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8550 309d 8h terminx /source/mact/ Ultra minor cleanup of CONTROL_KeyboardFunctionPressed() and CONTROL_ClearKeyboardFunction()  
/source/mact/include/_control.h
/source/mact/src/control.cpp
8127 441d 8h terminx /source/ "digital axis shit based on mouse movement should be eliminated"  
/source/duke3d/src/menus.cpp
/source/mact/include/_control.h
/source/mact/src/control.cpp
7986 477d 17h hendricks266 /source/ Add gamepad axis inversion toggles  
/source/duke3d/src/config.cpp
/source/duke3d/src/game.h
/source/duke3d/src/menus.cpp
/source/mact/include/_control.h
/source/mact/include/control.h
/source/mact/src/control.cpp
7970 478d 10h hendricks266 /source/ Implement contoller analog 0 in menus very hackishly  
/source/duke3d/src/input.cpp
/source/mact/include/_control.h
/source/mact/include/control.h
/source/mact/src/control.cpp
7968 478d 10h hendricks266 /source/ Implement controller defaults  
/source/build/src/sdlayer.cpp
/source/duke3d/src/_functio.h
/source/duke3d/src/config.cpp
/source/duke3d/src/config.h
/source/duke3d/src/gamedefs.h
/source/duke3d/src/input.cpp
/source/duke3d/src/menus.cpp
/source/mact/include/_control.h
/source/mact/include/control.h
/source/mact/include/joystick.h
/source/mact/src/joystick.cpp
7216 746d 1h terminx /source/mact/include/ Use clamp in mact LIMITCONTROL macro  
/source/mact/include/_control.h
7123 769d 20h terminx /source/ Lower DEFAULTMOUSESENSITIVITY to 4  
/source/duke3d/src/gamedefs.h
/source/mact/include/_control.h
6056 1401d 9h hendricks266 / Bring the previous commit into effect.  
/
/.gitignore
/Android.mk
/Common.mak
/GNUmakefile
/package
/platform/Apple/EDuke32.xcodeproj/project.pbxproj
/platform/Apple/iOS/Images.xcassets/AppIcon.appiconset/Contents.json
/platform/Windows
/platform/Windows/eduke32.sln
/platform/Windows/eduke32.vcxproj
/platform/Windows/eduke32.vcxproj.filters
/platform/Windows/msvc.mak
/platform/synthesis.sh
/source
/source/audiolib
/source/build
/source/build/Dependencies.mak
/source/build/include/common.h
/source/build/include/jwzglesI.h
/source/build/include/sdlappicon.h
/source/build/src/animvpx.cpp
/source/build/src/sdlayer.cpp
/source/build/src/winbits.cpp
/source/duke3d/Dependencies.mak
/source/duke3d/rsrc
/source/duke3d/rsrc/eduke32_icon.c
/source/duke3d/src/android.h
/source/duke3d/src/astub.cpp
/source/duke3d/src/game.cpp
/source/duke3d/src/game.h
/source/duke3d/src/gamedefs.h
/source/duke3d/src/gameexec.cpp
/source/duke3d/src/gamevars.cpp
/source/duke3d/src/in_android.cpp
/source/duke3d/src/lunatic
/source/duke3d/src/lunatic/_defs_game.lua
/source/duke3d/src/lunatic/control.lua
/source/duke3d/src/lunatic/defs_common.lua
/source/duke3d/src/lunatic/dynsymlist_editor.lds
/source/duke3d/src/lunatic/dynsymlist_game.lds
/source/duke3d/src/lunatic/engine.lua
/source/duke3d/src/lunatic/lunatic_editor.cpp
/source/duke3d/src/lunatic/lunatic_game.cpp
/source/duke3d/src/lunatic/randgen.lua
/source/duke3d/src/lunatic/test/gamearray.con
/source/duke3d/src/m32exec.cpp
/source/duke3d/src/m32vars.cpp
/source/duke3d/src/menus.cpp
/source/duke3d/src/osdcmds.cpp
/source/duke3d/src/player.h
/source/enet
/source/etcpak/include/ProcessRGB.h
/source/etcpak/src/ProcessRGB.cpp
/source/kenbuild/rsrc/build_icon.c
/source/kenbuild/rsrc/game32_icon.c
/source/kenbuild/rsrc/game_icon.c
/source/mact/include/_control.h
/source/sw/Dependencies.mak
/source/sw/rsrc/game_icon.c
/source/tools/src/makesdlkeytrans.cpp
6055 1401d 10h hendricks266 / The great repository rearrangement of 2017.

Files moved but not modified. Changes to follow in a subsequent commit.

You down with CPP?
 
/Android.mk
/Common.mak
/GNUmakefile
/_clang-format
/jit
/package
/package/sdk/samples/weapons.sample.con
/platform
/platform/Windows/eduke32.sln
/platform/Windows/eduke32.vcxproj
/platform/Windows/eduke32.vcxproj.filters
/platform/Windows/include/FLAC
/platform/Windows/include/ogg
/platform/Windows/include/vorbis
/platform/Windows/lib/32/libFLAC.a
/platform/Windows/lib/32/libogg.a
/platform/Windows/lib/32/libvorbis.a
/platform/Windows/lib/32/libvorbisfile.a
/platform/Windows/lib/64/libFLAC.a
/platform/Windows/lib/64/libogg.a
/platform/Windows/lib/64/libvorbis.a
/platform/Windows/lib/64/libvorbisfile.a
/platform/Windows/msvc.mak
/platform/synthesis.sh
/source
/source/audiolib
/source/audiolib/src/driver_directsound.cpp
/source/audiolib/src/driver_nosound.cpp
/source/audiolib/src/driver_sdl.cpp
/source/audiolib/src/drivers.cpp
/source/audiolib/src/flac.cpp
/source/audiolib/src/formats.cpp
/source/audiolib/src/fx_man.cpp
/source/audiolib/src/mix.cpp
/source/audiolib/src/mixst.cpp
/source/audiolib/src/multivoc.cpp
/source/audiolib/src/pitch.cpp
/source/audiolib/src/vorbis.cpp
/source/audiolib/src/xa.cpp
/source/audiolib/src/xmp.cpp
/source/build
/source/build/Dependencies.mak
/source/build/include/animvpx.h
/source/build/src/2d.cpp
/source/build/src/SDLMain.mm
/source/build/src/a-c.cpp
/source/build/src/animvpx.cpp
/source/build/src/baselayer.cpp
/source/build/src/build.cpp
/source/build/src/cache1d.cpp
/source/build/src/clip.cpp
/source/build/src/colmatch.cpp
/source/build/src/common.cpp
/source/build/src/compat.cpp
/source/build/src/config.cpp
/source/build/src/crc32.cpp
/source/build/src/defs.cpp
/source/build/src/dxtfilter.cpp
/source/build/src/dynamicgtk.cpp
/source/build/src/engine.cpp
/source/build/src/glbuild.cpp
/source/build/src/gtkbits.cpp
/source/build/src/hash.cpp
/source/build/src/hightile.cpp
/source/build/src/kplib.cpp
