// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP) // Title : Recapture // Author : Frode 'Puritan' Waksvik // Filename : V1L8.MAP // mapmd4 : 695fcc4651fc83416effb3c22e41fe64 // 2005-09-02 (Vermin Clearance) // Filename : E4L8.map // mapmd4 : 695fcc4651fc83416effb3c22e41fe64 // 2006-05-17 (Vermin Clearance) // Filename : VERMIN08.MAP // mapmd4 : 3f28816f9aff018b0399a919ae8230fe // 2013-06-07 (Addon Pack) // Curr. HRP: r5.4.726 sprite 708 pitch -1 // tile0910 tree2 sprite 708 roll 1 // tile0910 tree2 sprite 708 mdzoff 2000000 // tile0910 tree2 sprite 1489 angoff 512 // tile1232 canwithsomething sprite 124 angoff 1024 // tile1061 (streetlight) sprite 125 angoff 896 // tile1061 (streetlight) sprite 1362 away1 // tile0945 (high voltage sign) sprite 1364 away1 // tile0945 (high voltage sign) sprite 236 angoff -384 // tile0955 bottle2 sprite 126 angoff 704 // tile1061 (streetlight) sprite 127 angoff 384 // tile1061 (streetlight) sprite 1337 notmd // tile1069 plug sprite 132 angoff 512 // tile1061 (streetlight) sprite 133 angoff 512 // tile1061 (streetlight) sprite 1488 angoff -512 // tile1232 canwithsomething sprite 1487 angoff 256 // tile1232 canwithsomething sprite 1483 angoff -768 // tile1232 canwithsomething sprite 1484 angoff 896 // tile1232 canwithsomething sprite 1486 angoff 512 // tile1232 canwithsomething sprite 1482 angoff 640 // tile1232 canwithsomething sprite 1494 angoff -128 // tile1229 nukebarrelleaked sprite 238 angoff -512 // tile0955 bottle2 sprite 1492 angoff 1024 // tile1227 nukebarrel sprite 1492 pitch 1 // tile1227 nukebarrel sprite 1492 mdzoff 300000 // tile1227 nukebarrel sprite 753 notmd // tile4386 (power line) sprite 740 notmd // tile4386 (power line) sprite 741 notmd // tile4386 (power line) sprite 749 notmd // tile4386 (power line) sprite 748 notmd // tile4386 (power line) sprite 742 notmd // tile4386 (power line) sprite 747 notmd // tile4386 (power line) sprite 743 notmd // tile4386 (power line) sprite 112 angoff -640 // tile0040 ammo sprite 113 angoff -640 // tile0040 ammo sprite 976 notmd // tile4386 (power line) sprite 979 notmd // tile4386 (power line) sprite 983 notmd // tile4386 (power line) sprite 982 notmd // tile4386 (power line) sprite 989 notmd // tile4386 (power line) sprite 990 notmd // tile4386 (power line) sprite 996 notmd // tile4386 (power line) sprite 995 notmd // tile4386 (power line) sprite 1000 notmd // tile4386 (power line) sprite 1001 notmd // tile4386 (power line) sprite 1004 notmd // tile4386 (power line) sprite 1006 notmd // tile4386 (power line) sprite 1048 notmd // tile4429 (tile0913 maskwall2 (fence)) sprite 1049 notmd // tile4429 (tile0913 maskwall2 (fence)) sprite 1050 notmd // tile4429 (tile0913 maskwall2 (fence)) sprite 1051 notmd // tile4429 (tile0913 maskwall2 (fence)) sprite 1052 notmd // tile4429 (tile0913 maskwall2 (fence)) sprite 1053 notmd // tile4429 (tile0913 maskwall2 (fence)) sprite 1054 notmd // tile4429 (tile0913 maskwall2 (fence)) sprite 1055 notmd // tile4429 (tile0913 maskwall2 (fence)) sprite 1056 notmd // tile4429 (tile0913 maskwall2 (fence)) sprite 1057 notmd // tile4429 (tile0913 maskwall2 (fence)) sprite 1058 notmd // tile4429 (tile0913 maskwall2 (fence)) sprite 1059 notmd // tile4429 (tile0913 maskwall2 (fence)) sprite 1060 notmd // tile4429 (tile0913 maskwall2 (fence)) sprite 1061 notmd // tile4429 (tile0913 maskwall2 (fence)) sprite 1062 notmd // tile4429 (tile0913 