// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP) // Title : Aliens // Author : Marek 'Fallout' Kubáček // Filename : ALIENS.MAP // mapmd4 : f8def78490cff4d1b2491de84a3eaae2 // 2000-10-29 // Curr. HRP: r5.4.726 sprite 1058 angoff 1024 // tile0028 shotgunsprite sprite 1058 pitch 1 // tile0028 shotgunsprite sprite 1058 mdzoff 300000 // tile0028 shotgunsprite sprite 1059 pitch 1 // tile0049 shotgunammo sprite 1059 mdzoff 300000 // tile0049 shotgunammo sprite 1057 pitch -2 // tile0055 steroids sprite 1057 roll -1 // tile0055 steroids sprite 1057 mdzoff 400000 // tile0055 steroids sprite 819 angoff -256 // tile0556 chair1 sprite 820 angoff 1024 // tile0556 chair1 sprite 821 angoff 896 // tile0557 chair2 sprite 822 angoff 128 // tile0556 chair1 sprite 823 angoff 512 // tile0557 chair2 sprite 824 angoff -384 // tile0556 chair1 sprite 825 angoff 512 // tile0557 chair2 sprite 818 angoff 384 // tile0556 chair1 sprite 817 angoff -512 // tile0556 chair1 sprite 816 angoff -512 // tile0557 chair2 sprite 802 angoff -768 // tile4438 coffeemug sprite 803 angoff 768 // tile4438 coffeemug sprite 806 angoff 256 // tile4438 coffeemug sprite 804 angoff 1024 // tile4438 coffeemug sprite 813 angoff -512 // tile4438 coffeemug sprite 807 angoff 768 // tile4438 coffeemug sprite 808 angoff -256 // tile4438 coffeemug sprite 811 angoff 1024 // tile4438 coffeemug sprite 1004 angoff -512 // tile4438 coffeemug sprite 227 angoff -256 // tile4372 coffeemachine sprite 228 angoff 896 // tile0055 steroids sprite 447 angoff -704 // tile0479 (satellite dish) sprite 448 angoff 896 // tile0556 chair1 sprite 762 angoff 512 // tile0040 ammo sprite 675 angoff 512 // tile0021 firstgunsprite sprite 449 angoff 256 // tile0060 accesscard [blue] sprite 764 angoff 512 // tile0028 shotgunsprite sprite 764 pitch 1 // tile0028 shotgunsprite sprite 764 roll 1 // tile0028 shotgunsprite sprite 764 mdzoff 900000 // tile0028 shotgunsprite sprite 278 angoff 1024 // tile0411 fanspritebroke sprite 463 pitch 512 // tile0574 (tile0670 (faucet)) sprite 463 roll 1 // tile0574 (tile0670 (faucet)) sprite 463 mdyoff 30000 // tile0574 (tile0670 (faucet)) sprite 463 mdzoff -1900 // tile0574 (tile0670 (faucet)) sprite 462 pitch 512 // tile0574 (tile0670 (faucet)) sprite 462 roll 1 // tile0574 (tile0670 (faucet)) sprite 462 mdyoff 30000 // tile0574 (tile0670 (faucet)) sprite 462 mdzoff -1900 // tile0574 (tile0670 (faucet)) sprite 229 angoff 768 // tile0028 shotgunsprite sprite 229 pitch 1 // tile0028 shotgunsprite sprite 229 roll 3 // tile0028 shotgunsprite sprite 229 mdzoff 300000 // tile0028 shotgunsprite sprite 723 angoff -512 // tile0049 shotgunammo sprite 723 pitch -1 // tile0049 shotgunammo sprite 723 roll 1 // tile0049 shotgunammo sprite 723 mdzoff 900000 // tile0049 shotgunammo sprite 471 notmd // tile4602 (tile4600 (banner1)) sprite 430 angoff 1024 // tile0559 brokenchair sprite 480 pitch -512 // tile0060 accesscard [red] sprite 480 mdzoff -1 // tile0060 accesscard [red] sprite 629 angoff -640 // tile4438 coffeemug sprite 628 angoff -576 // tile0556 chair1 sprite 628 pitch -1 // tile0556 chair1 sprite 628 mdzoff 500000 // tile0556 chair1 sprite 682 angoff -896 // tile0027 tripbombsprite sprite 690 angoff -512 // tile0059 