/source/build/src/lunatic.cpp
/source/build/src/md4.cpp
/source/build/src/mdsprite.cpp
/source/build/src/mhk.cpp
/source/build/src/mingw_main.cpp
/source/build/src/mmulti_null.cpp
/source/build/src/mutex.cpp
/source/build/src/osd.cpp
/source/build/src/osxbits.mm
/source/build/src/palette.cpp
/source/build/src/polymer.cpp
/source/build/src/polymost.cpp
/source/build/src/pragmas.cpp
/source/build/src/rawinput.cpp
/source/build/src/rev.cpp
/source/build/src/screenshot.cpp
/source/build/src/scriptfile.cpp
/source/build/src/sdlayer.cpp
/source/build/src/sdlayer12.cpp
/source/build/src/sdlkeytrans.cpp
/source/build/src/smalltextfont.cpp
/source/build/src/startgtk.editor.cpp
/source/build/src/startosx.editor.mm
/source/build/src/startwin.editor.cpp
/source/build/src/texcache.cpp
/source/build/src/textfont.cpp
/source/build/src/tiles.cpp
/source/build/src/voxmodel.cpp
/source/build/src/wiibits.cpp
/source/build/src/winbits.cpp
/source/build/src/winlayer.cpp
/source/duke3d
/source/duke3d/Dependencies.mak
/source/duke3d/gpl-2.0.txt
/source/duke3d/rsrc
/source/duke3d/rsrc/buildres.rc
/source/duke3d/rsrc/gameres.rc
/source/duke3d/src
/source/duke3d/src/GameListSource.game.h
/source/duke3d/src/GameListSource.game.mm
/source/duke3d/src/GrpFile.game.h
/source/duke3d/src/GrpFile.game.mm
/source/duke3d/src/_functio.h
/source/duke3d/src/_midi.h
/source/duke3d/src/_rts.h
/source/duke3d/src/actors.cpp
/source/duke3d/src/actors.h
/source/duke3d/src/android.h
/source/duke3d/src/anim.cpp
/source/duke3d/src/anim.h
/source/duke3d/src/animsounds.cpp
/source/duke3d/src/animsounds.h
/source/duke3d/src/astub.cpp
/source/duke3d/src/cheats.cpp
/source/duke3d/src/cheats.h
/source/duke3d/src/cmdline.cpp
/source/duke3d/src/cmdline.h
/source/duke3d/src/common.cpp
/source/duke3d/src/common_game.h
/source/duke3d/src/config.cpp
/source/duke3d/src/config.h
/source/duke3d/src/demo.cpp
/source/duke3d/src/demo.h
/source/duke3d/src/duke3d.h
/source/duke3d/src/events_defs.h
/source/duke3d/src/function.h
/source/duke3d/src/game.cpp
/source/duke3d/src/game.h
/source/duke3d/src/gamedef.cpp
/source/duke3d/src/gamedef.h
/source/duke3d/src/gamedefs.h
/source/duke3d/src/gameexec.cpp
/source/duke3d/src/gameexec.h
/source/duke3d/src/gamestructures.cpp
/source/duke3d/src/gamevars.cpp
/source/duke3d/src/gamevars.h
/source/duke3d/src/global.cpp
/source/duke3d/src/global.h
/source/duke3d/src/grpscan.cpp
/source/duke3d/src/grpscan.h
/source/duke3d/src/in_android.cpp
/source/duke3d/src/in_android.h
/source/duke3d/src/input.cpp
/source/duke3d/src/input.h
/source/duke3d/src/inv.h
/source/duke3d/src/keys.h
/source/duke3d/src/lunatic
/source/duke3d/src/lunatic/_defs_editor.lua
/source/duke3d/src/lunatic/_defs_game.lua
/source/duke3d/src/lunatic/dynsymlist_editor.lds
/source/duke3d/src/lunatic/dynsymlist_game.lds
/source/duke3d/src/lunatic/lunatic_editor.cpp
/source/duke3d/src/lunatic/lunatic_editor.h
/source/duke3d/src/lunatic/lunatic_game.cpp
/source/duke3d/src/m32common.cpp
/source/duke3d/src/m32def.cpp
/source/duke3d/src/m32def.h
/source/duke3d/src/m32exec.cpp
/source/duke3d/src/m32structures.cpp
/source/duke3d/src/m32vars.cpp
/source/duke3d/src/macros.h
/source/duke3d/src/mapster32.h
/source/duke3d/src/mdump.cpp
/source/duke3d/src/mdump.h
/source/duke3d/src/menus.cpp
/source/duke3d/src/menus.h
/source/duke3d/src/midi.cpp
/source/duke3d/src/midi.h
/source/duke3d/src/mpu401.cpp
/source/duke3d/src/mpu401.h
/source/duke3d/src/music.cpp
/source/duke3d/src/names.h
/source/duke3d/src/namesdyn.cpp
/source/duke3d/src/namesdyn.h
/source/duke3d/src/net.cpp
/source/duke3d/src/net.h
/source/duke3d/src/osdcmds.cpp
/source/duke3d/src/osdcmds.h
/source/duke3d/src/osdfuncs.cpp
/source/duke3d/src/osdfuncs.h
/source/duke3d/src/player.cpp
/source/duke3d/src/player.h
/source/duke3d/src/premap.cpp
/source/duke3d/src/premap.h
/source/duke3d/src/quotes.h
/source/duke3d/src/rts.cpp
/source/duke3d/src/rts.h
/source/duke3d/src/savegame.cpp
/source/duke3d/src/savegame.h
/source/duke3d/src/sbar.cpp
/source/duke3d/src/sbar.h
/source/duke3d/src/screens.cpp
/source/duke3d/src/screens.h
/source/duke3d/src/screentext.cpp
/source/duke3d/src/screentext.h
/source/duke3d/src/sdlmusic.cpp
/source/duke3d/src/sector.cpp
/source/duke3d/src/sector.h
/source/duke3d/src/soundefs.h
/source/duke3d/src/sounds.cpp
/source/duke3d/src/sounds.h
/source/duke3d/src/sounds_common.h
/source/duke3d/src/sounds_mapster32.cpp
/source/duke3d/src/sounds_mapster32.h
/source/duke3d/src/soundsdyn.cpp
/source/duke3d/src/soundsdyn.h
/source/duke3d/src/standard.h
/source/duke3d/src/startgtk.game.cpp
/source/duke3d/src/startosx.game.mm
/source/duke3d/src/startwin.game.cpp
/source/duke3d/src/startwin.game.h
/source/duke3d/src/winbits.cpp
/source/etcpak
/source/etcpak/include
/source/etcpak/include/ProcessRGB.h
/source/etcpak/src
/source/etcpak/src/Math.hpp
/source/etcpak/src/ProcessCommon.hpp
/source/etcpak/src/ProcessRGB.cpp
/source/etcpak/src/Tables.cpp
/source/etcpak/src/Tables.hpp
/source/etcpak/src/Types.hpp
/source/etcpak/src/Vector.hpp
/source/kenbuild
/source/kenbuild/src/StartupWinController.game.mm
/source/kenbuild/src/bstub.cpp
/source/kenbuild/src/common.cpp
/source/kenbuild/src/config.cpp
/source/kenbuild/src/game.cpp
/source/kenbuild/src/sound_stub.cpp
/source/kenbuild/src/startgtk.game.cpp
/source/kenbuild/src/startwin.game.cpp
/source/mact
/source/mact/include
/source/mact/include/_control.h
/source/mact/include/animlib.h
/source/mact/include/control.h
/source/mact/include/file_lib.h
/source/mact/include/joystick.h
/source/mact/include/keyboard.h