maskwall2 (fence)) sprite 1481 angoff 1024 // tile1232 canwithsomething sprite 209 angoff 512 // tile0994 pipe5 sprite 444 angoff 768 // tile1048 (pipes) sprite 444 pitch 1 // tile1048 (pipes) sprite 444 mdzoff 100000 // tile1048 (pipes) sprite 140 angoff 640 // tile1061 (streetlight) sprite 569 pitch -2 // tile0908 tree1 sprite 569 roll 1 // tile0908 tree1 sprite 569 mdzoff 500000 // tile0908 tree1 sprite 1479 angoff 640 // tile1232 canwithsomething sprite 570 pitch 1 // tile0908 tree1 sprite 570 mdzoff 900000 // tile0908 tree1 sprite 144 angoff -256 // tile1061 (streetlight) sprite 780 notmd // tile4429 (tile0913 maskwall2 (fence)) sprite 781 notmd // tile4429 (tile0913 maskwall2 (fence)) sprite 151 angoff -256 // tile1061 (streetlight) sprite 1095 angoff 1024 // tile4580 canwithsomething2 sprite 1096 angoff 1024 // tile4580 canwithsomething2 sprite 1093 angoff -512 // tile4580 canwithsomething2 sprite 1094 angoff 1024 // tile4580 canwithsomething2 sprite 1092 angoff -768 // tile4580 canwithsomething2 sprite 1091 angoff -768 // tile4580 canwithsomething2 sprite 1082 angoff 1024 // tile4582 canwithsomething4 sprite 1081 angoff -896 // tile4582 canwithsomething4 sprite 1089 angoff -640 // tile4580 canwithsomething2 sprite 1090 angoff 256 // tile4580 canwithsomething2 sprite 1083 angoff 128 // tile4582 canwithsomething4 sprite 1084 angoff -128 // tile4582 canwithsomething4 sprite 1086 angoff 512 // tile4580 canwithsomething2 sprite 1085 angoff -256 // tile4580 canwithsomething2 sprite 1088 angoff 256 // tile4580 canwithsomething2 sprite 1087 angoff -768 // tile4580 canwithsomething2 sprite 887 away1 // tile0818 (op) sprite 1078 angoff 384 // tile4582 canwithsomething4 sprite 1080 angoff -384 // tile4582 canwithsomething4 sprite 1079 angoff -768 // tile4582 canwithsomething4 sprite 1477 angoff -512 // tile1238 explodingbarrel sprite 1077 angoff 256 // tile4582 canwithsomething4 sprite 1077 pitch 1 // tile4582 canwithsomething4 sprite 1077 mdzoff 700000 // tile4582 canwithsomething4 sprite 20 angoff 1024 // tile4496 broom sprite 20 pitch -1 // tile4496 broom sprite 20 mdzoff 500000 // tile4496 broom sprite 137 angoff -512 // tile1061 (streetlight) sprite 1478 angoff 512 // tile1238 explodingbarrel sprite 1490 angoff 1024 // tile1232 canwithsomething sprite 136 angoff 1024 // tile1061 (streetlight) sprite 222 pitch 1 // tile0978 cone sprite 222 roll -2 // tile0978 cone sprite 222 mdzoff 200000 // tile0978 cone sprite 221 pitch 1 // tile0978 cone sprite 221 mdzoff 200000 // tile0978 cone sprite 220 pitch 1 // tile0978 cone sprite 220 roll 1 // tile0978 cone sprite 220 mdzoff 200000 // tile0978 cone sprite 216 roll -2 // tile0978 cone sprite 216 mdzoff 200000 // tile0978 cone sprite 219 roll -1 // tile0978 cone sprite 219 mdzoff 200000 // tile0978 cone sprite 217 roll 1 // tile0978 cone sprite 217 mdzoff 200000 // tile0978 cone sprite 1039 notmd // tile4429 (tile0913 maskwall2 (fence)) sprite 1038 notmd // tile4429 (tile0913 maskwall2 (fence)) sprite 1037 notmd // tile4429 (tile0913 maskwall2 (fence)) sprite 1354 angoff 512 // tile0916 fireext sprite 116 angoff 1024 // tile0040 ammo sprite 117 angoff 1024 // tile0040 ammo sprite 118 angoff 1024 // tile0040 ammo sprite 119 angoff 1024 // tile0040 ammo sprite 120 angoff 1024 // tile0040 ammo sprite 901 angoff 768 // tile0060 accesscard [blue] sprite 901 pitch -256 // tile0060 accesscard [blue] sprite 