// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP) // Title : BobSP4: Sub Species // Author : Bob Averill // Filename : Bobsp4.map // mapmd4 : e39f83f2719a4faf28e5a4e72c5e72a0 // 2013-10-26 // <-> Bobsp4-2013-10-24.mhk // <-> Bobsp4-megaton.mhk // Curr. HRP: r5.4.726 // 0-1511 / / 3518-7245 | 8135-8796 sprite 8575 angoff -512 // tile0009 respawn [shotgun] sprite 8576 angoff 512 // tile0009 respawn [shotgunammo] sprite 6379 angoff 1024 // tile0040 ammo sprite 4376 angoff -512 // tile0023 rpgsprite sprite 4376 pitch -1 // tile0023 rpgsprite sprite 4376 mdzoff 600000 // tile0023 rpgsprite sprite 4377 roll 1 // tile0044 rpgammo sprite 4377 mdzoff 200000 // tile0044 rpgammo sprite 5725 angoff 512 // tile0052 sixpack sprite 8796 pitch 1 // tile4591 dolphin1 sprite 8796 mdxoff 30000 // tile4591 dolphin1 sprite 8796 mdzoff 900000 // tile4591 dolphin1 sprite 8795 pitch 1 // tile4591 dolphin1 sprite 8795 mdxoff 30000 // tile4591 dolphin1 sprite 8795 mdzoff 900000 // tile4591 dolphin1 sprite 4379 angoff 512 // tile0037 freezeammo sprite 4379 pitch 1 // tile0037 freezeammo sprite 4379 mdzoff 900000 // tile0037 freezeammo sprite 4380 angoff -512 // tile0037 freezeammo sprite 4380 pitch 1 // tile0037 freezeammo sprite 4380 mdzoff 500000 // tile0037 freezeammo sprite 5740 roll -1 // tile0059 heatsensor sprite 5740 mdzoff 900000 // tile0059 heatsensor sprite 5741 angoff 1024 // tile0053 firstaid sprite 3628 angoff 128 // tile1325 fem4 cavedancer sprite 3645 angoff 128 // tile4510 pirate1a sprite 6697 angoff 1024 // tile1160 bottle13 sprite 6703 pitch -1 // tile0574 (tile0670 (faucet)) sprite 6703 mdzoff 50000 // tile0574 (tile0670 (faucet)) sprite 5726 angoff 768 // tile0052 sixpack sprite 8203 angoff 1024 // tile0060 accesscard [yellow] sprite 8203 pitch 1 // tile0060 accesscard [yellow] sprite 8203 mdxoff 4000 // tile0060 accesscard [yellow] sprite 5814 roll 1 // tile0041 batteryammo sprite 5814 mdzoff 150000 // tile0041 batteryammo sprite 5789 roll 1 // tile0041 batteryammo sprite 5789 mdzoff 150000 // tile0041 batteryammo sprite 8212 nomdanim // tile2256 (tile2255 jibs3 (heart)) sprite 8207 nomdanim // tile1535 (tile1528 (duke gibs arm)) sprite 8217 nomdanim // tile2206 (tile2205 lizmanarm1) sprite 8216 nomdanim // tile2202 (tile2201 lizmanhead1) sprite 8213 nomdanim // tile2261 (tile2260 jibs4) sprite 5752 angoff 768 // tile0042 devistatorammo sprite 8214 nomdanim // tile2266 (tile2265 jibs5) sprite 8208 nomdanim // tile1538 (tile1536 (duke gibs leg)) sprite 8211 nomdanim // tile1541 (tile1536 (duke gibs leg)) sprite 5751 angoff -512 // tile0042 devistatorammo sprite 8209 nomdanim // tile2246 (tile2245 jibs1) sprite 8210 nomdanim // tile2251 (tile2250 jibs2 (eye)) sprite 8215 nomdanim // tile2210 (tile2209 lizmanleg1) sprite 8218 nomdanim // tile2251 (tile2250 jibs2 (eye)) sprite 5750 angoff -256 // tile0042 devistatorammo sprite 5749 angoff 256 // tile0042 devistatorammo sprite 8223 nomdanim // tile2261 (tile2260 jibs4) sprite 8222 nomdanim // tile2251 (tile2250 jibs2 (eye)) sprite 8221 nomdanim // tile2246 (tile2245 jibs1) sprite 8220 nomdanim // tile1534 (tile1528 (duke gibs arm)) sprite 8219 nomdanim // tile1541 (tile1536 (duke gibs leg)) sprite 1511 angoff 0 // tile0060 accesscard [blue] sprite 8577 pitch 1 // tile0489 satellite sprite 8577 mdxoff 400000 // tile0489 satellite sprite 8135 angoff -512 // tile0052 sixpack sprite 5766 roll 1 // tile0041 batteryammo sprite 5766 mdzoff 150000 // tile0041 batteryammo sprite 5838 roll 1 // tile0041 batteryammo sprite 5838 mdzoff 150000 // tile0041 batteryammo sprite 5742 angoff -512 // tile0052 sixpack sprite 5746 angoff 768 // tile0049 shotgunammo sprite 5743 angoff -256 // tile0040 ammo sprite 5744 angoff -256 // tile0040 ammo sprite 5745 angoff -256 // tile0040 ammo sprite 5738 angoff 1024 // tile0049 shotgunammo sprite 6406 angoff 512 // tile0052 sixpack sprite 5654 angoff -512 // tile0022 chaingunsprite sprite 5732 angoff 1024 // tile0037 freezeammo sprite 5733 angoff 1024 // tile0037 freezeammo sprite 5734 angoff 1024 // tile0037 freezeammo sprite 5657 angoff 1024 // tile0041 batteryammo sprite 5658 angoff 1024 // tile0041 batteryammo sprite 5658 roll -1 // tile0041 batteryammo sprite 5658 mdzoff 200000 // tile0041 batteryammo sprite 5722 angoff 256 // tile0052 sixpack sprite 5659 angoff 256 // tile0049 shotgunammo sprite 5723 angoff -768 // tile0052 sixpack sprite 5664 angoff 512 // tile0052 sixpack sprite 5663 angoff 512 // tile0049 shotgunammo sprite 6408 angoff 1024 // tile0041 batteryammo sprite 6408 roll 1 // tile0041 batteryammo sprite 6408 mdzoff 700000 // tile0041 batteryammo sprite 6409 angoff 1024 // tile0041 batteryammo sprite 6409 roll 1 // tile0041 batteryammo sprite 6409 mdzoff 600000 // tile0041 batteryammo sprite 4529 angoff 0 // tile0060 accesscard [red] sprite 4321 angoff -512 // tile0049 shotgunammo sprite 4327 notmd // tile4601 (tile4600 (banner1)) sprite 4330 angoff 512 // tile4400 teddybear sprite 4342 angoff 1024 // tile0040 ammo sprite 4343 angoff 1024 // tile0040 ammo sprite 4344 angoff 1024 // tile0040 ammo sprite 3518 angoff 512 // tile0556 chair1 sprite 3521 angoff 896 // tile0556 chair1 sprite 3545 angoff 640 // tile0556 chair1 sprite 3622 angoff -768 // tile0556 chair1 sprite 5724 angoff 1024 // tile0052 sixpack sprite 4533 angoff 1024 // tile0040 ammo sprite 4534 angoff 1024 // tile0040 ammo sprite 4535 angoff 1024 // tile0040 ammo sprite 4536 angoff 1024 // tile0040 ammo sprite 7245 pitch -1 // tile0049 shotgunammo sprite 7245 mdxoff 1000000 // tile0049 shotgunammo sprite 7244 pitch -2 // tile0049 shotgunammo sprite 7244 roll -3 // tile0049 shotgunammo sprite 7244 mdzoff 100000 // tile0049 shotgunammo sprite 7243 pitch -2 // tile0049 shotgunammo sprite 7243 roll 7 // tile0049 shotgunammo sprite 7243 mdzoff 50000 // tile0049 shotgunammo sprite 7235 angoff 512 // tile0040 ammo sprite 7236 angoff 512 // tile0040 ammo sprite 7237 angoff 512 // tile0040 ammo sprite 7238 angoff 512 // tile0040 ammo sprite 7239 angoff 512 // tile0040 ammo sprite 7240 angoff 512 // tile0040 ammo sprite 7241 angoff 512 // tile0040 ammo sprite 7242 angoff 512 // tile0040 ammo sprite 5729 angoff -512 // tile0045 growammo sprite 5730 angoff 1024 // tile0045 growammo sprite 5731 angoff 512 // tile0045 growammo sprite 8525 angoff -384 // tile0054 shield