Rev |
Age |
Author |
Path |
Log message |
Diff |
8698 |
364d 16h |
ny00123 |
/source/sw/src/weapon.cpp |
sw/src/weapon.cpp: Comment out unused MissileSeek and ComboMissileSeek
params, but leave them for documentation. Note that currently, the
only use of ComboMissileSeek is in the saveable_weapon_code array. |
|
8697 |
364d 16h |
ny00123 |
/source/sw/src/weapon.cpp |
SW: Comment out function parameters accessed only in commented out code |
|
8694 |
364d 16h |
ny00123 |
/source/sw/src/weapon.cpp |
SW: Remove a bunch of unused function parameters |
|
8693 |
364d 16h |
ny00123 |
/source/sw/src/weapon.cpp |
sw/src/weapon.cpp: Remove conditional set of unused variable hsp
in InitMineShrap, as well as unused variable sp in TestDontStick |
|
8692 |
364d 16h |
ny00123 |
/source/sw/src/weapon.cpp |
sw/src/weapon.cpp: Insert unused SHRAP structs into #if 0 blocks |
|
8686 |
365d 14h |
ny00123 |
/source/sw/src/weapon.cpp |
SW: Comment out unused vars, which would become
used if previously commented out code was uncommented
(including a few instances of uninitialized var reads). |
|
8685 |
365d 14h |
ny00123 |
/source/sw/src/weapon.cpp |
SW: Remove a ton of unused vars |
|
8598 |
398d 23h |
hendricks266 |
/source/sw/src/weapon.cpp |
SW: Clamp tsprz of blood pool floor decals |
|
8525 |
437d 0h |
hendricks266 |
/source/sw/src/weapon.cpp |
SW: Fix FindDistance3D calls to not z>>4 at the call site
This is handled by the function itself now.
Fixes the distance issue with the ceiling fan. |
|
8485 |
440d 20h |
hendricks266 |
/source/sw/src/weapon.cpp |
SW: Fix crash issues when Track sprites are set up incorrectly |
|
8349 |
459d 20h |
hendricks266 |
/source/sw/src/weapon.cpp |
SW: Activate ASSERT macro with RELEASE=0 builds |
|
8348 |
459d 20h |
hendricks266 |
/source/sw/src/weapon.cpp |
SW: Fix assertions and OOB so that the player can noclip OOB |
|
8347 |
459d 20h |
hendricks266 |
/source/sw/src/weapon.cpp |
SW: Address Sanitization commenceth |
|
8338 |
463d 0h |
hendricks266 |
/source/sw/src/weapon.cpp |
SW: Implement Darts option, including bloody frames |
|
8322 |
465d 23h |
hendricks266 |
/source/sw/src/weapon.cpp |
SW: Sanitize all uses of wall.nextwall to prevent OOBs |
|
8298 |
466d 22h |
hendricks266 |
/source/sw/src/weapon.cpp |
SW: Fix mouse aiming |
|
8281 |
485d 2h |
hendricks266 |
/source/sw/src/weapon.cpp |
SW: Replace MAXLONG with INT32_MAX |
|
8050 |
557d 16h |
pogokeen |
/source/sw/src/weapon.cpp |
Change some clocks to support sub-tick precision using a new class, ClockTicks.
Using that higher precision, interpolate at a higher granularity.
Further, truncate the target interpolation time to vertical blank boundaries to avoid producing temporal artifacts.
Fix issues caused by interpolation calculations being handled differently in multiple places (and fix cases where smoothratios were being thrown away only to be redone without checking all proper conditions).
Ensure ClockTicks changes do not break other targets (EKenBuild, VoidSW), but note any interpolation there is not similarly updated. |
|
7527 |
699d 0h |
hendricks266 |
/source/sw/src/weapon.cpp |
SW: Fix -Wnarrowing warning |
|
7505 |
699d 0h |
hendricks266 |
/source/sw/src/weapon.cpp |
SW: Remove very bad externs.
Patch from Striker. |
|