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8798 122d 15h ny00123 /source/sw/src/ripper2.cpp SW: Revert the changes from JFSW commit 7d0deafe81b0ffa30d77cfe242e454f8b4487a1f
related to the definitions of RANDOM_NEG in bunny.cpp, ripper.cpp
and ripper2.cpp. Do so in a way that isn't re-introducing compiler
warnings. This partially fixes compatibility with demos made for SW 1.2.
Additionally, replace the 3 separate definitions of RANDOM_NEG
with a common one within game.h.
 
8685 151d 19h ny00123 /source/sw/src/ripper2.cpp SW: Remove a ton of unused vars  
8311 253d 2h hendricks266 /source/sw/src/ripper2.cpp SW: Fix "MV_GetVoice(): bad handle" log spam  
7554 483d 10h hendricks266 /source/sw/src/ripper2.cpp SW: Fix -Warray-bounds  
6055 1281d 1h hendricks266 /source/sw/src/ripper2.cpp The great repository rearrangement of 2017.

Files moved but not modified. Changes to follow in a subsequent commit.

You down with CPP?
 
6048 1289d 23h hendricks266 /source/sw/src/ripper2.cpp SW: "new" --> "New"  
5202 1904d 13h hendricks266 /source/sw/src/ripper2.cpp SW: hitscan  
5198 1904d 13h hendricks266 /source/sw/src/ripper2.cpp SW: Nuke mytypes.h. Mostly.  
5196 1904d 13h hendricks266 /source/sw/src/ripper2.cpp Add the Shadow Warrior source to our tree after astyling, uncrustifying, and renaming one file.