901 mdzoff -1 // tile0060 accesscard [blue] sprite 838 notmd // tile4386 (power line) sprite 234 angoff -896 // tile0955 bottle2 sprite 852 notmd // tile4386 (power line) sprite 853 notmd // tile4386 (power line) sprite 855 notmd // tile4386 (power line) sprite 1508 angoff 1024 // tile0914 maskwall3 (fence) sprite 1508 pitch -1 // tile0914 maskwall3 (fence) sprite 1508 mdzoff 180000 // tile0914 maskwall3 (fence) sprite 1509 angoff 1024 // tile0914 maskwall3 (fence) sprite 1509 pitch -1 // tile0914 maskwall3 (fence) sprite 1509 mdzoff 180000 // tile0914 maskwall3 (fence) sprite 1510 angoff 1024 // tile0914 maskwall3 (fence) sprite 1510 pitch -1 // tile0914 maskwall3 (fence) sprite 1510 roll -1 // tile0914 maskwall3 (fence) sprite 1510 mdzoff 180000 // tile0914 maskwall3 (fence) sprite 1503 pitch 1 // tile1229 nukebarrelleaked sprite 1503 mdzoff 250000 // tile1229 nukebarrelleaked sprite 1507 angoff -256 // tile1229 nukebarrelleaked sprite 1500 roll -1 // tile1229 nukebarrelleaked sprite 1500 mdzoff 500000 // tile1229 nukebarrelleaked sprite 1505 angoff -512 // tile1229 nukebarrelleaked sprite 1506 angoff 256 // tile1229 nukebarrelleaked sprite 1502 angoff -768 // tile1229 nukebarrelleaked sprite 1511 pitch -1 // tile0914 maskwall3 (fence) sprite 1511 roll 1 // tile0914 maskwall3 (fence) sprite 1511 mdzoff 180000 // tile0914 maskwall3 (fence) sprite 1512 pitch -1 // tile0914 maskwall3 (fence) sprite 1512 mdzoff 180000 // tile0914 maskwall3 (fence) sprite 1513 pitch -1 // tile0914 maskwall3 (fence) sprite 1513 mdzoff 180000 // tile0914 maskwall3 (fence) sprite 1514 pitch -1 // tile0914 maskwall3 (fence) sprite 1514 mdzoff 180000 // tile0914 maskwall3 (fence) sprite 1515 pitch -1 // tile0914 maskwall3 (fence) sprite 1515 roll -1 // tile0914 maskwall3 (fence) sprite 1515 mdzoff 180000 // tile0914 maskwall3 (fence) sprite 1516 pitch -1 // tile0914 maskwall3 (fence) sprite 1516 roll 1 // tile0914 maskwall3 (fence) sprite 1516 mdzoff 180000 // tile0914 maskwall3 (fence) sprite 1517 pitch -1 // tile0914 maskwall3 (fence) sprite 1517 mdzoff 180000 // tile0914 maskwall3 (fence) sprite 115 angoff 128 // tile0040 ammo sprite 114 angoff 640 // tile0040 ammo sprite 557 angoff 512 // tile1048 (pipes) sprite 1166 pitch -1 // tile1122 pullswitch sprite 1166 mdxoff 2000 // tile1122 pullswitch sprite 871 pitch 1 // tile1048 (pipes) sprite 871 mdzoff 200000 // tile1048 (pipes) sprite 1300 angoff 896 // tile0049 shotgunammo sprite 486 angoff -896 // tile0047 hbombammo sprite 1498 angoff 512 // tile1229 nukebarrelleaked sprite 1497 angoff 1024 // tile1229 nukebarrelleaked sprite 1190 angoff 640 // tile0021 firstgunsprite sprite 1496 angoff -640 // tile1229 nukebarrelleaked sprite 1495 angoff 128 // tile1229 nukebarrelleaked sprite 1388 angoff -768 // tile0040 ammo sprite 1387 angoff -768 // tile0040 ammo sprite 1386 angoff -768 // tile0040 ammo sprite 1137 angoff 1024 // tile0024 freezesprite sprite 1301 angoff -128 // tile0049 shotgunammo sprite 1302 angoff 64 // tile0049 shotgunammo sprite 202 angoff -768 // tile0994 pipe5 sprite 201 angoff 256 // tile0994 pipe5 sprite 379 angoff 512 // tile0916 fireext sprite 382 angoff 512 // tile0049 shotgunammo sprite 382 pitch 16 // tile0049 shotgunammo sprite 382 roll 48 // tile0049 shotgunammo sprite 279 angoff -512 // tile0678 scale sprite 1143 angoff 256 // tile1159 bottle12 sprite 1142 angoff -256 // tile1165 bottle18 sprite 