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8790 385d 8h hendricks266 /source/duke3d/src/soundsdyn.h Implement WT episode 5 ending  
8788 385d 8h hendricks266 /source/duke3d/src/soundsdyn.h Implement hardcoded WT stuff

Includes the new weapon, enemy projectiles, and breakable objects.

Patch from Nuke.YKT.

I edited it some, mostly to add the proper "if (WORLDTOUR)" checks.
 
7187 881d 22h terminx /source/duke3d/src/soundsdyn.h Sorting and formatting for [names|sound]dyn.[cpp|h]  
7051 920d 21h terminx /source/duke3d/src/soundsdyn.h Add missing ifdef guards to soundsdyn.h  
6055 1537d 7h hendricks266 /source/duke3d/src/soundsdyn.h The great repository rearrangement of 2017.

Files moved but not modified. Changes to follow in a subsequent commit.

You down with CPP?
 
5665 1861d 16h terminx /source/duke3d/src/soundsdyn.h Play DUKE_GETWEAPON6 in cheat menu  
5473 1946d 11h hendricks266 /source/duke3d/src/soundsdyn.h Remove the __STATIC macros of dynamic sounds pruned in r4748.  
4748 2339d 4h terminx /source/duke3d/src/soundsdyn.h Clean up the sound remapping stuff... remove the bits relating to sounds we haven't actually used anywhere in the source directly. DONT_BUILD.  
4541 2464d 8h hendricks266 /source/duke3d/src/soundsdyn.h Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it.

DONT_BUILD.
 
3834 2878d 10h hendricks266 /source/duke3d/src/soundsdyn.h Dynamicsoundremap.