// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP) // Title : Cosik // Author : FanO // Filename : Cosik.map // mapmd4 : 42693b6882778c0b2364df700db2b12f // 2002-05-05 // Curr. HRP: r5.4.726 sprite 59 angoff 512 // tile0056 airtank sprite 59 roll 1 // tile0056 airtank sprite 59 mdzoff 200000 // tile0056 airtank sprite 951 angoff 384 // tile0026 heavyhbomb sprite 951 pitch 1 // tile0026 heavyhbomb sprite 951 roll 1 // tile0026 heavyhbomb sprite 951 mdzoff 400000 // tile0026 heavyhbomb sprite 948 angoff -512 // tile0028 shotgunsprite sprite 501 angoff 512 // tile0028 shotgunsprite sprite 491 angoff 512 // tile0049 shotgunammo sprite 491 pitch -7 // tile0049 shotgunammo sprite 491 roll 1 // tile0049 shotgunammo sprite 491 mdzoff 100000 // tile0049 shotgunammo sprite 500 pitch 1024 // tile0407 fansprite sprite 500 mdzoff -4096 // tile0407 fansprite sprite 499 pitch 1024 // tile0407 fansprite sprite 499 mdzoff -4096 // tile0407 fansprite sprite 527 angoff -512 // tile0026 heavyhbomb sprite 525 angoff -512 // tile0047 hbombammo sprite 525 roll 1 // tile0047 hbombammo sprite 525 mdzoff 150000 // tile0047 hbombammo sprite 526 pitch -1 // tile0022 chaingunsprite sprite 526 mdzoff 200000 // tile0022 chaingunsprite sprite 384 angoff -256 // tile0060 accesscard [yellow] sprite 488 angoff 1024 // tile0040 ammo sprite 489 angoff 1024 // tile0040 ammo sprite 1017 pitch -1 // tile0563 waterfountain sprite 1017 mdzoff 300000 // tile0563 waterfountain sprite 13 angoff -512 // tile0053 firstaid sprite 1018 pitch -1 // tile0563 waterfountain sprite 1018 mdzoff 300000 // tile0563 waterfountain sprite 478 angoff 768 // tile0025 shrinkersprite sprite 487 angoff -384 // tile0556 chair1 sprite 486 angoff -128 // tile0557 chair2 sprite 39 angoff 1024 // tile0052 sixpack sprite 37 angoff -512 // tile0023 rpgsprite sprite 999 angoff -768 // tile0046 crystalammo sprite 1019 notmd // tile1056 (tile1055 (film reel)) sprite 14 angoff -512 // tile0059 heatsensor sprite 1000 angoff -512 // tile0046 crystalammo sprite 910 notmd // tile0913 maskwall2 (fence) sprite 550 nomdanim // tile1232 canwithsomething sprite 550 angoff -640 // tile1232 canwithsomething sprite 418 angoff 512 // tile1247 seenine sprite 418 pitch 1 // tile1247 seenine sprite 418 mdzoff 200000 // tile1247 seenine sprite 419 angoff 512 // tile1247 seenine sprite 549 roll 1 // tile1026 horseonside sprite 549 mdzoff 1000000 // tile1026 horseonside sprite 548 roll 1 // tile0904 woodenhorse sprite 548 mdzoff 700000 // tile0904 woodenhorse sprite 911 angoff 1024 // tile0052 sixpack sprite 412 notmd // tile1223 (tile1222 crane) sprite 413 pitch 1 // tile1221 cranepole sprite 413 mdzoff 1500000 // tile1221 cranepole sprite 414 pitch 1 // tile1223 (tile1222 crane) sprite 414 mdzoff 600000 // tile1223 (tile1222 crane) sprite 1002 roll -1 // tile0041 batteryammo sprite 1002 mdzoff 700000 // tile0041 batteryammo sprite 5 notmd // tile2394 (tile2390 scrap6) sprite 562 angoff 512 // tile0026 heavyhbomb sprite 562 pitch -1 // tile0026 heavyhbomb sprite 562 mdzoff 500000 // tile0026 heavyhbomb sprite 561 angoff 768 // tile0026 heavyhbomb sprite 7 angoff 320 // tile0040 ammo sprite 7 pitch -1 // tile0040 ammo sprite 7 mdzoff 100000 // tile0040 ammo sprite 9 angoff -128 // tile0100 atomichealth sprite 9 pitch 1 // tile0100 atomichealth sprite 9 mdzoff 100000 // tile0100 atomichealth sprite 8 angoff -704 // tile0040 ammo sprite 8 pitch -1 // tile0040 ammo sprite 8 mdzoff 100000 // tile0040 ammo sprite 394 angoff 0 // tile0060 accesscard [blue] sprite 3 notmd // tile0596 bgrate1 sprite 2 pitch -1 // tile0596 bgrate1 sprite 2 mdxoff 1000000 // tile0596 bgrate1 sprite 1 notmd // tile0596 bgrate1 sprite 0 notmd // tile0596 bgrate1 sprite 4 notmd // tile0596 bgrate1 sprite 10 angoff -768 // tile0047 hbombammo sprite 10 pitch 1 // tile0047 hbombammo sprite 10 roll -1 // tile0047 hbombammo sprite 10 mdzoff 400000 // tile0047 hbombammo sprite 1010 angoff -256 // tile0049 shotgunammo sprite 1011 angoff -256 // tile0049 shotgunammo sprite 1011 pitch 2 // tile0049 shotgunammo sprite 1011 roll -1 // tile0049 shotgunammo sprite 1011 mdzoff 200000 // tile0049 shotgunammo sprite 12 angoff 512 // tile0052 sixpack sprite 341 pitch -1 // tile0918 (wall fuse) sprite 341 mdxoff 1000000 // tile0918 (wall fuse) sprite 11 angoff 128 // tile0052 sixpack sprite 675 pitch 5 // tile0916 fireext sprite 675 roll 1 // tile0916 fireext sprite 675 mdzoff 50000 // tile0916 fireext sprite 912 angoff -256 // tile0557 chair2 sprite 912 pitch 1 // tile0557 chair2 sprite 912 mdzoff 700000 // tile0557 chair2 sprite 1007 angoff -512 // tile0029 devistatorsprite sprite 1007 pitch 1 // tile0029 devistatorsprite sprite 1007 mdzoff 550000 // tile0029 devistatorsprite sprite 138 angoff 768 // tile1079 oozfilter sprite 139 angoff 512 // tile1079 oozfilter sprite 140 angoff 256 // tile1079 oozfilter sprite 956 roll -1 // tile0057 jetpack sprite 956 mdzoff 400000 // tile0057 jetpack sprite 57 angoff 896 // tile0060 accesscard [red] sprite 816 roll -1 // tile0056 airtank sprite 816 mdzoff 100000 // tile0056 airtank