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Rev Age Author Path Log message Diff
16 3040d 22h h266 /highres/screen/hud.def Re-add #2473 to HRP, already present in LRP.  
9 3144d 18h h266 /highres/screen/hud.def - Fix issues reported by LeoD: http://forums.duke4.net/topic/3412-shadow-warrior-high-resolution-pack/page__view__findpost__p__124018
- Convert LRP into an override system so I do not have to maintain two separate sets of defs.
- Cleanup.
 
7 3555d 12h h266 /highres/screen/hud.def Flip 2398 to match original tile.
Tweak transparent borders on HUD and pickup tiles for perfect sizing.
Add 8-bit pickup sprites as temporary replacements for smoke bomb, gas bomb, flash bomb, and caltrop HUD tiles. Better than voxel screenshots.
 
6 3555d 14h h266 /highres/screen/hud.def HUD & pickup cleanup:
2398 replaced with newer version from Duke 3D HRP, by me.
1779 properly readded.
2402 removed.
2397, 2407, and 2408 voxel screenshots removed.
Texture renders added.
Other HUD tiles replaced with higher res versions from pickups.
 
4 3558d 2h h266 /highres/screen/hud.def Commit ProAsm's HRP data.
Remove versioning on tile #2324. (It would be better on a 3D Realms screen-replacing HRP screen.)
All images optimized with PNGOUT and PngOptimizer, saving 4466955 bytes (4.5MB), 92.908807% of original.