1141 angoff -512 // tile1166 bottle19 sprite 1144 angoff -384 // tile0561 (soap) sprite 383 notmd // tile1069 plug sprite 288 pitch 3 // tile0669 vacuum sprite 288 roll -1 // tile0669 vacuum sprite 288 mdzoff 100000 // tile0669 vacuum sprite 17 angoff 1024 // tile4496 broom sprite 17 pitch -1 // tile4496 broom sprite 17 mdzoff 500000 // tile4496 broom sprite 226 angoff -256 // tile0955 bottle2 sprite 500 angoff 1024 // tile0681 (tile0680 chair3) sprite 500 pitch 3 // tile0681 (tile0680 chair3) sprite 500 roll 2 // tile0681 (tile0680 chair3) sprite 500 mdzoff 300000 // tile0681 (tile0680 chair3) sprite 499 angoff 1024 // tile0681 (tile0680 chair3) sprite 499 pitch 3 // tile0681 (tile0680 chair3) sprite 499 roll 1 // tile0681 (tile0680 chair3) sprite 499 mdzoff 300000 // tile0681 (tile0680 chair3) sprite 492 angoff -256 // tile4438 coffeemug sprite 491 angoff -768 // tile4438 coffeemug sprite 1327 angoff 512 // tile4454 deskphone sprite 496 nomdanim // tile1326 (tile1325 fem4 cavedancer) sprite 496 pitch -1 // tile1326 (tile1325 fem4 cavedancer) sprite 496 mdzoff 100000 // tile1326 (tile1325 fem4 cavedancer) sprite 497 angoff -512 // tile1160 bottle13 sprite 495 nomdanim // tile1313 (tile1312 fem1 stripper) sprite 495 angoff -512 // tile1313 (tile1312 fem1 stripper) sprite 495 roll 1 // tile1313 (tile1312 fem1 stripper) sprite 495 mdzoff 100000 // tile1313 (tile1312 fem1 stripper) sprite 494 nomdanim // tile1318 (tile1317 fem2 poledancer) sprite 494 angoff 1024 // tile1318 (tile1317 fem2 poledancer) sprite 494 pitch 1 // tile1318 (tile1317 fem2 poledancer) sprite 494 mdzoff 100000 // tile1318 (tile1317 fem2 poledancer) sprite 349 angoff -256 // tile4367 hatrack sprite 227 angoff 1024 // tile0955 bottle2 sprite 1331 notmd // tile0577 femmag2 sprite 410 angoff 1024 // tile0044 rpgammo sprite 339 angoff -128 // tile0052 sixpack sprite 121 angoff 416 // tile0051 cola sprite 1303 angoff -64 // tile0049 shotgunammo sprite 1304 angoff 128 // tile0049 shotgunammo sprite 451 angoff 512 // tile1048 (pipes) sprite 451 pitch 1 // tile1048 (pipes) sprite 451 mdzoff 100000 // tile1048 (pipes) sprite 408 angoff 1024 // tile0023 rpgsprite sprite 1394 notmd // tile0140 frankenstineswitch sprite 1270 angoff -512 // tile0044 rpgammo sprite 1270 roll 1 // tile0044 rpgammo sprite 1270 mdzoff 500000 // tile0044 rpgammo sprite 1271 angoff -512 // tile0044 rpgammo sprite 1271 roll -1 // tile0044 rpgammo sprite 1271 mdzoff 500000 // tile0044 rpgammo sprite 1101 angoff 0 // tile0060 accesscard [yellow] sprite 1355 angoff -768 // tile0916 fireext sprite 1355 pitch 1 // tile0916 fireext sprite 1355 mdzoff 150000 // tile0916 fireext sprite 1390 notmd // tile0140 frankenstineswitch sprite 1341 away1 // tile0587 sprite 1026 notmd // tile4449 (roger moore) sprite 1026 away1 // tile4449 (roger moore) sprite 19 pitch -1 // tile4496 broom sprite 19 mdzoff 400000 // tile4496 broom sprite 1305 angoff -512 // tile0049 shotgunammo sprite 1305 pitch -1 // tile0049 shotgunammo sprite 1305 roll 1 // tile0049 shotgunammo sprite 1305 mdzoff 300000 // tile0049 shotgunammo sprite 160 angoff -512 // tile1045 donuts sprite 1325 angoff -896 // tile4370 desklamp sprite 4 angoff -512 // tile0052 sixpack sprite 1269 angoff 512 // tile0556 chair1 sprite 274 roll 1 // tile0765 vase sprite 274 mdzoff 50000 // tile0765 vase sprite 1343 away1 // tile0587 sprite 1342 away1 // tile0587 sprite 1216 angoff 256 // tile0994 pipe5 sprite 1215 angoff 256 // tile0994 pipe5 sprite 1221 notmd // tile0140 frankenstineswitch sprite 18 pitch -2 // tile4496 broom sprite 18 roll 1 // tile4496 broom sprite 18 mdzoff 175000 // tile4496 broom sprite 1358 angoff -256 // tile0916 fireext sprite 1358 pitch 1 // tile0916 fireext sprite 1358 mdzoff 150000 // tile0916 fireext sprite 431 pitch 1 // tile0681 (tile0680 chair3) sprite 431 mdzoff 200000 // tile0681 (tile0680 chair3) sprite 428 angoff -256 // tile4438 coffeemug sprite 432 angoff 512 // tile4438 coffeemug sprite 430 angoff 1024 // tile0681 (tile0680 chair3) sprite 430 pitch -1 // tile0681 (tile0680 chair3) sprite 430 mdzoff 200000 // tile0681 (tile0680 chair3) sprite 1255 angoff 256 // tile4370 desklamp sprite 1255 pitch -1 // tile4370 desklamp sprite 1255 mdzoff 200000 // tile4370 desklamp sprite 22 pitch -1 // tile4464 mace sprite 22 roll -2 // tile4464 mace sprite 22 mdzoff 200000 // tile4464 mace sprite 289 angoff 768 // tile0669 vacuum sprite 289 roll 1 // tile0669 vacuum sprite 289 mdzoff 500000 // tile0669 vacuum sprite 1312 pitch 1 // tile1325 fem4 cavedancer sprite 1312 mdzoff 500000 // tile1325 fem4 cavedancer sprite 154 roll 1024 // tile1053 (toilet roll holder) sprite 32 angoff 512 // tile0049 shotgunammo sprite 32 pitch -5 // tile0049 shotgunammo sprite 32 roll -2 // tile0049 shotgunammo sprite 32 mdzoff 100000 // tile0049 shotgunammo //sprite 1098 notmd // tile4429 (tile0913 maskwall2 (fence)) sprite 1098 pitch -1 // tile4429 (tile0913 maskwall2 (fence)) sprite 1098 roll 10 // tile4429 (tile0913 maskwall2 (fence)) sprite 1098 mdzoff 200000 // tile4429 (tile0913 maskwall2 (fence)) //sprite 1100 notmd // tile4429 (tile0913 maskwall2 (fence)) sprite 1100 pitch -1 // tile4429 (tile0913 maskwall2 (fence)) sprite 1100 roll 10 // tile4429 (tile0913 maskwall2 (fence)) sprite 1100 mdzoff 200000 // tile4429 (tile0913 maskwall2 (fence)) //sprite 1099 notmd // tile4429 (tile0913 maskwall2 (fence)) sprite 1099 pitch -1 // tile4429 (tile0913 maskwall2 (fence)) sprite 1099 roll 10 // tile4429 (tile0913 maskwall2 (fence)) sprite 1099 mdzoff 200000 // tile4429 (tile0913 maskwall2 (fence)) //sprite 1097 notmd // tile4429 (tile0913 maskwall2 (fence)) sprite 1097 pitch -1 // tile4429 (tile0913 maskwall2 (fence)) sprite 1097 roll 10 // tile4429 (tile0913 maskwall2 (fence)) sprite 1097 mdzoff 200000 // tile4429 (tile0913 maskwall2 (fence)) sprite 204 angoff 256 // tile0994 pipe5 sprite 205 angoff -768 // tile0994 pipe5 sprite 203 angoff 256 // tile0994 pipe5 sprite 1199 angoff -768 // tile4582 canwithsomething4 sprite 1201 angoff -960 // tile4582 canwithsomething4 sprite 1200 angoff 832 // tile4582 canwithsomething4 sprite 429 angoff 256 // tile4438 coffeemug sprite 159 angoff 1024 // tile1045 donuts sprite 159 pitch 1 // tile1045 donuts sprite 159 mdzoff 500000 // tile1045 donuts sprite 436 angoff 896 // tile0556 chair1 sprite 1254 notmd // tile1122 pullswitch sprite 208 angoff 512 // tile0994 pipe5 sprite 1247 angoff -512 // tile0044 rpgammo sprite 1248 angoff -512 // tile0044 rpgammo sprite 1246 angoff -512 // tile0060 accesscard [red] sprite 1356 angoff -512 // tile0916 fireext sprite 411 angoff -768 // tile1048 (pipes) sprite 411 pitch 1 // tile1048 (pipes) sprite 411 mdzoff 200000 // tile1048 (pipes) sprite 0 pitch -1 // tile1048 (pipes) sprite 0 mdxoff 10000 // tile1048 (pipes) sprite 0 mdzoff 90000 // tile1048 (pipes)