/source/mact/include/mouse.h
/source/mact/include/scriplib.h
/source/mact/src
/source/mact/src/_scrplib.h
/source/mact/src/animlib.cpp
/source/mact/src/control.cpp
/source/mact/src/file_lib.cpp
/source/mact/src/joystick.cpp
/source/mact/src/keyboard.cpp
/source/mact/src/scriplib.cpp
/source/sw/Dependencies.mak
/source/sw/src/GameListSource.game.mm
/source/sw/src/GrpFile.game.mm
/source/sw/src/StartupWinController.game.mm
/source/sw/src/actor.cpp
/source/sw/src/ai.cpp
/source/sw/src/anim.cpp
/source/sw/src/bldscript.cpp
/source/sw/src/border.cpp
/source/sw/src/break.cpp
/source/sw/src/brooms.cpp
/source/sw/src/bunny.cpp
/source/sw/src/cache.cpp
/source/sw/src/cheats.cpp
/source/sw/src/colormap.cpp
/source/sw/src/common.cpp
/source/sw/src/config.cpp
/source/sw/src/console.cpp
/source/sw/src/coolg.cpp
/source/sw/src/coolie.cpp
/source/sw/src/copysect.cpp
/source/sw/src/demo.cpp
/source/sw/src/draw.cpp
/source/sw/src/eel.cpp
/source/sw/src/game.cpp
/source/sw/src/girlninj.cpp
/source/sw/src/goro.cpp
/source/sw/src/grpscan.cpp
/source/sw/src/hornet.cpp
/source/sw/src/interp.cpp
/source/sw/src/interpsh.cpp
/source/sw/src/inv.cpp
/source/sw/src/jbhlp.cpp
/source/sw/src/jnstub.cpp
/source/sw/src/jplayer.cpp
/source/sw/src/jsector.cpp
/source/sw/src/jweapon.cpp
/source/sw/src/lava.cpp
/source/sw/src/light.cpp
/source/sw/src/mclip.cpp
/source/sw/src/mdastr.cpp
/source/sw/src/menus.cpp
/source/sw/src/miscactr.cpp
/source/sw/src/morph.cpp
/source/sw/src/net.cpp
/source/sw/src/ninja.cpp
/source/sw/src/panel.cpp
/source/sw/src/player.cpp
/source/sw/src/predict.cpp
/source/sw/src/quake.cpp
/source/sw/src/ripper.cpp
/source/sw/src/ripper2.cpp
/source/sw/src/rooms.cpp
/source/sw/src/rotator.cpp
/source/sw/src/rts.cpp
/source/sw/src/save.cpp
/source/sw/src/saveable.cpp
/source/sw/src/scrip2.cpp
/source/sw/src/sector.cpp
/source/sw/src/serp.cpp
/source/sw/src/setup.cpp
/source/sw/src/skel.cpp
/source/sw/src/skull.cpp
/source/sw/src/slidor.cpp
/source/sw/src/sounds.cpp
/source/sw/src/spike.cpp
/source/sw/src/sprite.cpp
/source/sw/src/startgtk.game.cpp
/source/sw/src/startwin.game.cpp
/source/sw/src/sumo.cpp
/source/sw/src/swconfig.cpp
/source/sw/src/sync.cpp
/source/sw/src/text.cpp
/source/sw/src/track.cpp
/source/sw/src/vator.cpp
/source/sw/src/vis.cpp
/source/sw/src/wallmove.cpp
/source/sw/src/warp.cpp
/source/sw/src/weapon.cpp
/source/sw/src/zilla.cpp
/source/sw/src/zombie.cpp
/source/tools
/source/tools/src
/source/tools/src/arttool.cpp
/source/tools/src/bsuite.cpp
/source/tools/src/cacheinfo.cpp
/source/tools/src/compat_tools.cpp
/source/tools/src/enumdisplay.cpp
/source/tools/src/generateicon.cpp
/source/tools/src/getdxdidf.cpp
/source/tools/src/givedepth.cpp
/source/tools/src/ivfrate.cpp
/source/tools/src/kextract.cpp
/source/tools/src/kgroup.cpp
/source/tools/src/kmd2tool.cpp
/source/tools/src/makesdlkeytrans.cpp
/source/tools/src/map2stl.cpp
/source/tools/src/md2tool.cpp
/source/tools/src/mkpalette.cpp
/source/tools/src/transpal.cpp
/source/tools/src/unpackssi.cpp
/source/tools/src/wad2art.cpp
/source/tools/src/wad2map.cpp
/package/sdk/samples/duke3d.def.sample
/package/sdk/samples/enhance.con.sample
/package/sdk/samples/weapons.con.sample
/polymer
/source/GameListSource.game.h
/source/GameListSource.game.m
/source/GrpFile.game.h
/source/GrpFile.game.m
/source/_functio.h
/source/_midi.h
/source/_rts.h
/source/actors.c
/source/actors.h
/source/android
/source/android.h
/source/anim.c
/source/anim.h
/source/animsounds.c
/source/animsounds.h
/source/animvpx.c
/source/animvpx.h
/source/astub.c
/source/audiolib/src/driver_directsound.c
/source/audiolib/src/driver_nosound.c
/source/audiolib/src/driver_sdl.c
/source/audiolib/src/drivers.c
/source/audiolib/src/flac.c
/source/audiolib/src/formats.c
/source/audiolib/src/fx_man.c
/source/audiolib/src/mix.c
/source/audiolib/src/mixst.c
/source/audiolib/src/multivoc.c
/source/audiolib/src/pitch.c
/source/audiolib/src/vorbis.c
/source/audiolib/src/xa.c
/source/audiolib/src/xmp.c
/source/audiolib/third-party
/source/build/Makefile.deps
/source/build/src/2d.c
/source/build/src/SDLMain.m
/source/build/src/a-c.c
/source/build/src/baselayer.c
/source/build/src/build.c
/source/build/src/cache1d.c
/source/build/src/clip.c
/source/build/src/colmatch.c
/source/build/src/common.c
/source/build/src/compat.c
/source/build/src/config.c
/source/build/src/crc32.c
/source/build/src/defs.c
/source/build/src/dxtfilter.c
/source/build/src/dynamicgtk.c
/source/build/src/engine.c
/source/build/src/glbuild.c
/source/build/src/gtkbits.c
/source/build/src/hash.c
/source/build/src/hightile.c
/source/build/src/kplib.c
/source/build/src/lunatic.c
/source/build/src/md4.c
/source/build/src/mdsprite.c
/source/build/src/mhk.c
/source/build/src/mingw_main.c
/source/build/src/misc
/source/build/src/mmulti_null.c
/source/build/src/mutex.c
/source/build/src/osd.c
/source/build/src/osxbits.m
/source/build/src/palette.c
/source/build/src/polymer.c
/source/build/src/polymost.c
/source/build/src/pragmas.c
/source/build/src/rawinput.c
/source/build/src/screenshot.c
/source/build/src/scriptfile.c
/source/build/src/sdlayer.c
/source/build/src/sdlayer12.c
/source/build/src/sdlkeytrans.c
/source/build/src/smalltextfont.c
/source/build/src/startgtk.editor.c
/source/build/src/startosx.editor.m
/source/build/src/startwin.editor.c
/source/build/src/texcache.c
/source/build/src/textfont.c
/source/build/src/tiles.c
/source/build/src/util
/source/build/src/voxmodel.c
/source/build/src/wiibits.c
/source/build/src/winbits.c
