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8790 385d 9h hendricks266 /source/duke3d/src/soundsdyn.cpp Implement WT episode 5 ending  
8788 385d 9h hendricks266 /source/duke3d/src/soundsdyn.cpp Implement hardcoded WT stuff

Includes the new weapon, enemy projectiles, and breakable objects.

Patch from Nuke.YKT.

I edited it some, mostly to add the proper "if (WORLDTOUR)" checks.
 
7187 882d 0h terminx /source/duke3d/src/soundsdyn.cpp Sorting and formatting for [names|sound]dyn.[cpp|h]  
6055 1537d 8h hendricks266 /source/duke3d/src/soundsdyn.cpp The great repository rearrangement of 2017.

Files moved but not modified. Changes to follow in a subsequent commit.

You down with CPP?
 
5665 1861d 18h terminx /source/duke3d/src/soundsdyn.cpp Play DUKE_GETWEAPON6 in cheat menu  
5472 1946d 13h hendricks266 /source/duke3d/src/soundsdyn.cpp Remove three unused-in-the-source dynamic sound variables partially forgotten in r4748.  
4748 2339d 6h terminx /source/duke3d/src/soundsdyn.cpp Clean up the sound remapping stuff... remove the bits relating to sounds we haven't actually used anywhere in the source directly. DONT_BUILD.  
4630 2392d 14h terminx /source/duke3d/src/soundsdyn.cpp Suppress tile and sound remapping debug output in debug builds when not using -condebug  
4541 2464d 9h hendricks266 /source/duke3d/src/soundsdyn.cpp Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it.

DONT_BUILD.
 
3834 2878d 11h hendricks266 /source/duke3d/src/soundsdyn.cpp Dynamicsoundremap.