*3DSMAX_ASCIIEXPORT 200 *COMMENT "AsciiExport Version 2.00 - Sun Mar 31 21:19:38 2013" *SCENE { *SCENE_FILENAME "0913__DC_INGAME.max" *SCENE_FIRSTFRAME 0 *SCENE_LASTFRAME 33 *SCENE_FRAMESPEED 10 *SCENE_TICKSPERFRAME 480 *SCENE_BACKGROUND_STATIC 0.2549 0.4431 0.7255 *SCENE_AMBIENT_STATIC 0.0000 0.0000 0.0000 } *GEOMOBJECT { *NODE_NAME "Object01" *NODE_TM { *NODE_NAME "Object01" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0000 0.0000 0.0000 *TM_ROW1 0.0000 1.0000 0.0000 *TM_ROW2 0.0000 0.0000 1.0000 *TM_ROW3 4.3929 0.0000 0.0000 *TM_POS 4.3929 0.0000 0.0000 *TM_ROTAXIS 0.0000 0.0000 0.0000 *TM_ROTANGLE 0.0000 *TM_SCALE 1.0000 1.0000 1.0000 *TM_SCALEAXIS 0.0000 0.0000 0.0000 *TM_SCALEAXISANG 0.0000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 12 *MESH_NUMFACES 8 *MESH_VERTEX_LIST { *MESH_VERTEX 0 8.7856 -0.0049 0.0000 *MESH_VERTEX 1 8.7856 0.0016 0.0000 *MESH_VERTEX 2 8.7856 -0.0049 5.0768 *MESH_VERTEX 3 8.7856 0.0016 5.0768 *MESH_VERTEX 4 8.7856 0.0016 8.9955 *MESH_VERTEX 5 8.7856 -0.0049 8.9955 *MESH_VERTEX 6 0.0001 -0.0049 0.0000 *MESH_VERTEX 7 0.0001 0.0016 0.0000 *MESH_VERTEX 8 0.0001 -0.0049 5.0768 *MESH_VERTEX 9 0.0001 0.0016 5.0768 *MESH_VERTEX 10 0.0001 -0.0049 8.9955 *MESH_VERTEX 11 0.0001 0.0016 8.9955 } *MESH_FACE_LIST { *MESH_FACE 0: A: 1 B: 7 C: 9 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 1 *MESH_FACE 1: A: 9 B: 3 C: 1 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 1 *MESH_FACE 2: A: 3 B: 9 C: 11 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 1 *MESH_FACE 3: A: 11 B: 4 C: 3 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 1 *MESH_FACE 4: A: 0 B: 2 C: 8 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 1 *MESH_FACE 5: A: 8 B: 6 C: 0 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 1 *MESH_FACE 6: A: 2 B: 5 C: 10 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 1 *MESH_FACE 7: A: 10 B: 8 C: 2 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 1 } *MESH_NUMTVERTEX 16 *MESH_TVERTLIST { *MESH_TVERT 0 0.9992 0.0000 0.0000 *MESH_TVERT 1 0.9992 0.0000 0.0000 *MESH_TVERT 2 0.9992 0.2719 0.0000 *MESH_TVERT 3 0.9992 0.2719 0.0000 *MESH_TVERT 4 0.9992 0.5069 0.0000 *MESH_TVERT 5 0.9992 0.5069 0.0000 *MESH_TVERT 6 0.9992 0.6631 0.0000 *MESH_TVERT 7 0.9992 0.6631 0.0000 *MESH_TVERT 8 0.1308 0.0000 0.0000 *MESH_TVERT 9 0.1308 0.0000 0.0000 *MESH_TVERT 10 0.1308 0.2719 0.0000 *MESH_TVERT 11 0.1308 0.5069 0.0000 *MESH_TVERT 12 0.1308 0.2719 0.0000 *MESH_TVERT 13 0.1308 0.5069 0.0000 *MESH_TVERT 14 0.1308 0.6631 0.0000 *MESH_TVERT 15 0.1308 0.6631 0.0000 } *MESH_NUMTVFACES 8 *MESH_TFACELIST { *MESH_TFACE 0 1 9 13 *MESH_TFACE 1 13 5 1 *MESH_TFACE 2 3 12 15 *MESH_TFACE 3 15 6 3 *MESH_TFACE 4 0 4 11 *MESH_TFACE 5 11 8 0 *MESH_TFACE 6 2 7 14 *MESH_TFACE 7 14 10 2 } *MESH_NORMALS { *MESH_FACENORMAL 0 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 1 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 7 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 9 0.0000 1.0000 0.0000 *MESH_FACENORMAL 1 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 9 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 3 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 1 0.0000 1.0000 0.0000 *MESH_FACENORMAL 2 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 3 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 9 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 11 0.0000 1.0000 0.0000 *MESH_FACENORMAL 3 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 11 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 4 0.0000 1.0000 0.0000 *MESH_VERTEXNORMAL 3 0.0000 1.0000 0.0000 *MESH_FACENORMAL 4 -0.0000 -1.0000 -0.0000 *MESH_VERTEXNORMAL 0 -0.0000 -1.0000 -0.0000 *MESH_VERTEXNORMAL 2 -0.0000 -1.0000 -0.0000 *MESH_VERTEXNORMAL 8 -0.0000 -1.0000 -0.0000 *MESH_FACENORMAL 5 -0.0000 -1.0000 -0.0000 *MESH_VERTEXNORMAL 8 -0.0000 -1.0000 -0.0000 *MESH_VERTEXNORMAL 6 -0.0000 -1.0000 -0.0000 *MESH_VERTEXNORMAL 0 -0.0000 -1.0000 -0.0000 *MESH_FACENORMAL 6 -0.0000 -1.0000 -0.0000 *MESH_VERTEXNORMAL 2 -0.0000 -1.0000 -0.0000 *MESH_VERTEXNORMAL 5 -0.0000 -1.0000 -0.0000 *MESH_VERTEXNORMAL 10 -0.0000 -1.0000 -0.0000 *MESH_FACENORMAL 7 -0.0000 -1.0000 -0.0000 *MESH_VERTEXNORMAL 10 -0.0000 -1.0000 -0.0000 *MESH_VERTEXNORMAL 8 -0.0000 -1.0000 -0.0000 *MESH_VERTEXNORMAL 2 -0.0000 -1.0000 -0.0000 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 }