/source/build/src/winlayer.c
/source/cheats.c
/source/cheats.h
/source/cmdline.c
/source/cmdline.h
/source/common.c
/source/common_game.h
/source/config.c
/source/config.h
/source/demo.c
/source/demo.h
/source/duke3d.h
/source/duke3d/src/lunatic/defs.ilua
/source/duke3d/src/lunatic/defs_m32.ilua
/source/duke3d/src/lunatic/dynsymlist
/source/duke3d/src/lunatic/dynsymlist_m32
/source/duke3d/src/lunatic/lunatic_game.c
/source/duke3d/src/lunatic/lunatic_m32.c
/source/duke3d/src/lunatic/lunatic_m32.h
/source/etcpak/Math.hpp
/source/etcpak/ProcessCommon.hpp
/source/etcpak/ProcessRGB.cpp
/source/etcpak/ProcessRGB.hpp
/source/etcpak/Tables.cpp
/source/etcpak/Tables.hpp
/source/etcpak/Types.hpp
/source/etcpak/Vector.hpp
/source/events_defs.h
/source/function.h
/source/game.c
/source/game.h
/source/gamedef.c
/source/gamedef.h
/source/gamedefs.h
/source/gameexec.c
/source/gameexec.h
/source/gamestructures.c
/source/gamevars.c
/source/gamevars.h
/source/global.c
/source/global.h
/source/gpl-2.0.txt
/source/grpscan.c
/source/grpscan.h
/source/input.c
/source/input.h
/source/inv.h
/source/jaudiolib
/source/jmact
/source/kenbuild/src/StartupWinController.game.m
/source/kenbuild/src/bstub.c
/source/kenbuild/src/common.c
/source/kenbuild/src/config.c
/source/kenbuild/src/game.c
/source/kenbuild/src/sound_stub.c
/source/kenbuild/src/startgtk.game.c
/source/kenbuild/src/startwin.game.c
/source/keys.h
/source/lunatic
/source/m32common.c
/source/m32def.c
/source/m32def.h
/source/m32exec.c
/source/m32structures.c
/source/m32vars.c
/source/macros.h
/source/mact/_control.h
/source/mact/_scrplib.h
/source/mact/animlib.c
/source/mact/animlib.h
/source/mact/control.c
/source/mact/control.h
/source/mact/file_lib.c
/source/mact/file_lib.h
/source/mact/joystick.c
/source/mact/joystick.h
/source/mact/keyboard.c
/source/mact/keyboard.h
/source/mact/mouse.h
/source/mact/scriplib.c
/source/mact/scriplib.h
/source/mapster32.h
/source/mdump.cpp
/source/mdump.h
/source/menus.c
/source/menus.h
/source/midi.c
/source/midi.h
/source/misc
/source/mpu401.c
/source/mpu401.h
/source/music.c
/source/names.h
/source/namesdyn.c
/source/namesdyn.h
/source/net.c
/source/net.h
/source/osdcmds.c
/source/osdcmds.h
/source/osdfuncs.c
/source/osdfuncs.h
/source/player.c
/source/player.h
/source/premap.c
/source/premap.h
/source/quotes.h
/source/rev.c
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/source/savegame.c
/source/savegame.h
/source/sbar.c
/source/sbar.h
/source/screens.c
/source/screens.h
/source/screentext.c
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/source/sdlmusic.c
/source/sector.c
/source/sector.h
/source/soundefs.h
/source/sounds.c
/source/sounds.h
/source/sounds_common.h
/source/sounds_mapster32.c
/source/sounds_mapster32.h
/source/soundsdyn.c
/source/soundsdyn.h
/source/standard.h
/source/startgtk.game.c
/source/startosx.game.m
/source/startwin.game.c
/source/startwin.game.h
/source/sw/Makefile.deps
/source/sw/src/GameListSource.game.m
/source/sw/src/GrpFile.game.m
/source/sw/src/StartupWinController.game.m
/source/sw/src/actor.c
/source/sw/src/ai.c
/source/sw/src/anim.c
/source/sw/src/bldscript.c
/source/sw/src/border.c
/source/sw/src/break.c
/source/sw/src/brooms.c
/source/sw/src/bunny.c
/source/sw/src/cache.c
/source/sw/src/cheats.c
/source/sw/src/colormap.c
/source/sw/src/common.c
/source/sw/src/config.c
/source/sw/src/console.c
/source/sw/src/coolg.c
/source/sw/src/coolie.c
/source/sw/src/copysect.c
/source/sw/src/demo.c
/source/sw/src/draw.c
/source/sw/src/eel.c
/source/sw/src/game.c
/source/sw/src/girlninj.c
/source/sw/src/goro.c
/source/sw/src/grpscan.c
/source/sw/src/hornet.c
/source/sw/src/interp.c
/source/sw/src/interpsh.c
/source/sw/src/inv.c
/source/sw/src/jbhlp.c
/source/sw/src/jnstub.c
/source/sw/src/jplayer.c
/source/sw/src/jsector.c
/source/sw/src/jweapon.c
/source/sw/src/lava.c
/source/sw/src/light.c
/source/sw/src/mclip.c
/source/sw/src/mdastr.c
/source/sw/src/menus.c
/source/sw/src/miscactr.c
/source/sw/src/morph.c
/source/sw/src/net.c
/source/sw/src/ninja.c
/source/sw/src/panel.c
/source/sw/src/player.c
/source/sw/src/predict.c
/source/sw/src/quake.c
/source/sw/src/ripper.c
/source/sw/src/ripper2.c
/source/sw/src/rooms.c
/source/sw/src/rotator.c
/source/sw/src/rts.c
/source/sw/src/save.c
/source/sw/src/saveable.c
/source/sw/src/scrip2.c
/source/sw/src/sector.c
/source/sw/src/serp.c
/source/sw/src/setup.c
/source/sw/src/skel.c
/source/sw/src/skull.c
/source/sw/src/slidor.c
/source/sw/src/sounds.c
/source/sw/src/spike.c
/source/sw/src/sprite.c
/source/sw/src/startgtk.game.c
/source/sw/src/startwin.game.c
/source/sw/src/sumo.c
/source/sw/src/swconfig.c
/source/sw/src/sync.c
/source/sw/src/text.c
/source/sw/src/track.c
/source/sw/src/vator.c
/source/sw/src/vis.c
/source/sw/src/wallmove.c
/source/sw/src/warp.c
/source/sw/src/weapon.c
/source/sw/src/zilla.c
/source/sw/src/zombie.c
/source/testgame
/source/tools/src/arttool.cc
/source/tools/src/bsuite.c
/source/tools/src/cacheinfo.c
/source/tools/src/compat_tools.c
/source/tools/src/generateicon.c
/source/tools/src/givedepth.c
/source/tools/src/kextract.c
/source/tools/src/kgroup.c
/source/tools/src/kmd2tool.c
/source/tools/src/map2stl.c
/source/tools/src/md2tool.c
/source/tools/src/mkpalette.c
/source/tools/src/transpal.c
/source/tools/src/unpackssi.c
/source/tools/src/wad2art.c
/source/tools/src/wad2map.c
/source/util
/source/winbits.c
5768 1642d 15h hendricks266 /polymer/eduke32/ Remove trailing whitespace from anything we don't need to rebase from an upstream.  
