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Rev Age Author Path Log message Diff
8674 210d 17h ny00123 /source/kenbuild/ kenbuild/src/game.cpp: Expose restartvid, vidmode and map OSD commands
in USE_OPENGL=0 builds, and further make setrendermode usable.
 
8673 210d 17h ny00123 /source/kenbuild/ KenBuild: Fix USE_OPENGL=0 build  
8672 210d 17h ny00123 /source/kenbuild/ kenbuild/src/game.cpp: Set console key default to `  
8671 210d 17h ny00123 /source/kenbuild/ kenbuild/src/game.cpp: Import mirror fix for SW from SVN r8588.  
8664 210d 17h ny00123 /source/kenbuild/ Make kenbuild/src/game.cpp compatible and functional with mmulti.cpp;
Partially covering changes to command line arguments processing in
game.cpp from JFBuild commit 9f01a3095e038018e19e05daf68746bd0ebf087a.
 
8660 210d 17h ny00123 /source/kenbuild/ KenBuild: Refresh status bar after showing tiled overhead map in GL mode  
8600 241d 9h hendricks266 /source/kenbuild/ Windows: Update dpiAwareness settings in manifests  
8599 241d 9h hendricks266 /source/kenbuild/ SW, KenBuild: Update names in Windows manifests  
8596 241d 9h hendricks266 /source/kenbuild/ SW, KenBuild: Update checks for using voxels  
8576 242d 5h ny00123 /source/kenbuild/ Fix the wrong aspect ratios of map grids for Ken-Build and SW,
as well as the wrong aspect ratio in 3D for Ken-Build.
 
8519 279d 9h hendricks266 /source/kenbuild/ Mostly clean up the codebase in preparation for tspritetype != uspritetype

Remaining exceptions:
SW - ConnectCopySprite
CON and M32Script - pSprite/pUSprite
 
8484 283d 5h hendricks266 /source/kenbuild/ SW, KenBuild: Draw mouse cursor in editor's 3D mode

Will still look wrong in SW due to reversed palette ramps.
 
8482 283d 5h hendricks266 /source/kenbuild/ SW, KenBuild: Remove some unnecessary #ifdef RENDERTYPEWIN  
8477 283d 5h hendricks266 /source/kenbuild/ SW, KenBuild: Add grid line size change G key  
8476 283d 5h hendricks266 /source/kenbuild/ KenBuild, SW: Replace qsetmode == 200 with in3dmode()  
8475 283d 5h hendricks266 /source/kenbuild/ KenBuild: Use old-style voxel loading so that ART animations are ignored  
8474 283d 5h hendricks266 /source/kenbuild/ KenBuild: Move voxel loading to common.cpp  
8473 283d 5h hendricks266 /source/kenbuild/ KenBuild: Move palswap generation to common.cpp  
8471 283d 5h hendricks266 /source/kenbuild/ Expose nextvoxid variable

This allows game and defs to not overwrite each other's voxels.
 
8468 283d 5h hendricks266 /source/kenbuild/ KenBuild: Add call to enginePreInit  

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