heatsensor sprite 677 angoff -256 // tile0041 batteryammo sprite 677 roll 1 // tile0041 batteryammo sprite 677 mdzoff 600000 // tile0041 batteryammo sprite 678 angoff -256 // tile0049 shotgunammo sprite 678 pitch 1 // tile0049 shotgunammo sprite 678 mdzoff 900000 // tile0049 shotgunammo sprite 273 angoff -512 // tile1079 oozfilter sprite 268 angoff 1024 // tile1079 oozfilter sprite 860 angoff 512 // tile0049 shotgunammo sprite 681 angoff -192 // tile0022 chaingunsprite sprite 698 pitch 1 // tile0041 batteryammo sprite 698 roll 1 // tile0041 batteryammo sprite 698 mdzoff 200000 // tile0041 batteryammo sprite 233 angoff 1024 // tile0052 sixpack sprite 416 angoff -896 // tile1045 donuts sprite 420 angoff -512 // tile4400 teddybear sprite 725 pitch 1 // tile0049 shotgunammo sprite 725 mdzoff 200000 // tile0049 shotgunammo sprite 373 angoff 1024 // tile0047 hbombammo sprite 373 roll 1 // tile0047 hbombammo sprite 373 mdyoff 18000 // tile0047 hbombammo sprite 373 mdzoff 400000 // tile0047 hbombammo sprite 107 angoff -512 // tile0557 chair2 sprite 708 angoff 1024 // tile0023 rpgsprite sprite 708 pitch -1 // tile0023 rpgsprite sprite 708 mdzoff 1200000 // tile0023 rpgsprite sprite 106 angoff 896 // tile0556 chair1 sprite 368 angoff 640 // tile0556 chair1 sprite 368 pitch 1 // tile0556 chair1 sprite 368 roll -1 // tile0556 chair1 sprite 368 mdzoff 200000 // tile0556 chair1 sprite 369 angoff -512 // tile0556 chair1 sprite 370 angoff -640 // tile0556 chair1 sprite 705 angoff 512 // tile0052 sixpack sprite 252 angoff 384 // tile0054 shield sprite 673 angoff 1024 // tile0021 firstgunsprite sprite 674 angoff -384 // tile0026 heavyhbomb sprite 666 angoff 512 // tile0053 firstaid sprite 666 pitch -2 // tile0053 firstaid sprite 666 roll -1 // tile0053 firstaid sprite 666 mdzoff 250000 // tile0053 firstaid sprite 665 angoff 192 // tile0044 rpgammo sprite 665 pitch 1 // tile0044 rpgammo sprite 665 roll 3 // tile0044 rpgammo sprite 665 mdzoff 200000 // tile0044 rpgammo sprite 671 angoff -512 // tile0049 shotgunammo sprite 667 angoff 512 // tile0054 shield sprite 669 angoff 1024 // tile0040 ammo sprite 670 angoff 1024 // tile0040 ammo sprite 668 angoff 1024 // tile0040 ammo sprite 664 pitch 1 // tile0041 batteryammo sprite 664 roll 1 // tile0041 batteryammo sprite 664 mdzoff 600000 // tile0041 batteryammo sprite 863 angoff 1024 // tile0041 batteryammo sprite 861 angoff -320 // tile0049 shotgunammo sprite 712 angoff 256 // tile0055 steroids sprite 319 pitch -3 // tile0914 maskwall3 (fence) sprite 319 roll 4 // tile0914 maskwall3 (fence) sprite 319 mdzoff 100000 // tile0914 maskwall3 (fence) sprite 318 pitch -2 // tile0914 maskwall3 (fence) sprite 318 mdzoff 100000 // tile0914 maskwall3 (fence) sprite 317 pitch -2 // tile0914 maskwall3 (fence) sprite 317 mdzoff 100000 // tile0914 maskwall3 (fence) sprite 316 pitch -2 // tile0914 maskwall3 (fence) sprite 316 mdzoff 100000 // tile0914 maskwall3 (fence) sprite 315 pitch -2 // tile0914 maskwall3 (fence) sprite 315 mdzoff 100000 // tile0914 maskwall3 (fence) sprite 314 pitch -2 // tile0914 maskwall3 (fence) sprite 314 mdzoff 100000 // tile0914 maskwall3 (fence) sprite 313 pitch -2 // tile0914 maskwall3 (fence) sprite 313 mdzoff 100000 // tile0914 