/polymer/eduke32/Makefile.common
/polymer/eduke32/Makefile.msvc
/polymer/eduke32/build/include/build.h
/polymer/eduke32/build/include/cache1d.h
/polymer/eduke32/build/include/osd.h
/polymer/eduke32/build/include/polymer.h
/polymer/eduke32/build/include/pragmas_x86_msvc.h
/polymer/eduke32/build/src/a-c.c
/polymer/eduke32/build/src/a.masm
/polymer/eduke32/build/src/a.nasm
/polymer/eduke32/build/src/baselayer.c
/polymer/eduke32/build/src/build.c
/polymer/eduke32/build/src/engine.c
/polymer/eduke32/build/src/hightile.c
/polymer/eduke32/build/src/jwzgles.c
/polymer/eduke32/build/src/kplib.c
/polymer/eduke32/build/src/mdsprite.c
/polymer/eduke32/build/src/polymer.c
/polymer/eduke32/build/src/polymost.c
/polymer/eduke32/build/src/sdlayer.c
/polymer/eduke32/build/src/startgtk.editor.c
/polymer/eduke32/build/src/texcache.c
/polymer/eduke32/build/src/util/highpalookupmaker.py
/polymer/eduke32/build/src/util/md3_export.py
/polymer/eduke32/build/src/winlayer.c
/polymer/eduke32/package/sdk/m32help.hlp
/polymer/eduke32/platform/Windows/src/_dbg_common.h
/polymer/eduke32/platform/Windows/src/dxlibs/dxguid.c
/polymer/eduke32/rsrc/eduke32_icon_32px.c
/polymer/eduke32/rsrc/eduke32_icon_48px.c
/polymer/eduke32/source/actors.c
/polymer/eduke32/source/android/in_android.h
/polymer/eduke32/source/anim.c
/polymer/eduke32/source/astub.c
/polymer/eduke32/source/game.c
/polymer/eduke32/source/gamedef.c
/polymer/eduke32/source/gamedef.h
/polymer/eduke32/source/gameexec.c
/polymer/eduke32/source/gamestructures.c
/polymer/eduke32/source/jaudiolib/include/drivers.h
/polymer/eduke32/source/jaudiolib/src/driver_directsound.c
/polymer/eduke32/source/jaudiolib/src/driver_directsound.h
/polymer/eduke32/source/jaudiolib/src/driver_nosound.c
/polymer/eduke32/source/jaudiolib/src/driver_nosound.h
/polymer/eduke32/source/jaudiolib/src/driver_sdl.c
/polymer/eduke32/source/jaudiolib/src/driver_sdl.h
/polymer/eduke32/source/jaudiolib/src/drivers.c
/polymer/eduke32/source/jaudiolib/src/formats.c
/polymer/eduke32/source/jaudiolib/src/mix.c
/polymer/eduke32/source/jaudiolib/src/mixst.c
/polymer/eduke32/source/jaudiolib/src/multivoc.c
/polymer/eduke32/source/jaudiolib/src/vorbis.c
/polymer/eduke32/source/jmact/_control.h
/polymer/eduke32/source/jmact/_scrplib.h
/polymer/eduke32/source/jmact/animlib.c
/polymer/eduke32/source/keys.h
/polymer/eduke32/source/m32common.c
/polymer/eduke32/source/m32def.c
/polymer/eduke32/source/macros.h
/polymer/eduke32/source/mdump.cpp
/polymer/eduke32/source/menus.c
/polymer/eduke32/source/osdfuncs.c
/polymer/eduke32/source/player.c
/polymer/eduke32/source/premap.c
/polymer/eduke32/source/rts.c
/polymer/eduke32/source/sounds.c
/polymer/eduke32/source/startgtk.game.c
/polymer/eduke32/source/sw/src/GameListSource.game.m
/polymer/eduke32/source/sw/src/GrpFile.game.m
/polymer/eduke32/source/sw/src/StartupWinController.game.m
5662 1725d 19h terminx /polymer/eduke32/source/jmact/ pragma once for mact headers.  
/polymer/eduke32/source/jmact/_control.h
/polymer/eduke32/source/jmact/_scrplib.h
/polymer/eduke32/source/jmact/animlib.h
/polymer/eduke32/source/jmact/control.h
/polymer/eduke32/source/jmact/file_lib.h
/polymer/eduke32/source/jmact/keyboard.h
/polymer/eduke32/source/jmact/mouse.h
/polymer/eduke32/source/jmact/scriplib.h
4827 2177d 1h hendricks266 /polymer/eduke32/ Wii: Bump MAXJOYAXES to 9 to avoid menu corruption, and fix _functio.h, CONFIG_FunctionNameToNum, CONFIG_AnalogNameToNum, so that this does not crash.  
/polymer/eduke32/build/src/sdlayer.c
/polymer/eduke32/source/_functio.h
/polymer/eduke32/source/config.c
/polymer/eduke32/source/gamedefs.h
/polymer/eduke32/source/jmact/_control.h
4826 2177d 1h hendricks266 /polymer/eduke32/source/ Fix the MAXJOYBUTTONS discrepancy between _control.h and gamedefs.h.  
/polymer/eduke32/source/config.c
/polymer/eduke32/source/game.h
/polymer/eduke32/source/gamedefs.h
/polymer/eduke32/source/jmact/_control.h
/polymer/eduke32/source/lunatic/defs.ilua
/polymer/eduke32/source/menus.c
4766 2199d 15h hendricks266 /polymer/eduke32/ Make a bunch of things extern "C". This should fix C++ builds on OS X and with Lunatic. DONT_BUILD.  
