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eduke32
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ripper2.cpp
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8798
370d 16h
ny00123
/source/sw/src/ripper2.cpp
SW: Revert the changes from JFSW commit 7d0deafe81b0ffa30d77cfe242e454f8b4487a1f
related to the definitions of RANDOM_NEG in bunny.cpp, ripper.cpp
and ripper2.cpp. Do so in a way that isn't re-introducing compiler
warnings. This partially fixes compatibility with demos made for SW 1.2.
Additionally, replace the 3 separate definitions of RANDOM_NEG
with a common one within game.h.
8685
399d 20h
ny00123
/source/sw/src/ripper2.cpp
SW: Remove a ton of unused vars
8311
501d 3h
hendricks266
/source/sw/src/ripper2.cpp
SW: Fix "MV_GetVoice(): bad handle" log spam
7554
731d 11h
hendricks266
/source/sw/src/ripper2.cpp
SW: Fix -Warray-bounds
6055
1529d 2h
hendricks266
/source/sw/src/ripper2.cpp
The great repository rearrangement of 2017.
Files moved but not modified. Changes to follow in a subsequent commit.
You down with CPP?
6048
1538d 0h
hendricks266
/source/sw/src/ripper2.cpp
SW: "new" --> "New"
5202
2152d 14h
hendricks266
/source/sw/src/ripper2.cpp
SW: hitscan
5198
2152d 14h
hendricks266
/source/sw/src/ripper2.cpp
SW: Nuke mytypes.h. Mostly.
5196
2152d 14h
hendricks266
/source/sw/src/ripper2.cpp
Add the Shadow Warrior source to our tree after astyling, uncrustifying, and renaming one file.