a bug with swinging doors

This fixes a bug with swinging doors where multiple swinging doors linked together could become out of sync with each other if you block one door from moving and activate the second door again while the first is still blocked.
 
8720 401d 17h terminx /source/duke3d/src/ Fix off-by-one error in various CON text truncation warnings  
8719 401d 17h terminx /source/duke3d/src/ Add missing diagnostic information for getactor/setactor

Internally, there are several different permutations of the opcodes that implement CON_GETACTOR and CON_SETACTOR. This maps the internal opcodes back to the external keywords that generated them and makes sure they all have the script line number attached to them for use in diagnostic warning and error messages.
 
8718 401d 17h terminx /source/duke3d/src/ Fix tripbomb laser  
8716 401d 17h terminx /source/duke3d/src/ Move FPS limiter to engine and rework functionality (again)  
8691 406d 4h ny00123 /source/duke3d/src/ startgtk (Duke3D, SW, Build Editor): Use nullptr instead
of NULL for ending arguments list in gtk function calls. Fixes
"missing sentinel in function call" warning with a specific GCC version.
 
8680 408d 10h hendricks266 /source/duke3d/src/ Menus: Fix two sources of null text drawing  
8679 408d 10h hendricks266 /source/duke3d/src/ Add null pointer checks to G_ScreenText*  
8659 413d 11h hendricks266 /source/duke3d/src/ Move minitext_lowercase calculation to a new G_InitText() in text.cpp  
8658 413d 11h hendricks266 /source/duke3d/src/ screentext: Big refactor to take an array of tilenums (or control codes) instead of a C string  

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