/polymer/eduke32/build/include/baselayer.h
/polymer/eduke32/build/include/build.h
/polymer/eduke32/build/include/cache1d.h
/polymer/eduke32/build/include/common.h
/polymer/eduke32/build/include/compat.h
/polymer/eduke32/build/include/crc32.h
/polymer/eduke32/build/include/editor.h
/polymer/eduke32/build/include/glext.h
/polymer/eduke32/build/include/gtkbits.h
/polymer/eduke32/build/include/hightile.h
/polymer/eduke32/build/include/kplib.h
/polymer/eduke32/build/include/mdsprite.h
/polymer/eduke32/build/include/mutex.h
/polymer/eduke32/build/include/osd.h
/polymer/eduke32/build/include/osxbits.h
/polymer/eduke32/build/include/polymer.h
/polymer/eduke32/build/include/pragmas.h
/polymer/eduke32/build/include/scriptfile.h
/polymer/eduke32/build/include/texcache.h
/polymer/eduke32/build/include/winbits.h
/polymer/eduke32/build/src/baselayer.c
/polymer/eduke32/build/src/build.c
/polymer/eduke32/build/src/engine.c
/polymer/eduke32/build/src/engine_priv.h
/polymer/eduke32/build/src/gtkbits.c
/polymer/eduke32/build/src/lunatic.c
/polymer/eduke32/build/src/osd.c
/polymer/eduke32/build/src/sdlayer.c
/polymer/eduke32/source/_functio.h
/polymer/eduke32/source/actors.h
/polymer/eduke32/source/actors_inline.h
/polymer/eduke32/source/common_game.h
/polymer/eduke32/source/duke3d.h
/polymer/eduke32/source/function.h
/polymer/eduke32/source/game.c
/polymer/eduke32/source/game.h
/polymer/eduke32/source/game_inline.h
/polymer/eduke32/source/gamedef.h
/polymer/eduke32/source/gamedefs.h
/polymer/eduke32/source/gameexec.h
/polymer/eduke32/source/global.h
/polymer/eduke32/source/jaudiolib/src/linklist.h
/polymer/eduke32/source/jmact/_control.h
/polymer/eduke32/source/jmact/_scrplib.h
/polymer/eduke32/source/jmact/animlib.h
/polymer/eduke32/source/jmact/control.h
/polymer/eduke32/source/jmact/file_lib.h
/polymer/eduke32/source/jmact/joystick.h
/polymer/eduke32/source/jmact/keyboard.h
/polymer/eduke32/source/jmact/mathutil.c
/polymer/eduke32/source/jmact/mathutil.h
/polymer/eduke32/source/jmact/mouse.h
/polymer/eduke32/source/jmact/scriplib.h
/polymer/eduke32/source/lunatic/lunatic_game.c
/polymer/eduke32/source/lunatic/lunatic_game.h
/polymer/eduke32/source/lunatic/lunatic_m32.h
/polymer/eduke32/source/m32common.c
/polymer/eduke32/source/menus.h
/polymer/eduke32/source/osdcmds.h
/polymer/eduke32/source/player.h
/polymer/eduke32/source/premap.h
/polymer/eduke32/source/savegame.h
/polymer/eduke32/source/sector.h
/polymer/eduke32/source/sector_inline.h
/polymer/eduke32/source/sounds.h
/polymer/eduke32/source/testgame/src/game.c
4747 2203d 7h terminx /polymer/eduke32/ Part 1 of attempting to adhere to C standard section 7.1.3. It turns out it's illegal to use identifiers that begin with _ or have __ anywhere in them. DONT_BUILD.  
/polymer/eduke32/build/include/a.h
/polymer/eduke32/build/include/baselayer.h
/polymer/eduke32/build/include/build.h
/polymer/eduke32/build/include/cache1d.h
/polymer/eduke32/build/include/compat.h
/polymer/eduke32/build/include/crc32.h
/polymer/eduke32/build/include/dxdidf.h
/polymer/eduke32/build/include/dynamicgtk.h
/polymer/eduke32/build/include/editor.h
/polymer/eduke32/build/include/glext.h
/polymer/eduke32/build/include/gtkbits.h
/polymer/eduke32/build/include/kplib.h
/polymer/eduke32/build/include/libdivide.h
/polymer/eduke32/build/include/mdsprite.h
/polymer/eduke32/build/include/mmulti.h
/polymer/eduke32/build/include/mutex.h
/polymer/eduke32/build/include/osd.h
/polymer/eduke32/build/include/osxbits.h
/polymer/eduke32/build/include/polymer.h
/polymer/eduke32/build/include/polymost.h
/polymer/eduke32/build/include/pragmas.h
/polymer/eduke32/build/include/pragmas_arm.h
/polymer/eduke32/build/include/pragmas_ppc.h
/polymer/eduke32/build/include/pragmas_x86_gcc.h
/polymer/eduke32/build/include/pragmas_x86_msvc.h
/polymer/eduke32/build/include/prlights.h
/polymer/eduke32/build/include/rawinput.h
/polymer/eduke32/build/include/sdl_inc.h
/polymer/eduke32/build/include/sdlayer.h
/polymer/eduke32/build/include/texcache.h
/polymer/eduke32/build/include/tracker.hpp
/polymer/eduke32/build/include/tracker_operator.hpp
/polymer/eduke32/build/include/tracker_operators.hpp
/polymer/eduke32/build/include/winlayer.h
/polymer/eduke32/build/src/compat.c
/polymer/eduke32/build/src/dynamicgtk.c
/polymer/eduke32/source/_functio.h
/polymer/eduke32/source/_rts.h
/polymer/eduke32/source/actors.c
/polymer/eduke32/source/actors.h
/polymer/eduke32/source/actors_inline.c
/polymer/eduke32/source/actors_inline.h
/polymer/eduke32/source/android.h
/polymer/eduke32/source/anim.h
/polymer/eduke32/source/config.h
/polymer/eduke32/source/demo.h
/polymer/eduke32/source/duke3d.h
/polymer/eduke32/source/function.h
/polymer/eduke32/source/game.h
/polymer/eduke32/source/game_inline.c
/polymer/eduke32/source/game_inline.h
/polymer/eduke32/source/gamedef.h
/polymer/eduke32/source/gamedefs.h
/polymer/eduke32/source/gameexec.h
/polymer/eduke32/source/gamestructures.c
/polymer/eduke32/source/gamevars.c
/polymer/eduke32/source/gamevars.h
/polymer/eduke32/source/global.c
/polymer/eduke32/source/global.h
/polymer/eduke32/source/grpscan.h
/polymer/eduke32/source/input.h
/polymer/eduke32/source/jaudiolib/include/fx_man.h
/polymer/eduke32/source/jaudiolib/include/sndcards.h
/polymer/eduke32/source/jaudiolib/src/_multivc.h
/polymer/eduke32/source/jaudiolib/src/linklist.h
/polymer/eduke32/source/jaudiolib/src/ll_man.h
/polymer/eduke32/source/jaudiolib/src/multivoc.h
/polymer/eduke32/source/jaudiolib/src/pitch.h
/polymer/eduke32/source/jmact/_control.h
/polymer/eduke32/source/jmact/_scrplib.h
/polymer/eduke32/source/jmact/animlib.h
/polymer/eduke32/source/jmact/control.h
/polymer/eduke32/source/jmact/file_lib.h
/polymer/eduke32/source/jmact/keyboard.h
/polymer/eduke32/source/jmact/mouse.h
/polymer/eduke32/source/jmact/scriplib.h
/polymer/eduke32/source/m32def.h
/polymer/eduke32/source/menus.h
/polymer/eduke32/source/net.h
/polymer/eduke32/source/osdcmds.h
/polymer/eduke32/source/player.h
/polymer/eduke32/source/premap.h
/polymer/eduke32/source/quotes.h
/polymer/eduke32/source/rts.h
/polymer/eduke32/source/savegame.h
/polymer/eduke32/source/sector.h
/polymer/eduke32/source/sector_inline.c
/polymer/eduke32/source/sector_inline.h
/polymer/eduke32/source/sounds.h
/polymer/eduke32/source/sounds_mapster32.h
4541 2328d 11h hendricks266 /polymer/eduke32/ Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it.