maskwall3 (fence) sprite 312 pitch -2 // tile0914 maskwall3 (fence) sprite 312 mdzoff 100000 // tile0914 maskwall3 (fence) sprite 299 pitch -3 // tile0914 maskwall3 (fence) sprite 299 mdzoff 100000 // tile0914 maskwall3 (fence) sprite 311 pitch -4 // tile0914 maskwall3 (fence) sprite 311 roll -4 // tile0914 maskwall3 (fence) sprite 311 mdzoff 100000 // tile0914 maskwall3 (fence) sprite 310 pitch -1 // tile0914 maskwall3 (fence) sprite 310 mdzoff 500000 // tile0914 maskwall3 (fence) sprite 309 pitch -1 // tile0914 maskwall3 (fence) sprite 309 mdzoff 200000 // tile0914 maskwall3 (fence) sprite 308 pitch -1 // tile0914 maskwall3 (fence) sprite 308 mdzoff 250000 // tile0914 maskwall3 (fence) sprite 307 pitch -1 // tile0914 maskwall3 (fence) sprite 307 mdzoff 400000 // tile0914 maskwall3 (fence) sprite 298 pitch -1 // tile0914 maskwall3 (fence) sprite 298 mdzoff 200000 // tile0914 maskwall3 (fence) sprite 297 pitch -1 // tile0914 maskwall3 (fence) sprite 297 mdzoff 300000 // tile0914 maskwall3 (fence) sprite 296 pitch -1 // tile0914 maskwall3 (fence) sprite 296 roll 1 // tile0914 maskwall3 (fence) sprite 296 mdzoff 200000 // tile0914 maskwall3 (fence) sprite 295 pitch -1 // tile0914 maskwall3 (fence) sprite 295 roll -1 // tile0914 maskwall3 (fence) sprite 295 mdzoff 200000 // tile0914 maskwall3 (fence) sprite 294 pitch 1 // tile0914 maskwall3 (fence) sprite 294 roll -1 // tile0914 maskwall3 (fence) sprite 294 mdzoff 300000 // tile0914 maskwall3 (fence) sprite 293 pitch 1 // tile0914 maskwall3 (fence) sprite 293 mdzoff 200000 // tile0914 maskwall3 (fence) sprite 292 pitch 1 // tile0914 maskwall3 (fence) sprite 292 mdzoff 200000 // tile0914 maskwall3 (fence) sprite 306 pitch 1 // tile0914 maskwall3 (fence) sprite 306 mdzoff 300000 // tile0914 maskwall3 (fence) sprite 291 pitch 1 // tile0914 maskwall3 (fence) sprite 291 mdzoff 200000 // tile0914 maskwall3 (fence) sprite 290 pitch 2 // tile0914 maskwall3 (fence) sprite 290 roll -3 // tile0914 maskwall3 (fence) sprite 290 mdzoff 100000 // tile0914 maskwall3 (fence) sprite 289 pitch 1 // tile0914 maskwall3 (fence) sprite 289 roll -1 // tile0914 maskwall3 (fence) sprite 289 mdzoff 300000 // tile0914 maskwall3 (fence) sprite 288 pitch 1 // tile0914 maskwall3 (fence) sprite 288 roll 1 // tile0914 maskwall3 (fence) sprite 288 mdzoff 300000 // tile0914 maskwall3 (fence) sprite 287 pitch 1 // tile0914 maskwall3 (fence) sprite 287 mdzoff 200000 // tile0914 maskwall3 (fence) sprite 305 pitch 1 // tile0914 maskwall3 (fence) sprite 305 mdzoff 200000 // tile0914 maskwall3 (fence) sprite 304 pitch 1 // tile0914 maskwall3 (fence) sprite 304 mdzoff 200000 // tile0914 maskwall3 (fence) sprite 303 pitch 1 // tile0914 maskwall3 (fence) sprite 303 mdzoff 200000 // tile0914 maskwall3 (fence) sprite 302 pitch 1 // tile0914 maskwall3 (fence) sprite 302 mdzoff 200000 // tile0914 maskwall3 (fence) sprite 286 pitch 1 // tile0914 maskwall3 (fence) sprite 286 mdzoff 200000 // tile0914 maskwall3 (fence) sprite 301 pitch -1 // tile0914 maskwall3 (fence) sprite 301 roll -2 // tile0914 maskwall3 (fence) sprite 301 mdzoff 300000 // tile0914 maskwall3 (fence) sprite 300 pitch -1 // tile0914 maskwall3 (fence) sprite 300 mdzoff 200000 // tile0914 maskwall3 (fence)