DONT_BUILD.
 
/polymer/eduke32/package/common/gpl-2.0.txt
/polymer/eduke32/source/gpl-2.0.txt
/polymer/eduke32/package/common/GNU.TXT
/polymer/eduke32/source/GNU.TXT
/polymer/eduke32/build/include/m32script.h
/polymer/eduke32/build/src/util/ase_import.py
/polymer/eduke32/build/src/util/unpackssi.c
/polymer/eduke32/package/sdk/names.h
/polymer/eduke32/platform/Wii/include/SDL/SDL_mixer.h
/polymer/eduke32/platform/Wii/include/SDL/begin_code.h
/polymer/eduke32/platform/Wii/include/SDL/close_code.h
/polymer/eduke32/source/_functio.h
/polymer/eduke32/source/_midi.h
/polymer/eduke32/source/_rts.h
/polymer/eduke32/source/actors.c
/polymer/eduke32/source/actors.h
/polymer/eduke32/source/actors_inline.c
/polymer/eduke32/source/actors_inline.h
/polymer/eduke32/source/android.h
/polymer/eduke32/source/anim.c
/polymer/eduke32/source/anim.h
/polymer/eduke32/source/astub.c
/polymer/eduke32/source/config.c
/polymer/eduke32/source/config.h
/polymer/eduke32/source/demo.c
/polymer/eduke32/source/demo.h
/polymer/eduke32/source/duke3d.h
/polymer/eduke32/source/function.h
/polymer/eduke32/source/game.c
/polymer/eduke32/source/game.h
/polymer/eduke32/source/game_inline.c
/polymer/eduke32/source/game_inline.h
/polymer/eduke32/source/gamedef.c
/polymer/eduke32/source/gamedef.h
/polymer/eduke32/source/gamedefs.h
/polymer/eduke32/source/gameexec.c
/polymer/eduke32/source/gameexec.h
/polymer/eduke32/source/gamestructures.c
/polymer/eduke32/source/gamevars.c
/polymer/eduke32/source/gamevars.h
/polymer/eduke32/source/global.c
/polymer/eduke32/source/global.h
/polymer/eduke32/source/grpscan.c
/polymer/eduke32/source/grpscan.h
/polymer/eduke32/source/input.c
/polymer/eduke32/source/input.h
/polymer/eduke32/source/jaudiolib/include/fx_man.h
/polymer/eduke32/source/jaudiolib/include/music.h
/polymer/eduke32/source/jaudiolib/include/sndcards.h
/polymer/eduke32/source/jaudiolib/src/_multivc.h
/polymer/eduke32/source/jaudiolib/src/driver_directsound.c
/polymer/eduke32/source/jaudiolib/src/driver_directsound.h
/polymer/eduke32/source/jaudiolib/src/driver_nosound.c
/polymer/eduke32/source/jaudiolib/src/driver_nosound.h
/polymer/eduke32/source/jaudiolib/src/driver_sdl.c
/polymer/eduke32/source/jaudiolib/src/driver_sdl.h
/polymer/eduke32/source/jaudiolib/src/drivers.c
/polymer/eduke32/source/jaudiolib/src/drivers.h
/polymer/eduke32/source/jaudiolib/src/flac.c
/polymer/eduke32/source/jaudiolib/src/formats.c
/polymer/eduke32/source/jaudiolib/src/fx_man.c
/polymer/eduke32/source/jaudiolib/src/linklist.h
/polymer/eduke32/source/jaudiolib/src/ll_man.h
/polymer/eduke32/source/jaudiolib/src/mix.c
/polymer/eduke32/source/jaudiolib/src/mixst.c
/polymer/eduke32/source/jaudiolib/src/multivoc.c
/polymer/eduke32/source/jaudiolib/src/multivoc.h
/polymer/eduke32/source/jaudiolib/src/pitch.c
/polymer/eduke32/source/jaudiolib/src/pitch.h
/polymer/eduke32/source/jaudiolib/src/vorbis.c
/polymer/eduke32/source/jmact/_control.h
/polymer/eduke32/source/jmact/_scrplib.h
/polymer/eduke32/source/jmact/animlib.c
/polymer/eduke32/source/jmact/animlib.h
/polymer/eduke32/source/jmact/control.h
/polymer/eduke32/source/jmact/file_lib.c
/polymer/eduke32/source/jmact/file_lib.h
/polymer/eduke32/source/jmact/joystick.c
/polymer/eduke32/source/jmact/keyboard.c
/polymer/eduke32/source/jmact/keyboard.h
/polymer/eduke32/source/jmact/mathutil.c
/polymer/eduke32/source/jmact/mathutil.h
/polymer/eduke32/source/jmact/mouse.c
/polymer/eduke32/source/jmact/mouse.h
/polymer/eduke32/source/jmact/scriplib.c
/polymer/eduke32/source/jmact/scriplib.h
/polymer/eduke32/source/keys.h
/polymer/eduke32/source/m32def.c
/polymer/eduke32/source/m32def.h
/polymer/eduke32/source/m32exec.c
/polymer/eduke32/source/m32structures.c
/polymer/eduke32/source/m32vars.c
/polymer/eduke32/source/macros.h
/polymer/eduke32/source/mapster32.h
/polymer/eduke32/source/menus.c
/polymer/eduke32/source/menus.h
/polymer/eduke32/source/midi.c
/polymer/eduke32/source/midi.h
/polymer/eduke32/source/mpu401.c
/polymer/eduke32/source/mpu401.h
/polymer/eduke32/source/music.c
/polymer/eduke32/source/names.h
/polymer/eduke32/source/namesdyn.c
/polymer/eduke32/source/namesdyn.h
/polymer/eduke32/source/net.c
/polymer/eduke32/source/net.h
/polymer/eduke32/source/osdcmds.c
/polymer/eduke32/source/osdcmds.h
/polymer/eduke32/source/osdfuncs.c
/polymer/eduke32/source/osdfuncs.h
/polymer/eduke32/source/player.c
/polymer/eduke32/source/player.h
/polymer/eduke32/source/premap.c
/polymer/eduke32/source/premap.h
/polymer/eduke32/source/quotes.h
/polymer/eduke32/source/rts.c
/polymer/eduke32/source/rts.h
/polymer/eduke32/source/savegame.c
/polymer/eduke32/source/savegame.h
/polymer/eduke32/source/sdlmusic.c
/polymer/eduke32/source/sector.c
/polymer/eduke32/source/sector.h
/polymer/eduke32/source/sector_inline.c
/polymer/eduke32/source/sector_inline.h
/polymer/eduke32/source/soundefs.h
/polymer/eduke32/source/sounds.c
/polymer/eduke32/source/sounds.h
/polymer/eduke32/source/sounds_common.h
/polymer/eduke32/source/sounds_mapster32.c
/polymer/eduke32/source/sounds_mapster32.h
/polymer/eduke32/source/soundsdyn.c
/polymer/eduke32/source/soundsdyn.h
/polymer/eduke32/source/standard.h
/polymer/eduke32/source/startgtk.game.c
/polymer/eduke32/source/startwin.game.c
/polymer/eduke32/source/startwin.game.h
/polymer/eduke32/source/winbits.c
3527 2838d 4h helixhorned /polymer/eduke32/source/ Remove some duplicate or unused control layer defines.

Notes:
- MAXJOYBUTTONS is out of sync between the two definitions
- In menus.c, NUMMOUSEFUNCTIONS must equal MAXMOUSEBUTTONS,
fail to compile if this becomes false.
 
/polymer/eduke32/source/gamedefs.h
/polymer/eduke32/source/jmact/_control.h
/polymer/eduke32/source/menus.c
3124 2948d 20h helixhorned /polymer/eduke32/source/ Clean up control.c.

- Remove everything using CONTROL_KeyMapping, which was only written to.
- Remove unused functions, make local ones static.
- Remove private function declarations in _control.h.
 
/polymer/eduke32/source/config.c
/polymer/eduke32/source/jmact/_control.h
/polymer/eduke32/source/jmact/control.c
/polymer/eduke32/source/jmact/control.h
/polymer/eduke32/source/osdcmds.c
3116 2950d 17h hendricks266 /polymer/ Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.

Credit to Plagman for the idea and doing the work on the game side, which is included in this commit.

(Building as C++ will give us features with which we can make improvements and optimizations on the multiplayer code and Polymer.)
 
/polymer/eduke32/source/actors_inline.c
/polymer/eduke32/source/actors_inline.h
/polymer/eduke32/source/game_inline.c
/polymer/eduke32/source/game_inline.h
/polymer/eduke32/source/sector_inline.c
/polymer/eduke32/source/sector_inline.h
/polymer/eduke32/Makefile
/polymer/eduke32/Makefile.common
/polymer/eduke32/build/Makefile
/polymer/eduke32/build/Makefile.shared
/polymer/eduke32/build/include/a.h
/polymer/eduke32/build/include/baselayer.h
/polymer/eduke32/build/include/build.h
/polymer/eduke32/build/include/cache1d.h
/polymer/eduke32/build/include/common.h
/polymer/eduke32/build/include/compat.h
/polymer/eduke32/build/include/crc32.h
/polymer/eduke32/build/include/editor.h
/polymer/eduke32/build/include/glext.h
/polymer/eduke32/build/include/kplib.h
/polymer/eduke32/build/include/mutex.h
/polymer/eduke32/build/include/osd.h
/polymer/eduke32/build/include/pragmas.h
/polymer/eduke32/build/include/quicklz.h
/polymer/eduke32/build/include/scriptfile.h
/polymer/eduke32/build/include/sdlayer.h
/polymer/eduke32/build/include/winlayer.h
/polymer/eduke32/build/src/baselayer.c
/polymer/eduke32/build/src/build.c
/polymer/eduke32/build/src/cache1d.c
/polymer/eduke32/build/src/compat.c
/polymer/eduke32/build/src/engine.c
/polymer/eduke32/build/src/engine_priv.h
/polymer/eduke32/build/src/mdsprite.c
/polymer/eduke32/build/src/osd.c
/polymer/eduke32/build/src/sdlayer.c
/polymer/eduke32/build/src/winlayer.c
/polymer/eduke32/osxbuild.sh
/polymer/eduke32/source/_functio.h
/polymer/eduke32/source/actors.c
/polymer/eduke32/source/actors.h
/polymer/eduke32/source/animvpx.c
/polymer/eduke32/source/animvpx.h
/polymer/eduke32/source/astub.c
/polymer/eduke32/source/duke3d.h
/polymer/eduke32/source/enet/Makefile
/polymer/eduke32/source/enet/include/enet/enet.h
/polymer/eduke32/source/function.h
/polymer/eduke32/source/game.c
/polymer/eduke32/source/game.h
/polymer/eduke32/source/gamedefs.h
/polymer/eduke32/source/global.c
/polymer/eduke32/source/global.h
/polymer/eduke32/source/grpscan.h
/polymer/eduke32/source/jaudiolib/Makefile
/polymer/eduke32/source/jaudiolib/include/fx_man.h
/polymer/eduke32/source/jaudiolib/include/msvc/stdint.h
/polymer/eduke32/source/jaudiolib/src/driver_directsound.c
/polymer/eduke32/source/jaudiolib/src/linklist.h
/polymer/eduke32/source/jmact/_control.h
/polymer/eduke32/source/jmact/_scrplib.h
/polymer/eduke32/source/jmact/animlib.h
/polymer/eduke32/source/jmact/control.h
/polymer/eduke32/source/jmact/file_lib.h
/polymer/eduke32/source/jmact/joystick.h
/polymer/eduke32/source/jmact/keyboard.h
/polymer/eduke32/source/jmact/mathutil.h
/polymer/eduke32/source/jmact/mouse.h
/polymer/eduke32/source/jmact/scriplib.h
/polymer/eduke32/source/menus.c
/polymer/eduke32/source/net.c
/polymer/eduke32/source/net.h
/polymer/eduke32/source/premap.c
/polymer/eduke32/source/premap.h
/polymer/eduke32/source/rev.h
/polymer/eduke32/source/sdlmusic.c
/polymer/eduke32/source/sector.c
/polymer/eduke32/source/sector.h
/polymer/eduke32/source/sounds.c
/polymer/eduke32/source/startgtk.game.c
/polymer/eduke32/wiibuild.bat
/polymer/synthesis.sh
2940 3026d 22h helixhorned /polymer/eduke32/source/jmact/ control layer: comment out some unused functions and stuff.  
/polymer/eduke32/source/jmact/_control.h
/polymer/eduke32/source/jmact/control.c
/polymer/eduke32/source/jmact/control.h
/polymer/eduke32/source/jmact/mouse.c
/polymer/eduke32/source/jmact/mouse.h

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